ShadowStarKing wrote: »What I mean by zerg busters is skills like Proxy Det and Vicious Death.
Watched the last eso live stream, and they talked about 2h getting a 'zerg' buster skilI in the next update I fear this games pvp will go down hill quick when both magic and stam builds are spamming zerg busting skills.
I all ways though seige weapons should deter people from groping up.
rotaugen454 wrote: »If there can be a Hulk-Buster, there should be a Zerg-Buster...
So should zergs beKhaos_Bane wrote: »ShadowStarKing wrote: »What I mean by zerg busters is skills like Proxy Det and Vicious Death.
Watched the last eso live stream, and they talked about 2h getting a 'zerg' buster skilI in the next update I fear this games pvp will go down hill quick when both magic and stam builds are spamming zerg busting skills.
I all ways though seige weapons should deter people from groping up.
Sounds so dirty !
Lol typed on my phone
Stupid auto correct -___-
I would like to see the siege weapons improved for dealing with large groups. I don't like how player skills, and item sets are being used to resolve the problem. Most of the time they really don't, large groups still stack and heal through everything and new set just gave them more fire power. V-death doesn't really make people "spread out" it makes them fall back and turn things into a who has the most ranged users. Also like proxy people really like v-death because it makes farming ap easy against small groups of players. Larger groups are mostly unaffected by it as they have numbers and multiple coordinated groups.
Players spread out more when they can see a threat that can actually kill them, take scatter shot for example even through the damage is still low when used you will see people run good amount of distance to get out of it. In most cases they don't all run to the same spot.
If the damage was increased on the catapults then scatter shot could do it's job better. I think against players the catapults should do ~80% of their total health as damage, not health remaining. In my mind siege weapons should not be something players can heal through, if they get hit with one it should practically kill them in one hit.