The_Outsider wrote: »I don't really understand your question.
Do you want to Steel Tornado with your 2H equipped? Do you want to Reverb Bash with your Dual Daggers? Every weapon tree should each have an Execute, Major Brutality, Major Savagery, an AOE, and a Heal?
How is diversity between weapon trees a bad thing?
GrumpyDuckling wrote: »It seems as if I'm hurting myself if I don't use 2H. Where else can I get Major Brutality, a heal over time followed by a larger heal at the end, empower, and a knockback all by using only 2 skills? (Rally + Wrecking Blow)
Now, from 26:37 to 27:17 in the latest ESO Live episode that aired on 3/25, we hear that 2H is getting a zerg-buster in Reverse Slice (Link: https://www.twitch.tv/zenimaxonlinestudios/v/56602018)
I'm glad that stamina builds are getting a zerg-buster option (about time), but why is it forced into the 2H tree? Proxy det doesn't force magicka builds to use a certain weapon. Now, if our best zerg-buster is going to be found in the 2H, what incentive do I have to use anything else? I really hope ZOS gives more zerg options to stamina builds than just a two-hander. Now we're looking at:
Rally + Wrecking Blow + Reverse Slice = 1) Major Brutality, 2) heal over time, 3) larger heal at end 4) empower, 5) knockback, 6) finisher, and 7) AOE zerg-buster.
Why should I even bother using my bow?
GrumpyDuckling wrote: »The_Outsider wrote: »I don't really understand your question.
Do you want to Steel Tornado with your 2H equipped? Do you want to Reverb Bash with your Dual Daggers? Every weapon tree should each have an Execute, Major Brutality, Major Savagery, an AOE, and a Heal?
How is diversity between weapon trees a bad thing?
I'm all for diversity. But 2H tree just feels so much stronger than the other weapon trees. That's the point. The question was to ZOS and other players. Does it seem like ZOS is "forcing" us to use 2H by making it the most diverse/strongest weapon skill line in the game?
bowmanz607 wrote: »GrumpyDuckling wrote: »It seems as if I'm hurting myself if I don't use 2H. Where else can I get Major Brutality, a heal over time followed by a larger heal at the end, empower, and a knockback all by using only 2 skills? (Rally + Wrecking Blow)
Now, from 26:37 to 27:17 in the latest ESO Live episode that aired on 3/25, we hear that 2H is getting a zerg-buster in Reverse Slice (Link: https://www.twitch.tv/zenimaxonlinestudios/v/56602018)
I'm glad that stamina builds are getting a zerg-buster option (about time), but why is it forced into the 2H tree? Proxy det doesn't force magicka builds to use a certain weapon. Now, if our best zerg-buster is going to be found in the 2H, what incentive do I have to use anything else? I really hope ZOS gives more zerg options to stamina builds than just a two-hander. Now we're looking at:
Rally + Wrecking Blow + Reverse Slice = 1) Major Brutality, 2) heal over time, 3) larger heal at end 4) empower, 5) knockback, 6) finisher, and 7) AOE zerg-buster.
Why should I even bother using my bow?
i would agree that skill lines need to be adjusted and that is happening in DB.
also, they did not say that 2h was getting a "zerg buster" but a group execute. You go on to mention that it is great for stam builds to get this, but why in 2h? Did you forget about the group execute steel tornado??
all that said, each tree offers diffent things. For instace, dw may have less utility, but it has a group execute, higher dps, an extra piece, hot, major brutaity, exdition, reduced damage from aoe, etc. Bow, offers range, aoe, execute, major expedition. basically, it is important to realize the strength of the other lines and not just point out their short comings.
again i point you to my first sentence though.
GrumpyDuckling wrote: »bowmanz607 wrote: »GrumpyDuckling wrote: »It seems as if I'm hurting myself if I don't use 2H. Where else can I get Major Brutality, a heal over time followed by a larger heal at the end, empower, and a knockback all by using only 2 skills? (Rally + Wrecking Blow)
Now, from 26:37 to 27:17 in the latest ESO Live episode that aired on 3/25, we hear that 2H is getting a zerg-buster in Reverse Slice (Link: https://www.twitch.tv/zenimaxonlinestudios/v/56602018)
I'm glad that stamina builds are getting a zerg-buster option (about time), but why is it forced into the 2H tree? Proxy det doesn't force magicka builds to use a certain weapon. Now, if our best zerg-buster is going to be found in the 2H, what incentive do I have to use anything else? I really hope ZOS gives more zerg options to stamina builds than just a two-hander. Now we're looking at:
Rally + Wrecking Blow + Reverse Slice = 1) Major Brutality, 2) heal over time, 3) larger heal at end 4) empower, 5) knockback, 6) finisher, and 7) AOE zerg-buster.
