RAGUNAnoOne wrote: »What about this: All your quests are based off of and/or reference your alliance the last thing I want is for them to have to overhaul the code of EVERY quest to accommodate this especially since every patch has a 50% chance of screwing up quests they don't even touch.
If it only cost 30k I'd swap alliances everyday to troll-kill my friends.Possible Solution #2- Why not make it cost a boadload of gold? Lets say 30,000 gold? Expensiveness makes it a serious decision.
Stratforge wrote: »If it only cost 30k I'd swap alliances everyday to troll-kill my friends.Possible Solution #2- Why not make it cost a boadload of gold? Lets say 30,000 gold? Expensiveness makes it a serious decision.
I wouldn't mind if an alliance change is implemented but I don't think it's necessary. I play with plenty of people whose original maxed out chars were EP or DC but they switched over once they saw the light.
This is the real problem here. Those in the OP are just player-related issues (PvP imbalance, re-rolling); quest progression is a technical issue.RAGUNAnoOne wrote: »What about this: All your quests are based off of and/or reference your alliance the last thing I want is for them to have to overhaul the code of EVERY quest to accommodate this especially since every patch has a 50% chance of screwing up quests they don't even touch.
Agreed, though I still think that most of those issues could be avoided by simply making any alliance change option unavailable until after completing all of cadwells. No breaking the story that way, and it -would- mesh well with meridias "Experience the other alliances" fluff for cadwells in the first place, with an follow up along the lines of "now that you know, you can make an informed choice..."This is the real problem here. Those in the OP are just player-related issues (PvP imbalance, re-rolling); quest progression is a technical issue.
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2.Why not just reroll rather than changing your alliance?
A- Some people may have valuable items like crafting motifs which they can't transfer to their other characters.
A- It is okay if you are lvl 30 or lower. But for veterans the idea of rerolling is just crazy, personally I think that people who are working or going to school may not find the time to reroll their character for another veteran rank.
A- Well, this one may sound a little awkward but for some people roleplay is important. Especially in these kind of games. As an example, I spent nearly an hour to prepare my character's pysical appereance. Some players wouldn't like to start playing as another character after creating some bonds with the current one!
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NewBlacksmurf wrote: »I'm going to just put it out there and suggest what I'm often against, but in this case, it seems to be the only logical option.
Within the crown store only:
There could be an option if you have open character slots, to buy a level 50.
Period....for lets say 5k in crowns or so.
So you would make a new character, and then pay for them to be leveled to 50. But not include paying for all skills to become level 50, however lets say it auto levels class skills to 35 and weapons to a min of 20.
-I think this could include green gear but other than that....you would have to go back and do all the quests for skills, etc just like on PTS.
Its not a perfect solution and its not even a swap alliances but its one of the logical options....in my opinion cause ppl associate this swapping of alliances as a paid change.
Yeah, the lore is all set up for it being possible (which is why I approve of the earlier suggestions that alliance change could be the big reward for completing Cadwell's Gold).TheShadowScout wrote: »Agreed, though I still think that most of those issues could be avoided by simply making any alliance change option unavailable until after completing all of cadwells. No breaking the story that way, and it -would- mesh well with meridias "Experience the other alliances" fluff for cadwells in the first place, with an follow up along the lines of "now that you know, you can make an informed choice..."This is the real problem here. Those in the OP are just player-related issues (PvP imbalance, re-rolling); quest progression is a technical issue.
Consider that less than a third of a zone's quests are required for Cadwell. That leaves two thirds of every zone ripe for the exploit (or nerf issue); the zones are certainly not "more or less already done" in this situation, and to me, that's considerably more than a "minor thing". I would accept it though, with one caveat -- ZOS would need to introduce "Cadwell's Bronze", to make sure that the necessary quests from your own alliance are done (since it is technically possible to complete the main quest and never touch the Alliance Story [and now technically possible to do no quests at all and still get to the Veteran zones]).Then there would be few XP shennannigans, since everyone played through three stories (main, silver, gold) already - the "nerfing area" would be a non-issue thhere, since all areas shifted as well, and all areas were already done, more or less.
