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Should ZERG buster skills exist?

Anti_Virus
Anti_Virus
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What I mean by zerg busters is skills like Proxy Det and Vicious Death.

Watched the last eso live stream, and they talked about 2h getting a 'zerg' buster skilI in the next update I fear this games pvp will go down hill quick when both magic and stam builds are spamming zerg busting skills.

I all ways though seige weapons should deter people from grouping up.
Edited by Anti_Virus on April 4, 2016 8:15PM
Power Wealth And Influence.

Should ZERG buster skills exist? 69 votes

Yes (explain)
72%
Caligamy_ESOMojmirRDMyers65b14_ESOPendrillionGaldorPSamadhiidkNonamesbutmineub17_ESOkojouFasold666yotanutdsalterdRudEBluepitbull13AjaxduotherrieurEdziuSharakortonemdtimidobserver 50 votes
No (explain)
27%
bloodenragedb14_ESOIxtyralainjbrennanb16_ESOMuizerlonewolf26reftenWald1naFireCowCommandoKnightpantherSithisvoidRebornV3xbinhoEshelmenoxxalejandroxxoJarlUlfricKr3doAddictionXhaunted1994FSTEVIL 19 votes
  • dsalter
    dsalter
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    Yes (explain)
    tho thats what AoE in general is intended for, but caps mean no go
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • D0ntevenL1ft
    D0ntevenL1ft
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    Yes (explain)
    Except they don't exist for stam :)
  • rotaugen454
    rotaugen454
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    If there can be a Hulk-Buster, there should be a Zerg-Buster...

    So should zergs be all that matters? I suppose it's "God is on the side with the bigger battalions", but shouldn't zergs be susceptible to something? Otherwise there is never a reason NOT to bunch up.
    "Get off my lawn!"
  • idk
    idk
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    Yes (explain)
    Probably a little over dramatic calling any possible new 2h skill a Serb buster.

    But yes,
  • Knightpanther
    Knightpanther
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    No (explain)
    I voted No because:
    1) I don't understand the question
    2) I don't really care about PvPer
    3) I like being controversial
    4) PvPers will hate me
    5) as long as it doesn't effect PVE im happy
    6) what was the question again?
  • Sallington
    Sallington
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    Yes (explain)
    If by "Zerg buster" you meaning removing AOE caps, then yes.
    Daggerfall Covenant
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  • Samadhi
    Samadhi
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    Yes (explain)
    Sallington wrote: »
    If by "Zerg buster" you meaning removing AOE caps, then yes.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Khaos_Bane
    Khaos_Bane
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    What I mean by zerg busters is skills like Proxy Det and Vicious Death.

    Watched the last eso live stream, and they talked about 2h getting a 'zerg' buster skilI in the next update I fear this games pvp will go down hill quick when both magic and stam builds are spamming zerg busting skills.

    I all ways though seige weapons should deter people from groping up.

    Sounds so dirty !

  • haunted1994F
    haunted1994F
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    No (explain)
    nerf the VD proc dmg all is fine again.
  • timidobserver
    timidobserver
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    Yes (explain)
    If you don't want to be zerg busted then don't mindlessly zerg.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • Gulkrim-mur
    Gulkrim-mur
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    Yes (explain)
    Well thats pvp. If your going the cluster up close enough in your group expect a bomb to go off.

    Just as you expect flaming oil to spill all over you when you rush broken walls.

    Its combat and fair just be aware and space well.
  • STEVIL
    STEVIL
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    No (explain)
    I think that a better potential mechsnic than zb to the "problem" of mass overruns woulbe an interference rule that limits "piling on"

    Example
    If in the last 2 seconds you have taken damage by more thsn X sources, damage you take is halved
    If in the last 2 seconds you have taken dmg from more than 2X sources, damage is quartered.
    If 3x 10%
    If 4X zero

    That is just spitballing, not actually mathed out for balance.

    Idea is there is a max effective gang size. More than that and you are just getting in your own way.

    Key is X can be varied by area or mission.
    For keep battles X can be high to allow large battles.
    Or X can be small for roving countryside patrol skirmishes.

    Squad level set x for 3-4
    Platoon level set x for 8.

    Etc.

    Deal with the gang-up directly, making oversized a detriment, with oversized being variable by say zone or mission.

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  • Ixtyr
    Ixtyr
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    No (explain)
    A "Zerg-Buster" build is fine, as long as they balance it. VD right now is not balanced. One player easily and reliably being capable of singlehandedly wiping 20 people is broken. If 3-4 skilled players running "zerg-buster" builds want to work together, I'm cool with them being able to do that, but not one person by themselves as easily as it is right now.

    IMO, ZOS should be encouraging people to use single-target skills in larger fights, rather than running Proxy and Sap and Steel Tornado spam. AoEs make big fights LESS epic overall, so I'd rather see more single-target fights within a large group encounter.
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
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  • AddictionX
    AddictionX
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    No (explain)
    Remove AoE or make them super weak and add player collision along with friendly fire on super powerful AoE

    mounted combat = zerg busting.

    Siege = zerg busting.
    Edited by AddictionX on April 4, 2016 7:04PM
  • jkemmery
    jkemmery
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    Yes (explain)
    I think Siege Weapons should act as zerg busters, personally. Maybe an alliance offensive skill, but I don't think they should be in a weapon or class skill.
  • Shunravi
    Shunravi
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    As part of the combat system and dynamics, yes.

