Personally I think that class change would be amazing if done right. I don't think that classes changes should be cheap. If one wants to change classes I belive you have to earn it or pay for it.
My 3 methods for classes changes.
1. Beat all three stories and earn 1 free class change.
2. Pay 10,000 crowns for a single scroll to change classes, or 15,000 crowns for 2 scrolls. (The Class Redo Pack)
3. Pay 200,000 in game gold.
My method of how to unlock access to all of the skills for every class to create the ultimate in diversity.
First set up the system to unlock classes in alphabetical order so that one would have to play the full story to unlock access to all skills. So no matter what you start with the next class to open would be in order. ( or choose what skill set you want to open next could be a possibility as well)
Ex: Say you start as a Templar (that skill set is open to you because that's what you are duh) and you beat the first part of the story (faction 1), once that has been completed the Dragon Knight skill set will be open to diversify you class if you should choose to do so. Then say you continue and complete the second part of the story (faction 2), that would then unlock the next skill set which would be the Nightblade, and finally you complete the third part of the story (faction 3) and that would unlock the Sorcerer's skill set. Each skill set that is earned would produce an increased level of diversity for the player. And seeing that there are only so many skill points no one would be able to have them all full at one time. This would also kill basic "cookie cutter" builds and it would/should also stop the cry babies from thinking that having all of this would involve the "flavor of the month" nonsense.
And now you would have all four class skill sets to play with to create what you as a player feel is the right character for you.
Such a system would allow for so many different builds that unique would truly mean unique. You could then be anything you wanted to because you earned it.
Last but not least the system I just mentioned should not be able to have a way to purchase it at all you must complete the story to earn such. No crown store purchase, no gold purchase, NO PURCHASE!
This system is more geared toward people who don't like playing/having alts and for people who love alts. Lol meaning it's made for everyone. How?
Well if you don't like having alts then just playing around with you character is just fun for you to play with.
But if you like alts then your alternate character can not have all skill sets unlocked until that character completes all three parts of the story, meaning you would have one or more characters with the benefits of being diverse meaning you could switch characters out faster that having to pay to redo skill points over and over again and the original reasons for having alts still would exist mean bag space, holding items etc. Not to mention if you pay attention to the fact that its alphabetical some people would already know how to just play up until they unlock the skills that they want to have/play with anyway meaning there is no disruption in the game balance. People would just be what they want to be.
And don't forget that knowing how to play your build means a lot as well, so coping someone doesn't mean you know how to play it the way they do. FPS games for instance have basically every one with the same thing on the same pvp map group vs group, it's just that some people can just play better even though you may be equipped with the same items. Being in tune with you character really does mean a lot when playing games.
I personally would be satisfied with either of these methods but I like the last one the most because it allows for more personal creation.
Curious: Tell me, what do you think? And please make it clean.
CP 477 | Dark Elf | Dragon Knight DPS | Ebonheart Pact | Solo Player | No alts
More of a solo player. Learning to be more guild social lol. LOVING THE MORROWIND EXPANSION!!!
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