Yes, leaving quests undone and then doing them in veteran mode would be possible, but that would be a minor thing, easily balanced by spending an extra day doing cyrodil dailies or such. Especially since leaving too many quests "for later" would be iffy all in itself, due to underlevelling content... and thus require some extra grinding, dungeon-crawling, Cyrodil-ing or such... which then taken together would likely translate back into the "average" time/XP ratio...
Only if you had to forfeit another character to do so. Otherwise you're getting a reward (levels) for no effort (XP). The Crown Store should never offer reward for no effort, as that is (one of) the exact definition(s) of Pay to Win.NewBlacksmurf wrote: »There could be an option if you have open character slots, to buy a level 50.
Period....for lets say 5k in crowns or so.
RAGUNAnoOne wrote: »What about this: All your quests are based off of and/or reference your alliance the last thing I want is for them to have to overhaul the code of EVERY quest to accommodate this especially since every patch has a 50% chance of screwing up quests they don't even touch.
I don't think that they would mess up, I have faith in those guys. Pretty fascist position though, basically just lock people into a single alliance and force them to fight for it their entire lives.
Yeah, the lore is all set up for it being possible (which is why I approve of the earlier suggestions that alliance change could be the big reward for completing Cadwell's Gold).TheShadowScout wrote: »Agreed, though I still think that most of those issues could be avoided by simply making any alliance change option unavailable until after completing all of cadwells. No breaking the story that way, and it -would- mesh well with meridias "Experience the other alliances" fluff for cadwells in the first place, with an follow up along the lines of "now that you know, you can make an informed choice..."This is the real problem here. Those in the OP are just player-related issues (PvP imbalance, re-rolling); quest progression is a technical issue.Consider that less than a third of a zone's quests are required for Cadwell. That leaves two thirds of every zone ripe for the exploit (or nerf issue); the zones are certainly not "more or less already done" in this situation, and to me, that's considerably more than a "minor thing". I would accept it though, with one caveat -- ZOS would need to introduce "Cadwell's Bronze", to make sure that the necessary quests from your own alliance are done (since it is technically possible to complete the main quest and never touch the Alliance Story [and now technically possible to do no quests at all and still get to the Veteran zones]).Then there would be few XP shennannigans, since everyone played through three stories (main, silver, gold) already - the "nerfing area" would be a non-issue thhere, since all areas shifted as well, and all areas were already done, more or less.
Yes, leaving quests undone and then doing them in veteran mode would be possible, but that would be a minor thing, easily balanced by spending an extra day doing cyrodil dailies or such. Especially since leaving too many quests "for later" would be iffy all in itself, due to underlevelling content... and thus require some extra grinding, dungeon-crawling, Cyrodil-ing or such... which then taken together would likely translate back into the "average" time/XP ratio...Only if you had to forfeit another character to do so. Otherwise you're getting a reward (levels) for no effort (XP). The Crown Store should never offer reward for no effort, as that is (one of) the exact definition(s) of Pay to Win.NewBlacksmurf wrote: »There could be an option if you have open character slots, to buy a level 50.
Period....for lets say 5k in crowns or so.
Yes, he does. The questlines for AD/DC veterans are identical to the questlines for new DC players.Question for AD or EP members that have done Daggerfall zones
Does Darien actually appear in the DC questline during vet content?
Interested if the Gold and Silver sends the Vestige back in time or what.
...RAGUNAnoOne wrote: »What about this: All your quests are based off of and/or reference your alliance the last thing I want is for them to have to overhaul the code of EVERY quest to accommodate this especially since every patch has a 50% chance of screwing up quests they don't even touch.
If you changed alliance at any other time, whether that was after completing Cadwell's Gold or not, there would still be issues. Say you hadn't completed a Level 20 quest in your original zone, and then changed alliances. That uncompleted quest would now be a VR quest, and you'd get much more XP and higher level rewards than you would have done before. This could be exploited so that you changed alliances at certain times to always get more XP and better gear from certain quests.
