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Best way to spent skill points.....

AchillesLastStand
New player here and have about 8 skill points saved and want to make sure I spend them correctly before committing them. Level 5 Templar here and want to go one handed , heavy armor with dawns wrath. Should I invest in these first before crafting?
  • wayfarerx
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    Spread your skill points around in the skill lines you want to use, then try to keep one skill from each line on your bar as you play. Doing so will make sure those lines all level up and give you access to the higher-level skills from those lines.

    Generally when soloing the PvE content you want a couple damage skills, a CC, a self-heal and whatever else you want to throw in.

    For crafting just deconstruct all the gear you find and don't want to use and make sure you start researching traits ASAP, you can put skill points in those skills later on.
    Edited by wayfarerx on April 1, 2016 6:21PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • WalkingLegacy
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    One click at a time.




    Google Deltia Templar builds to get an idea of some good areas to spend your skillpoints.
  • emily3989
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    Respeccing below 100 skill points is very cheap, once you can get to a respect shrine.
    Thasi - V16 Magblade Vampire PC/NA
  • Tomg999
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    Also save a skill point. This helps you see what skills you are qualified for next, and you also have one ready for when you qualify for one you are waiting for, or for things like "Intimidate" that you will suddenly wish you had.
  • OrangeTheCat
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    My NB is only vet8 and I have more skill points than I know what to do with (but I do have a crafting alt so my NB does not need to spend skill points in crafting). So, if I were you, I would not worry about whether you are spending skill points is some sort of "optimal" fashion; just spend them on things that you think will be fun for you.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I wouldn't invest points into crafting until around lvl 20, even lvl 30. And unless you need the gold, you should decon all armour/weapons you get to raise your crafting lvls in clothing, woodworking and blacksmith. You won't actually be making armor or weapons for yourself until around vet lvl 1 because you'll simple level past the usefullness of any lower level armour/weapons you make through lvls 10 -50. Harvest all the alchemy and food mats you can find and make food/drink and potions. You'll spend your 1st crafting points in provisioning and achemy so you can make better food and healing potions. (the rest of the potions you make while leveling alch just sell for gold, keep and use the healing ones.) For now spend your 8 skill points in templar skills and 1handed skills. When you're lvl 15 you can pick up a 2nd weapon skill line to spend points in. Also skip heavy armour, it's not that good, go with med armor instead for better stamina regeneration.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • rotaugen454
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    The biggest thing is, if you plan on doing your own crafting, start researching traits NOW. It takes a really long time to get all the traits for all the gear. The skill points can always be reset, but time to research will always be there.
    "Get off my lawn!"
  • Tomg999
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    Yeah, lvl 1-40 you really are squeezed on them, soon thereafter you will find you have 20 or more that you don't need (usually).

    Think in terms of having a few skill bars set up, for each weapon (after lvl 15) and for different situations (AOE, etc.)
    Also spread them around on important passives.

    But most of all, just think of the style of play you enjoy, and support that.
  • Deadfinger6
    Deadfinger6
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    1 crafting 1 ultimate 1 armour 2 ability. P.s (I wouldn't really take my advice, it took me until Vet level 7 to figure out Armour sets and decent build sets)
  • Nestor
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    New player here and have about 8 skill points saved and want to make sure I spend them correctly before committing them. Level 5 Templar here and want to go one handed , heavy armor with dawns wrath. Should I invest in these first before crafting?

    Leveling a character is not about getting to L50/Vet Ranks, it is all about having a character that is versatile when you get to Vet Ranks.

    While leveling, always have one skill from each of your classes on your bar at all times. Class Lines level the slowest and you want all of them at 50. You don't need each skill maxed, but do try to get them all to at least Morph stage.

    Also, while leveling wear all 3 types of armor so you get all those to 50. When you get to where you have 5 piece bonuses, then go 5/1/1 with training on the single armors. Armor is the second slowest thing to level, and you don't want to be grinding this come Vet Ranks. Then no matter what happens to the game with balance, you can change out gear with just a respec

    Crafting is good, but will suck up your points faster than you can blink. You don't need skill points to level most crafting as decon is the way to level the Equipment Crafting and Enchanting (you can also level enchanting from making glyphs too). Provisioning and Alchemy you can level to 50 in an hour so you don't have to rush on that.

