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ZOS When are we seeing scaled trials?

Nifty2g
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Honestly, I don't understand, it's been months since we have been VR16 and we have under-leveled trials and only 1 trial scaled to our level.
I know it's beating a dead horse, but are we ever going to see scaled trials? Sanctum, AA, HRC and VDSA would be an amazing challenge if it were scaled and had it's damage adjusted it would be an excellent way to revive the competitive PvE player base once again.

I don't believe that Maw is going to keep us busy until the next trial is ready, and that's a scary thing to think about unless there is one on the way for Brotherhood, but I hope you guys put in the time to scale these old ones up for Brotherhood, it's better to have 4 trials and VDSA to keep players busy until new content is out.

@ZOS_RichLambert @ZOS_Finn

Just my thoughts, maybe a teaser to know it's coming or any word if it's in your plans to add it in? Or if you are just going to leave it in the dust
#MOREORBS
  • KingYogi415
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    How hard would it be for them to add matchmaking so people can at least try the old trails...
  • Samphaa
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    They probably won't bother scaling them and will just wait for vet rank removal to hopefully have everything on the same level. Dungeons/trials/dsa etc
  • UrQuan
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    Vet ranks are going away in the next major update (ie. the Dark Brotherhood update), so I can't see them putting in the work to scale the trials up to VR16 before then, as at that point the scaling will all be different anyway.

    Keep in mind that they've told us that, unlike group dungeons (which at launch didn't scale, but were designed from the get-go with eventual scaling in mind), the pre-Maw trials were never intended to have a scaling mechanism. That means that it wouldn't necessarily be simple to tune the scaling correctly, which means they're probably much more focused on getting the scaling right for when Vet ranks go away.
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  • Nifty2g
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    UrQuan wrote: »
    Vet ranks are going away in the next major update (ie. the Dark Brotherhood update), so I can't see them putting in the work to scale the trials up to VR16 before then, as at that point the scaling will all be different anyway.

    Keep in mind that they've told us that, unlike group dungeons (which at launch didn't scale, but were designed from the get-go with eventual scaling in mind), the pre-Maw trials were never intended to have a scaling mechanism. That means that it wouldn't necessarily be simple to tune the scaling correctly, which means they're probably much more focused on getting the scaling right for when Vet ranks go away.
    was this confirmed? if so, link?
    #MOREORBS
  • UrQuan
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    Nifty2g wrote: »
    UrQuan wrote: »
    Vet ranks are going away in the next major update (ie. the Dark Brotherhood update), so I can't see them putting in the work to scale the trials up to VR16 before then, as at that point the scaling will all be different anyway.

    Keep in mind that they've told us that, unlike group dungeons (which at launch didn't scale, but were designed from the get-go with eventual scaling in mind), the pre-Maw trials were never intended to have a scaling mechanism. That means that it wouldn't necessarily be simple to tune the scaling correctly, which means they're probably much more focused on getting the scaling right for when Vet ranks go away.
    was this confirmed? if so, link?
    It's what they said in the last ESO Live. Not sure where in the episode it is to be honest:

    Edit: it's at 48:25
    Edited by UrQuan on March 31, 2016 7:02AM
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  • Karacule_Fairystar
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    Nifty2g wrote: »
    UrQuan wrote: »
    Vet ranks are going away in the next major update (ie. the Dark Brotherhood update), so I can't see them putting in the work to scale the trials up to VR16 before then, as at that point the scaling will all be different anyway.

    Keep in mind that they've told us that, unlike group dungeons (which at launch didn't scale, but were designed from the get-go with eventual scaling in mind), the pre-Maw trials were never intended to have a scaling mechanism. That means that it wouldn't necessarily be simple to tune the scaling correctly, which means they're probably much more focused on getting the scaling right for when Vet ranks go away.
    was this confirmed? if so, link?

    here you go ;)
    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
  • runagate
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    I don't know that the vet rank removal necessarily means that the Trial gear will properly scale to endgame usability.
  • Nifty2g
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    UrQuan wrote: »
    Nifty2g wrote: »
    UrQuan wrote: »
    Vet ranks are going away in the next major update (ie. the Dark Brotherhood update), so I can't see them putting in the work to scale the trials up to VR16 before then, as at that point the scaling will all be different anyway.

