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When you have a Banker, you have little need for a Vendor, unless ....

hrothbern
hrothbern
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Next DB DLC the Crafters Bag will come and that will give everybody a lot of Inventory space back again.

I will station one Alt at a Guild Trader market place, that will act as my Selling and Purchasing agent.
In his inventory only stuff I want to sell and he keeps contact with the rest of my account through Tythis the Banker.
He will also do my purchasing and walk to a nearby public Vendor to sell stuff not interesting for Guild Traders.

Once Housing will come, I expect that there will be NO contact capability from the Housing to my Bank, so one of my Alts will be the butler and always be at home, and he and again Tythis the Banker will be the interface between transactional inventory actions between my Housing cupboards, mannequins, chests, etc and my adventuring Alts and the selling agent.

As long as there are no Crafting Stations in my Housing, one or more Alts will station at a public crafting station. And again Tythis the Banker enables a mere log off - log on action to keep everything flowing.

So.... summarising to the conclusion:

When you have a Banker, you have little need for a Vendor... unless....

He has some other interesting feature

ofc the first feature that comes into my mind is that he can repair ;)

Edited by hrothbern on March 31, 2016 2:40PM
"I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • emily3989
    emily3989
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    I have seen stuff like this totally kill the MMO atmosphere so many times in other games.

    Everquest 2 was awesome at launch, there were people everywhere, very alive and active. You could not walk 10 ft without running into or by another player.

    Once they instituted features such as portable slaves and guild houses, etc., the major cities became ghost towns overnight. And yes, server population was still high, but everyone was hunkered down in their guild houses, because of convenience and there was very little need to set foot in any city.

    I understand the convenience factor, but once these features include everything a town can offer (crafting stations, banks, etc) the liveliness of this game will completely vanish.

    All I am saying is, be careful what you wish for. It could ruin the very reason you fell in love with the game in the first place.
    Thasi - V16 Magblade Vampire PC/NA
  • hrothbern
    hrothbern
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    emily3989 wrote: »
    I have seen stuff like this totally kill the MMO atmosphere so many times in other games.

    Everquest 2 was awesome at launch, there were people everywhere, very alive and active. You could not walk 10 ft without running into or by another player.

    Once they instituted features such as portable slaves and guild houses, etc., the major cities became ghost towns overnight. And yes, server population was still high, but everyone was hunkered down in their guild houses, because of convenience and there was very little need to set foot in any city.

    I understand the convenience factor, but once these features include everything a town can offer (crafting stations, banks, etc) the liveliness of this game will completely vanish.

    All I am saying is, be careful what you wish for. It could ruin the very reason you fell in love with the game in the first place.

    @emily3989 ,

    You make as such a good point.
    But it is for me not the convenience, it is the immersion.

    I grew up in a middle sized, 800.000 inhabitants, city Amsterdam, and with the kids coming moved to a small village on the border.
    At home I am in the immersion of green, nature, a bit quiet. And when I want the coziness of the old canal houses, pavement cafe's crowded with people, I go downtown.

    Both have their charm.
    I love both.

    The immersion in the fantasy world ESO is for me roaming through the wilderniss, exploring a dungeon, coming into a village along the way..... and drink my mead in my Housing in my hometown Bleakrock. :)

    Hopping around with fast travel from city to village for transactional stuff looks to me more like the hasty real life of today, than a fantasy world .

    Edited by hrothbern on March 31, 2016 3:13PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
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