    As sets and specific spells, no.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Anti_Virus
    Anti_Virus
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    If there can be a Hulk-Buster, there should be a Zerg-Buster...

    So should zergs be
    Khaos_Bane wrote: »
    What I mean by zerg busters is skills like Proxy Det and Vicious Death.

    Watched the last eso live stream, and they talked about 2h getting a 'zerg' buster skilI in the next update I fear this games pvp will go down hill quick when both magic and stam builds are spamming zerg busting skills.

    I all ways though seige weapons should deter people from groping up.

    Sounds so dirty !

    Lol typed on my phone
    Stupid auto correct -___-
    Power Wealth And Influence.
  • Luigi_Vampa
    Luigi_Vampa
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    Yes (explain)
    Absolutely. Zerging not only is boring but it destroys the server performance. Spread out and adapt.
    PC/EU DC
  • bedlom
    bedlom
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    Yawn.
  • L2Pissue
    L2Pissue
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    Yes (explain)
    you should be aware thought.
    Proximity Detonation is not a zerg buster
  • rotaugen454
    rotaugen454
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    L2Pissue wrote: »
    you should be aware thought.
    Proximity Detonation is not a zerg buster

    Fallout 4s Fat Boy would be a zerg buster.
    "Get off my lawn!"
  • TequilaFire
    TequilaFire
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    What is a zerg really?
    This is the question, does it mean any group more than 1?

    Hmm, mindlessly zerg?
    What about a coordinated group of 16 to 24?

    Should 1 person really be able to take out my group standing on the flag to flip it as that is how it is done?

    Granted the ole ball group spamming aoe and healing was a problem, but this solution wipes skilled groups as well.

    You say spread out, there is only so much room in a keep.

    Not right. imo
    Edited by TequilaFire on April 4, 2016 7:21PM
  • umagon
    umagon
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    I would like to see the siege weapons improved for dealing with large groups. I don't like how player skills, and item sets are being used to resolve the problem. Most of the time they really don't, large groups still stack and heal through everything and new set just gave them more fire power. V-death doesn't really make people "spread out" it makes them fall back and turn things into a who has the most ranged users. Also like proxy people really like v-death because it makes farming ap easy against small groups of players. Larger groups are mostly unaffected by it as they have numbers and multiple coordinated groups.

    Players spread out more when they can see a threat that can actually kill them, take scatter shot for example even through the damage is still low when used you will see people run good amount of distance to get out of it. In most cases they don't all run to the same spot.

    If the damage was increased on the catapults then scatter shot could do it's job better. I think against players the catapults should do ~80% of their total health as damage, not health remaining. In my mind siege weapons should not be something players can heal through, if they get hit with one it should practically kill them in one hit.
  • Anti_Virus
    Anti_Virus
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    L2Pissue wrote: »
    you should be aware thought.
    Proximity Detonation is not a zerg buster

    I though the term zerg busters was referring to a skill that busts zergs. If I'm wrong then I just made myself look stupid -__-
    Power Wealth And Influence.
  • Strider_Roshin
    Strider_Roshin
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    Yes (explain)
    Remove AoE caps. Proxy Det and VD is a bit ridiculous though. A small group should be able to take on a larger one by using superior tactics. Overpowered abilities and item sets are lazy solutions. Quite honestly they should remove proxy det, and cut the damage of VD in half.
  • Anti_Virus
    Anti_Virus
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    umagon wrote: »
    I would like to see the siege weapons improved for dealing with large groups. I don't like how player skills, and item sets are being used to resolve the problem. Most of the time they really don't, large groups still stack and heal through everything and new set just gave them more fire power. V-death doesn't really make people "spread out" it makes them fall back and turn things into a who has the most ranged users. Also like proxy people really like v-death because it makes farming ap easy against small groups of players. Larger groups are mostly unaffected by it as they have numbers and multiple coordinated groups.

    Players spread out more when they can see a threat that can actually kill them, take scatter shot for example even through the damage is still low when used you will see people run good amount of distance to get out of it. In most cases they don't all run to the same spot.

    If the damage was increased on the catapults then scatter shot could do it's job better. I think against players the catapults should do ~80% of their total health as damage, not health remaining. In my mind siege weapons should not be something players can heal through, if they get hit with one it should practically kill them in one hit.

    Thank you for this explanation, I agree I don't want to see large groups in the future pressing one button and killing each other. I think that seige weapons should be bringing down large groups not skills/sets.
    Power Wealth And Influence.
  • reften
    reften
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    No (explain)
    No, zerg busters do one thing, and one thing only - make the zerg stronger. Only exception being siege.
    Reften
    Bosmer (Wood Elf)
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  • Muizer
    Muizer
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    No (explain)
    No. Classic example of two wrongs not making a right.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Anti_Virus
    Anti_Virus
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    Guys, I'm not saying that you shouldn't be able to take out a zergs solo, what I'm saying is that it shouldn't be tied to gear/skills. I MO seige weapons should be it.
    Power Wealth And Influence.
  • RebornV3x
    RebornV3x
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    No (explain)
    No AoEs are killing the PVP game
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
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