    Keep in mind that they've told us that, unlike group dungeons (which at launch didn't scale, but were designed from the get-go with eventual scaling in mind), the pre-Maw trials were never intended to have a scaling mechanism. That means that it wouldn't necessarily be simple to tune the scaling correctly, which means they're probably much more focused on getting the scaling right for when Vet ranks go away.
    was this confirmed? if so, link?
    It's what they said in the last ESO Live. Not sure where in the episode it is to be honest:
    interesting, on that note @ZOS_Finn how is the trial going to be scaled to our level or will we still be stronger than it?
    I assume trials are scaled based on their cp levels and such?
    #MOREORBS
  • UrQuan
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    @Nifty2g in case you haven't already watched through the whole ESO Live episode I linked by now, I just found when they said it: at 48:25 Rich says (in reference to Vet Ranks) "They're gone, come Dark Brotherhood."
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  • Vildebill
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  • jamesharv2005ub17_ESO
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    You guys havent been ignored. You just didnt look for your answer. They were very clear even on the last ESO Live that the old trials were coded differently than the new ones. It would be too much work they say to go back and try to change all that scripting to the new code. So the answer is never. The old trials arent being scaled.
  • dday3six
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    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.
  • Alcast
    Alcast
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    I remember them saying they are working on it. They prolly will wait for the vet removal. So it either comes on Vet removal or 1 DLC later.

    Remember, no ETA.
    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    For new players there is SO MUCH to do the content is great.
    For old players the content they brought up the past year was kinda mehh.....I agree on that one.

    Vet Removal will be a huge buggy mess, i can bet on that one
    Edited by Alcast on March 31, 2016 8:37AM
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  • jamesharv2005ub17_ESO
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    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    He said its not your typical MMORPG from 2004. People always forget the rpg part, the 2004 part and they always misquote like you did. Also like I said previous they arent scaling trials.
    Edited by jamesharv2005ub17_ESO on March 31, 2016 8:41AM
  • dday3six
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    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    He said its not your typical MMORPG from 2004. People always forget the rpg part, the 2004 part and they always misquote like you did. Also like I said previous they arent scaling trials.

    You can defend it anyway you want, but it was stated in the interview that ESO is not a typical MMO. There was nothing about RPG, and nothing about 2004.

    Players are allowed to be discontent about a product being marketed one way, then after buying and investing in the product only to find it's something completely different. ZOS is trying to court the favor of players who want more MMO, more PVP, and more single player TES all at the same time, and none of the groups make out well for it.
  • jamesharv2005ub17_ESO
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    dday3six wrote: »
    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    He said its not your typical MMORPG from 2004. People always forget the rpg part, the 2004 part and they always misquote like you did. Also like I said previous they arent scaling trials.

    You can defend it anyway you want, but it was stated in the interview that ESO is not a typical MMO. There was nothing about RPG, and nothing about 2004.

    Players are allowed to be discontent about a product being marketed one way, then after buying and investing in the product only to find it's something completely different. ZOS is trying to court the favor of players who want more MMO, more PVP, and more single player TES all at the same time, and none of the groups make out well for it.

    That is not what he said. What he said was its not your typical mmo RPG from 2004. Game sold 100,000 cipes last month alone. About 4 million copies of TU sold across all platforms. Ya its not doing well at all is it?
    Edited by jamesharv2005ub17_ESO on March 31, 2016 12:16PM
  • Naff
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    I'd like to see all the Trials scale. Even with Vet ranks gone, things will have to scale to something. Levels, then CP's I guess. But let them figure that out.

    Point is, if the older trials never scale, as time goes by there's no point in them at all. Running AA, HRC and SO now at v16 is a joke, (but yes, I still run em...for the weekly's), so really, theres only 1 valid end game trial at this time. (Having to wait to run them is a pain too I imagine for lower level players.)

