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The game is pretty but...

craybest
craybest
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Hey all! I'm new at ESO, currently I have a lv 22 breton nightblade werewolf, and it's been pretty fun. And even though the game is really beautiful, for now, it looks too... alike? all the cities I've visited so far look basically the same, it gets old fast. I know other factions have more different cities and buildings, but, we can't really visit them till lv 50 or so...
So is it just because I'm low level? I've visited some higher level places, and they still look like the ones I've been too. to get my werewolf bite I had to go to a lv 38 city and it was the same, and the graveyard looks the same too.
So, does it get better later in game or that's just it and I'm being picky? :S
  • emily3989
    emily3989
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    The architecture is the world is pretty unimaginative, I think all factions used the same contractors. I think I have been in at least 20 buildings from all different zones with the exact same layout.
    Thasi - V16 Magblade Vampire PC/NA
  • craybest
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    it's not just the buildings, you can do really different and unique looking towns with the same buildings, but so far, the ones I've been to, look too similar. :S
  • Darkonflare15
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    craybest wrote: »
    Hey all! I'm new at ESO, currently I have a lv 22 breton nightblade werewolf, and it's been pretty fun. And even though the game is really beautiful, for now, it looks too... alike? all the cities I've visited so far look basically the same, it gets old fast. I know other factions have more different cities and buildings, but, we can't really visit them till lv 50 or so...
    So is it just because I'm low level? I've visited some higher level places, and they still look like the ones I've been too. to get my werewolf bite I had to go to a lv 38 city and it was the same, and the graveyard looks the same too.
    So, does it get better later in game or that's just it and I'm being picky? :S

    Well the architecture of the buildings depends on what race lives there. The places you have been to are all Breton cities thus they share similar architecture.
  • Number_51
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    Cities seem to fit in with what I'd expect regionally. Glenumbra, Stormhaven, and Rivenspire (and Craiglorn) are regions within High Rock so cities should have a similar feel. The Alik'r, Bankorai, and Hew's Bane have a Hammerfell look to them. Wrothgar has Orsimer architecture nailed.

    Auridon sports some Altmer architecture, Grahtwood, Greenshade, Malabal Tor, and western Reaper's March are most (all?) of Valenwood but there is some variety due to a mix of Altmer and Bosmer styles being present. Eastern Reaper's March and Khenarthi's Roost have a Khajiit flavor being part of Elsweyr.

    Stonefalls and Deshaan have a heavy Dunmer influence. Shadowfen mixes Dunmer and Argonian pretty well. And Eastmarch and the Rift are pretty obviously Nord.

    I think ZOS did a great job representing the various cultural differences in architecture. Even the ancient ruins have the right "flavor". It's also really cool to see the similarities between say Altmer and Ayleid styles, the progression from the more Daedric Chimer style to current Dunmer, or Yokudan to current Redguard.
    Edited by Number_51 on March 30, 2016 7:57PM
  • Spacemonkey
    Spacemonkey
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    This is a joke right? Do you also find minecraft stale because its worlds reuse all the same block types?? Or Skyrim because all the dragons fly following the same pattern? (well except for that famously backward flying patch bug)
  • Katahdin
    Katahdin
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    At level 22, you've haven't even begun to experience the world. Yove been in 2 or 3 zones so far. Keep leveling and exploring. Get back to us once you've been through all of the DC, EP, Coldharbor, Craglorn, Wrothgar, and Hew's Bane zones.

    Have fun!
    Edited by Katahdin on March 30, 2016 8:04PM
    Beta tester November 2013
  • Callous2208
    Callous2208
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    This is a joke right? Do you also find minecraft stale because its worlds reuse all the same block types?? Or Skyrim because all the dragons fly following the same pattern? (well except for that famously backward flying patch bug)

    I also don't really get the op or the comment that followed. The difference in architecture from faction to faction, race to race is pretty apparent and well done. The geography and different landscapes is also well represented in the wilds. If we are talking indoor layout and such...c'mon. It's an mmo. Do we really need each unused hut to have vastly different indoor decor and design scheme?
  • ContraTempo
    ContraTempo
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    EP is certainly different.

    Deshaan.png
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Acrolas
    Acrolas
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    The building inspector is also the MURSHUNS inspector.
    That's why there's no Lego Friends colored building, and why there's no giant boot in Rawl'kha for Lives-In-Sole and her 35 Khajiit children.