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Yeah, the lore is all set up for it being possible (which is why I approve of the earlier suggestions that alliance change could be the big reward for completing Cadwell's Gold).TheShadowScout wrote: »Agreed, though I still think that most of those issues could be avoided by simply making any alliance change option unavailable until after completing all of cadwells. No breaking the story that way, and it -would- mesh well with meridias "Experience the other alliances" fluff for cadwells in the first place, with an follow up along the lines of "now that you know, you can make an informed choice..."This is the real problem here. Those in the OP are just player-related issues (PvP imbalance, re-rolling); quest progression is a technical issue.Consider that less than a third of a zone's quests are required for Cadwell. That leaves two thirds of every zone ripe for the exploit (or nerf issue); the zones are certainly not "more or less already done" in this situation, and to me, that's considerably more than a "minor thing". I would accept it though, with one caveat -- ZOS would need to introduce "Cadwell's Bronze", to make sure that the necessary quests from your own alliance are done (since it is technically possible to complete the main quest and never touch the Alliance Story [and now technically possible to do no quests at all and still get to the Veteran zones]).Then there would be few XP shennannigans, since everyone played through three stories (main, silver, gold) already - the "nerfing area" would be a non-issue thhere, since all areas shifted as well, and all areas were already done, more or less.
Yes, leaving quests undone and then doing them in veteran mode would be possible, but that would be a minor thing, easily balanced by spending an extra day doing cyrodil dailies or such. Especially since leaving too many quests "for later" would be iffy all in itself, due to underlevelling content... and thus require some extra grinding, dungeon-crawling, Cyrodil-ing or such... which then taken together would likely translate back into the "average" time/XP ratio...Only if you had to forfeit another character to do so. Otherwise you're getting a reward (levels) for no effort (XP). The Crown Store should never offer reward for no effort, as that is (one of) the exact definition(s) of Pay to Win.NewBlacksmurf wrote: »There could be an option if you have open character slots, to buy a level 50.
Period....for lets say 5k in crowns or so.
What you would be "winning" is a Level 50 character that you haven't earned.Actually since you're winning nothing by simply having a level 50 character, it's nowhere near P2W.Only if you had to forfeit another character to do so. Otherwise you're getting a reward (levels) for no effort (XP). The Crown Store should never offer reward for no effort, as that is (one of) the exact definition(s) of Pay to Win.NewBlacksmurf wrote: »There could be an option if you have open character slots, to buy a level 50.
Period....for lets say 5k in crowns or so.
You can buy all of those things directly in-game with gold. You can't directly buy XP anywhere. Even XP scrolls/potions don't give you XP directly, you still have to earn it from playing the game. If there was a way to craft instant-XP or insta-level potions in-game, only then would such a thing be reasonable to include in the Crown Store.NewBlacksmurf wrote: »Just on the crown store offering rewards with no work.
Motif, exp scrolls, food, drinks, potions, mount upgrades.....to me these all are paid and no work. Why would offering this as a means of Rerolling to another alliance be any different? It's exp only
Ah yeah, that would work, if the requirement was to have completed all three "Hero" achievements/titles then that would cover most of the quests.Sordidfairytale wrote: »If this were to happen the character in question would have to be past Cadwells Gold, and I also recommend that they have to attain a certain level of Achievement points in order to do so. This would mean that the character has explored all of their own faction and at least the faction that they are wanting to convert to (more than just Cadwells Silver or Gold quests in the faction). Make it a quest where they have to do all of the quests in their original faction before leaving even.
RAGUNAnoOne wrote: »What about this: All your quests are based off of and/or reference your alliance the last thing I want is for them to have to overhaul the code of EVERY quest to accommodate this especially since every patch has a 50% chance of screwing up quests they don't even touch.
I don't think that they would mess up, I have faith in those guys. Pretty fascist position though, basically just lock people into a single alliance and force them to fight for it their entire lives.
reroll, you have 8 char slots