    So, all in all, I hope some future update scales all the trials.
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  • Taryf
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    Samphaa wrote: »
    They probably won't bother scaling them and will just wait for vet rank removal to hopefully have everything on the same level. Dungeons/trials/dsa etc

    That is the point. Scaling now is waste of time and money. Better focus on something more important.
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  • jamesharv2005ub17_ESO
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    Even when they remove the vet ranks the trials still will not scale like you think. They said the reason for this is that the old trials are coded differently. It would be too much work to go back and scale them. The enw trials tho I assume since they are coded better can be scaled so hopefully all of em in the future will scale.
  • RinaldoGandolphi
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    That is not what he said. What he said was its not your typical mmo RPG from 2004. Game sold 100,000 cipes last month alone. About 4 million copies of TU sold across all platforms. Ya its not doing well at all is it?

    I don't think this means what you think it means.

    http://fortune.com/2015/11/16/fallout4-is-quiet-best-seller/

    Bethesda’s Fallout 4 sold 12 million copies and generated over $750 million in its first 24 hours at retail on Nov. 10.

    4 Million copies across 3 platforms since 2014 is NOT a measure of success when your sister studio produces content that sells 8 million more copies then you in just 24 hours vs 2 years....

    I know you mean well, but 4 million copies over 2 years is not success, not when compared to Fallout 4.

    Skyrim sold 3.5 million copies its 1st 24 hours after release and 7 million in its first week alone

    http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    4 million copies or 100,000 copies per month is not success when past performance indicators of the same franchise and genre have outsold you 4-1.

    You do realize Destiny (ESO competitor on console) sold 12 million copies so far right? just clarifying.
    Edited by RinaldoGandolphi on March 31, 2016 12:48PM
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  • jamesharv2005ub17_ESO
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    That is not what he said. What he said was its not your typical mmo RPG from 2004. Game sold 100,000 cipes last month alone. About 4 million copies of TU sold across all platforms. Ya its not doing well at all is it?

    I don't think this means what you think it means.

    http://fortune.com/2015/11/16/fallout4-is-quiet-best-seller/

    Bethesda’s Fallout 4 sold 12 million copies and generated over $750 million in its first 24 hours at retail on Nov. 10.

    4 Million copies across 3 platforms since 2014 is NOT a measure of success when your sister studio produces content that sells 8 million more copies then you in just 24 hours vs 2 years....

    I know you mean well, but 4 million copies over 2 years is not success, not when compared to Fallout 4.

    Skyrim sold 3.5 million copies its 1st 24 hours after release and 7 million in its first week alone

    http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    4 million copies or 100,000 copies per month is not success when past performance indicators of the same franchise and genre have outsold you 4-1.

    You do realize Destiny (ESO competitor on console) sold 12 million copies so far right? just clarifying.

    It IS a measure of success for a MMORPG tho. Destiny is a first person shooter just like the division. Of course that will sell better than a strict sword/board MMORPG. You cannot compare single player games like skyrim and fallout 4 to mmos like ESO. Thats apples to oranges. Also it isnt over two years. Firstly the game has not even been out on consoles a year yet. Second the sales I talked about are after the TU switch and not before.
    Edited by jamesharv2005ub17_ESO on March 31, 2016 12:51PM
  • emily3989
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    I played other games where a new cap increases never scaled up old raids/trials, but these games would have 6-10 new raid zones per expansion. I cannot imagine why on earth they would create 1 new trial and not scale up the previous ones, it really boggles my mind. I mean, 1 end game raid/trial? It's pretty skimpy for an MMO.
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  • jamesharv2005ub17_ESO
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    emily3989 wrote: »
    I played other games where a new cap increases never scaled up old raids/trials, but these games would have 6-10 new raid zones per expansion. I cannot imagine why on earth they would create 1 new trial and not scale up the previous ones, it really boggles my mind. I mean, 1 end game raid/trial? It's pretty skimpy for an MMO.

    Do those guys put our 6-10 every 4 months? Or is that a once a year expansion? If its every 4 months what game is it I want to check it out?
  • The_Saint
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    Samphaa wrote: »
    They probably won't bother scaling them and will just wait for vet rank removal to hopefully have everything on the same level. Dungeons/trials/dsa etc

    Vet removal will come yes but after this lvl 50 will not be lvl 50... They also said that vr16 will be the same as lvl 50cp160 then.
    AA, HR is lvl50 vr120 then, also the loot
    DSA, SO lvl50 cp140, also the loot
    MSA, MOL lvl50 cp160

    Same with undaunted dungeons... They will stay and only the "new" will be max lvl then.