    MURSHUNS, man.
    signing off
  • emily3989
    emily3989
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    Landscapes change, but if I put you inside a tavern, or one of the guild halls, or even a house, there is no way you could tell me what zone your are in, or even faction. Architecturally speaking, it's all cut and paste.
    Thasi - V16 Magblade Vampire PC/NA
  • Lightninvash
    Lightninvash
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    emily3989 wrote: »
    Landscapes change, but if I put you inside a tavern, or one of the guild halls, or even a house, there is no way you could tell me what zone your are in, or even faction. Architecturally speaking, it's all cut and paste.

    unless you put them in the great tree of grahtwood haha then you will know you are in the grahtwood tree fighters guild haha
  • Callous2208
    Callous2208
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    emily3989 wrote: »
    Landscapes change, but if I put you inside a tavern, or one of the guild halls, or even a house, there is no way you could tell me what zone your are in, or even faction. Architecturally speaking, it's all cut and paste.

    Yea...we actually could. Skyrim taverns and Inn's share a certain theme. This theme is not found in the inns of Glenumbra or Grahtwood. Houses and to a much lesser extent guild halls, also share unique characteristics of the particular factions region they are associated with.
  • TheShadowScout
    TheShadowScout
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    craybest wrote: »
    Hey all! I'm new at ESO, currently I have a lv 22 breton nightblade werewolf, and it's been pretty fun. And even though the game is really beautiful, for now, it looks too... alike? all the cities I've visited so far look basically the same, it gets old fast...
    At level 22, you probably just went from Glenumbra to and halfway through Stormhaven, thus are still in breton lands, and the only "different" cities (well, more like villages") you will have seen are Stros M'kai and Bethnik I would think. Meaning you still have about a dozend levels worth of breton architecture to look forward to as you get through the rest of Stonefalls and Rivenspire... before going to the redguard lands with Alik'r which are more "1001 nights" in style. And then back to breton for northern bangkorai and more redguard in its southern parts... while having to wait until you buy Orsinium for the full orc treatment. (And noticing how their city kinda puts the others to shame... thus birthing a new theory about the cause behind the destruction of old Orsinium - city envy! ;) )

    It could be worse. You could be in AD, and after your khajiit starter isle you'd get forest with high eld buildings for one region, then forest with wood elf buildings, more forest with a mix of wood elf and high elf buildings, and then ever more forest until you will be craing tears of joy upon finally getting a region without forests in reapers march (careful, the Khajiit there are counting on that for their plans on fleecing the tourists, so be careful... ;) )

    EP has it best in that regard... from nord Bleakrock to Dunmer and Argonian architecture in flatland Bal Foyen, volcanic stonefalls and temperate but with wierd plants Deshaan, to ayleid, argonian and ancient saxheel architecture in marshy Shadowfen to nord-tastic snowy Eastmarch and taiga Rift... best varietee there.

    And of course, once you leave your homelands, there is Coldharbour, and then Craglorn which isn't much in ways of excitement... but Wrothgar and Hews Bane make up for that! And more goodieness to come every quarter for as many years to come as ESO remains active... I am very much looking forward to this. Maybe you will too? ;)
  • Nerouyn
    Nerouyn
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    craybest wrote: »
    So, does it get better later in game or that's just it and I'm being picky? :S

    Differs a bit by faction but each of the races have their own distinct theme and you get to see some fairly varied architecture and environments eventually.

    If you're taking the slow road and doing all quests on a map - which many players do the first time around - that can take quite a long time though.
    Katahdin wrote: »
    At level 22, you've haven't even begun to experience the world. Yove been in 2 or 3 zones so far.

    Did you read the OP? They said they visited a level 38 city. So they've probably been in more than 2 or 3 zones.
  • Nestor
    Nestor
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    You should have been here at launch. Every Delve was D shaped. Now they are mostly different and much larger.

    They have done some work to differentiate the buildings, but that is a work in progress.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Callous2208
    Callous2208
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    Nestor wrote: »
    You should have been here at launch. Every Delve was D shaped. Now they are mostly different and much larger.

    They have done some work to differentiate the buildings, but that is a work in progress.

    Hehe, I forgot about that delve thing back in the day. That was pretty funny.
  • CherryCake
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    Well I understand what the OP says, but its like that with most games unfortunately.
    With mmos is even more complicated because they have to make a "big" game with plenty of areas to explore, and keeping each part unique is hard to achieve (or at least I think so).
    They will of course copy houses, trees etc and just spread them around in a different area because they would never finish a game and release any new DLC if they make everything unique.

    I would say you give it a bit more time... Once you get level 30 it will become different, plus once you get to be a Veteran, you get to explore the different factions by
    Cadwells Almanac quests
    .

