The Ebonheart "supermajority" is ridiculous, and they currently rule 3 - 4 pvps campaigns, AD has 2, and Daggerfall, that once had Skull of Corruption available to run Cyrodiil Dailies has had it so bad that a lot of DC players have decided to forgo PVP and just stick with PVE. It is not fun when it's 20 EP to 1 Daggerfall, and zerg killing skill morphs and item sets is not the answer. The reason why I posted this outside of the PVP forums is because, let's face it, unless you like mob grinding, Cyrodiil dailies offer the best experience in the game compared to the time invested.
It's also created performance issues with the campaigns that have made it difficult to play in, and even more difficult to join with queues that can last an hour. If I wanted to play in pre-nerfed Azuras Star, I would have played there, but that place was not enjoyable, so the solution was to make every campaign into Azura? #fail
Of course you are going to get those who love to farm AP from pouncing on the DC minority and enjoy their status as the dominant population, but it's not fun and I am not the only one. After chatting with other DC guildmasters, they are starting to seeing how it is breeding disinterest in all of our guilds to join PVP.
Adding more servers, returning champion points to the campaigns, returning the benefits of a "buff" server but with PVE bonuses (like xp gain as opposed to increased health) can help make PVP a better place for those with PVP skills and not the numbers.