    And for me its ok. Take ressources for new content and dont waste time warming up old things we all know..
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  • WalkingLegacy
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    dday3six wrote: »
    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    He said its not your typical MMORPG from 2004. People always forget the rpg part, the 2004 part and they always misquote like you did. Also like I said previous they arent scaling trials.

    You can defend it anyway you want, but it was stated in the interview that ESO is not a typical MMO. There was nothing about RPG, and nothing about 2004.

    Players are allowed to be discontent about a product being marketed one way, then after buying and investing in the product only to find it's something completely different. ZOS is trying to court the favor of players who want more MMO, more PVP, and more single player TES all at the same time, and none of the groups make out well for it.

    That is not what he said. What he said was its not your typical mmo RPG from 2004. Game sold 100,000 cipes last month alone. About 4 million copies of TU sold across all platforms. Ya its not doing well at all is it?

    You didn't even read the article.

    Base game ESO is exactly like a typical MMO from 2004. On the rails, go here next and do this. Classes. Etc. You're defending absolutely nothing.

    The only difference is the forced solo content and obviously evolved combat.

    Back to Vet removal and scaling. Even with Vet levels gone CP will still trivialize old content. How are they going to scale it to CP level and CP increases.

    They're shooting an arrow in their own knee with such a progression system that makes old content irrelevant when one new piece comes out.
  • Frawr
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    They don't roll forward stuff because they cannot sell it.

    If they had rolled forward pvp gear then far fewer would have bothered with IC.

    Same with trials, why bother with gimmicky sets if the basic sets are scaled to v16. They have to keep the existing sets back to make people buy the DLCs.

    Same reason that they will gate gear behind cp levels. If they didn't then no one would ever have to bother buying new DLC.

    I hate the gating and lack of scaling.
  • dday3six
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    dday3six wrote: »
    dday3six wrote: »
    My guess would be with Dark Brotherhood. I'm assuming that with the removal of VR ZOS'll look into scaling the old trials. I honestly hope they'll have 2-3 more 4 player dungeons as well. I worry though that they may never do it, simply because they want to encourage players to buy DLC for new content.

    Some scoff at the opinion, but I personally think ESO is pretty content light right now. I don't think the generic leveling paths to be content. I wanted more to do once I got leveled. Then again I was expecting an MMO, and according to ZOS this isn't really an MMO.

    He said its not your typical MMORPG from 2004. People always forget the rpg part, the 2004 part and they always misquote like you did. Also like I said previous they arent scaling trials.

    You can defend it anyway you want, but it was stated in the interview that ESO is not a typical MMO. There was nothing about RPG, and nothing about 2004.

    Players are allowed to be discontent about a product being marketed one way, then after buying and investing in the product only to find it's something completely different. ZOS is trying to court the favor of players who want more MMO, more PVP, and more single player TES all at the same time, and none of the groups make out well for it.

    That is not what he said. What he said was its not your typical mmo RPG from 2004. Game sold 100,000 cipes last month alone. About 4 million copies of TU sold across all platforms. Ya its not doing well at all is it?

    Seems you misunderstood. I'm talking about the game it's self in my opinion being stretched thin by trying to appeal to too many different types of gamers.
  • Autolycus
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    Imho trials shouldn't ever be scaled. Do you go into other MMOs and jump straight into end-game content at level 10? No, that's why it's called end game content. There are so very many different things you can do in this game prior to the top vet ranks, there's absolutely no reason that endgame content should be available to someone who just started playing. Experience the game first, learn how to play, and when we're all grown up and strong-like, then start doing trials.
  • UrQuan
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    Autolycus wrote: »
    Imho trials shouldn't ever be scaled. Do you go into other MMOs and jump straight into end-game content at level 10? No, that's why it's called end game content. There are so very many different things you can do in this game prior to the top vet ranks, there's absolutely no reason that endgame content should be available to someone who just started playing. Experience the game first, learn how to play, and when we're all grown up and strong-like, then start doing trials.
    I'm pretty sure this thread is about scaling the old trials up to the cap, not about letting any level character do them.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
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