    And if you get bored of the game, just make a pause. Take a break and come back later. Maybe make a different character, try a new faction. Each faction is very different than the other.
    I like sweetrolls and I cannot lie
  • JD2013
    JD2013
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    To be honest, the architecture in most of the DC zones is rather generic medieval fantasy, apart from Hammerfell areas etc.

    Othet factions are pretty good, especially the Morrowind areas.

    But when you get to Orsinium and Hew''s Bane in the DLC's, they've clearly learned a lot about city building etc as these zones are lovely. Can't wait to see Anvil and Kvatch.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • MasterSpatula
    MasterSpatula
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    My only real complaint on architecture actually happened in the most diverse alliance, EP. As a big Morrowind fan, I loved the differences between Hlaalu, Redoran, and Telvani (and Indoril in Tribunal) styles along with the ruins in styles of Velothi and Ancient Dunmer style.

    In ESO, we got only a variation on Indoril style, which probably makes the most sense if they were going to stick to one. But I sure would have loved to come across some actual Velothi-style settlements in a time before they all fell into either ruin or takeover by rogue Telvani.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • ADarklore
    ADarklore
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    It could be worse. You could be in AD, and after your khajiit starter isle you'd get forest with high eld buildings for one region, then forest with wood elf buildings, more forest with a mix of wood elf and high elf buildings, and then ever more forest until you will be craing tears of joy upon finally getting a region without forests in reapers march (careful, the Khajiit there are counting on that for their plans on fleecing the tourists, so be careful... ;) )

    Clearly you are not an outdoors person, otherwise you would appreciate the differences in the forest landscape, the forests are forests, yes, but they are also distinct. Let's also not forget that going from zone to zone isn't like you're traveling 100's of miles (we can ride a mount and be across a zone in just a few minutes)... so it shouldn't be surprising that you'd have similarities between zones. This is, in fact, more realistic than it would be if every zone was completely different and seemingly 'detached' from the previous.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Lysette
    Lysette
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    My only real complaint on architecture actually happened in the most diverse alliance, EP. As a big Morrowind fan, I loved the differences between Hlaalu, Redoran, and Telvani (and Indoril in Tribunal) styles along with the ruins in styles of Velothi and Ancient Dunmer style.

    In ESO, we got only a variation on Indoril style, which probably makes the most sense if they were going to stick to one. But I sure would have loved to come across some actual Velothi-style settlements in a time before they all fell into either ruin or takeover by rogue Telvani.

    Telvani - that was a really exotic style where you actually felt like being on a alien planet - it was unique.
  • Lysette
    Lysette
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    ADarklore wrote: »
    It could be worse. You could be in AD, and after your khajiit starter isle you'd get forest with high eld buildings for one region, then forest with wood elf buildings, more forest with a mix of wood elf and high elf buildings, and then ever more forest until you will be craing tears of joy upon finally getting a region without forests in reapers march (careful, the Khajiit there are counting on that for their plans on fleecing the tourists, so be careful... ;) )

    Clearly you are not an outdoors person, otherwise you would appreciate the differences in the forest landscape, the forests are forests, yes, but they are also distinct. Let's also not forget that going from zone to zone isn't like you're traveling 100's of miles (we can ride a mount and be across a zone in just a few minutes)... so it shouldn't be surprising that you'd have similarities between zones. This is, in fact, more realistic than it would be if every zone was completely different and seemingly 'detached' from the previous.

    IMO it is actually great design how they made the landscapes go seamlessly from one climate into another. I find this always very nice to experience how one climate goes over into another one and you couldn't really tell where one ends and the other begins. This is very well made.
  • kalimar44
    kalimar44
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    This post is ridiculous. Lvl 22 and everything looks the same. I'm so sick in tired of the negative *** post.
  • craybest
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    wow, some people really need to chill. I was asking, in base to what I had seen. from what I know, the max lv is 50, and I visited a lv 40 zone that looked just like the one I have been, so I guessed it all looked the same, more or less. I'm glad to know that it's not the case and there is more variety to come at later levels.
    thanks to those who were kind and helpful :)
  • ADarklore
    ADarklore
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    craybest wrote: »
    wow, some people really need to chill. I was asking, in base to what I had seen. from what I know, the max lv is 50, and I visited a lv 40 zone that looked just like the one I have been, so I guessed it all looked the same, more or less. I'm glad to know that it's not the case and there is more variety to come at later levels.
    thanks to those who were kind and helpful :)

    Actually, current max game level is VR16... once you reach 50 you can travel to the other Alliance's and begin their quests- so you'll be able to see a great variety of locations with one character- which is why I am glad they added Cadwell's Silver and Gold questlines instead of having to create multiple characters to see the world.
    Edited by ADarklore on March 31, 2016 12:03AM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
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