    When you max out or near max out a weapon skill line, which is 38 to unlock the last skill, you may want to switch up to another weapon to level that while on your journey to 50. This way you can swap out weapons without grinding later on.

    Finally, you don't need to morph every skill when it can be morphed, but you do want to level each weapon skill and class skill to at least the Morph stage.




    Edited by Nestor on April 1, 2016 8:19PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Krist
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    wayfarerx wrote: »
    Spread your skill points around in the skill lines you want to use, then try to keep one skill from each line on your bar as you play. Doing so will make sure those lines all level up and give you access to the higher-level skills from those lines.

    Generally when soloing the PvE content you want a couple damage skills, a CC, a self-heal and whatever else you want to throw in.

    For crafting just deconstruct all the gear you find and don't want to use and make sure you start researching traits ASAP, you can put skill points in those skills later on.

    Great advice. Low level is the time to do this as bosses and such are not as hard and your gear is not AS important. Unless you know for a fact what armor you will be using and what your play will be, use at least one of each to gain the skill. That way in the future you can change out to suit your play without much trouble.

    With that said I have a vet that I am training up Two Hand on and it really isn't that difficult. So don't get too upset if down the line you think you messed up and want something else. Also, the cost to respec skills is not near as hard to pay for once you get to higher levels. You will have plenty of gold to spend.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • AchillesLastStand
    I wouldn't invest points into crafting until around lvl 20, even lvl 30. And unless you need the gold, you should decon all armour/weapons you get to raise your crafting lvls in clothing, woodworking and blacksmith. You won't actually be making armor or weapons for yourself until around vet lvl 1 because you'll simple level past the usefullness of any lower level armour/weapons you make through lvls 10 -50. Harvest all the alchemy and food mats you can find and make food/drink and potions. You'll spend your 1st crafting points in provisioning and achemy so you can make better food and healing potions. (the rest of the potions you make while leveling alch just sell for gold, keep and use the healing ones.) For now spend your 8 skill points in templar skills and 1handed skills. When you're lvl 15 you can pick up a 2nd weapon skill line to spend points in. Also skip heavy armour, it's not that good, go with med armor instead for better stamina regeneration.

    Ok about deconstruction, I assume this is the same thing as breaking down an item? And where do you do this? Blacksmith I assume?
  • magnusthorek
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    If your intention is to be a heavy armor user, you probably will become a tank in later future, I suggest you to spend ONE skill point in one of the Sword and Shield skill line and the others in something for DPS, like Puncturing Strikes (and later Puncturing Sweeps, when you morph it).

    Slotting the Sword and Shield in the same bar of Puncturing Strikes, will allow you to level up both skill lines at same time.

    This is because tanks don't really have a good DPS. Even a simple delve might take a hell of time to finish because of this. When you have all skills maxed, you can respec and become the role you want.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Muizer
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    Level 5 Templar here and want to go one handed , heavy armor with dawns wrath.

    You may think you know how to play now, but this may change as you learn more about the abilities and play styles, as you find yourself in different circumstances calling for different setups and, last but not least, as ZoS keep tinkering with abilities, making some more attractive and others less so.

    So, while questing in particular, my advise would be to keep rotating fully leveled up abilities out and putting unlevelled ones in. I guess you could even re-spec your ability points if that's a bottleneck. You cannot lose ability leveling progress, because the game remembers it for each ability and morph, regardless of whether it is presently unlocked or not.

    As for crafting, as has been said, if applicable, deconstructing things is the best way to level. You might want to start researching weapons and armour immediately though.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Nestor
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    Ok about deconstruction, I assume this is the same thing as breaking down an item? And where do you do this? Blacksmith I assume?

    You can break down items at any crafting bench for that type of item (Anvil for Metal, Woodworking table for Staves, Bows and Shields, Clothing station for cloth) Just activate the station and decon away. Note, you can decon stuff that is in your bank. So, if there is something you want to keep, be careful you don't decon by accident. Might be good to roll a Mule Character to store stuff that is important to you.

    No need to invest in any points for this, although the Extraction passive helps with getting material back.

    If your going to craft, start researching traits, knowing traits allows you to make Special Set Items, and those Set items are why you Craft. It can take a real long time to learn all of them, but a week or two to learn enough to make some good gear, about two months to make some of the strongest sets in the game.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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