Why should I even bother using my bow?
i would agree that skill lines need to be adjusted and that is happening in DB.
also, they did not say that 2h was getting a "zerg buster" but a group execute. You go on to mention that it is great for stam builds to get this, but why in 2h? Did you forget about the group execute steel tornado??
all that said, each tree offers diffent things. For instace, dw may have less utility, but it has a group execute, higher dps, an extra piece, hot, major brutaity, exdition, reduced damage from aoe, etc. Bow, offers range, aoe, execute, major expedition. basically, it is important to realize the strength of the other lines and not just point out their short comings.
again i point you to my first sentence though.
You're right that the other weapon skill lines have strengths and I absolutely wouldn't suggest otherwise. It's hard for me, though, to justify using other weapons in PVP because of the way the game plays (large groups vs large groups).
The bow is my favorite weapon and it can be fun to snipe from a distance during a large battle and offers more mobility. However, I'm typically not going to use it if I hop into the middle of a large group fight, nor would I prefer to use it in a 1v1 because 2H is just much more efficient to use. The bow kinda gets stuck in this really niche use area, for me. Even though I want to use the bow I'm a stronger and more "effective" player with 2H because 2H offers more versatility.
GreenSoup2HoT wrote: »Every nightblade in their heart wants to be a duel dagger wielding assassin. We all know its true.
Kinda sucks how duel wield is all utility abilitys. A DoT, Flurry well... no comment, great aoe, aoe mitigation, ranged damage for a weapon class that does not need it.
Duel Wield needs an overhaul.
GeorgeBlack wrote: »1)Increase TWIN SLASHES dmg by a lot. Remove Dot* Add Major Brut 10 seconds.
2)Make FLURRYs first hit deal the bulk DMG, not the last so that everyone can avoid it
3)Tornado can remain as is (let's not create another OP skill line)
4)HIDDEN BLADE dmg decreace. Add DoT. Remove Maj Brut. Or remove the whole skill. This is dual wield, not ranged attacks. Or move it to Fighters Guild for those that want it.
5)CLOAK... your thoughts
bowmanz607 wrote: »GeorgeBlack wrote: »1)Increase TWIN SLASHES dmg by a lot. Remove Dot* Add Major Brut 10 seconds.
2)Make FLURRYs first hit deal the bulk DMG, not the last so that everyone can avoid it
3)Tornado can remain as is (let's not create another OP skill line)
4)HIDDEN BLADE dmg decreace. Add DoT. Remove Maj Brut. Or remove the whole skill. This is dual wield, not ranged attacks. Or move it to Fighters Guild for those that want it.
5)CLOAK... your thoughts
I disagree with removing hidden blade. It allows for build diversity. If you run front and back bar without range, dw allows for range. Additionally, I don't like moving it to fighters guild. What do you replace there? Also, fighter already has a ranged Stam ability. Plus, keeping it in dw means you can proc dw passives.
I also disagree with cloak. You can't just take a class defining ability and give it to everyone.
AddictionX wrote: »bowmanz607 wrote: »GeorgeBlack wrote: »1)Increase TWIN SLASHES dmg by a lot. Remove Dot* Add Major Brut 10 seconds.
2)Make FLURRYs first hit deal the bulk DMG, not the last so that everyone can avoid it
3)Tornado can remain as is (let's not create another OP skill line)
4)HIDDEN BLADE dmg decreace. Add DoT. Remove Maj Brut. Or remove the whole skill. This is dual wield, not ranged attacks. Or move it to Fighters Guild for those that want it.
5)CLOAK... your thoughts
I disagree with removing hidden blade. It allows for build diversity. If you run front and back bar without range, dw allows for range. Additionally, I don't like moving it to fighters guild. What do you replace there? Also, fighter already has a ranged Stam ability. Plus, keeping it in dw means you can proc dw passives.
I also disagree with cloak. You can't just take a class defining ability and give it to everyone.
Why not?
GeorgeBlack wrote: »Why not?
About cloak I didn't say anythimg btw
AddictionX wrote: »bowmanz607 wrote: »GeorgeBlack wrote: »1)Increase TWIN SLASHES dmg by a lot. Remove Dot* Add Major Brut 10 seconds.
2)Make FLURRYs first hit deal the bulk DMG, not the last so that everyone can avoid it
3)Tornado can remain as is (let's not create another OP skill line)
4)HIDDEN BLADE dmg decreace. Add DoT. Remove Maj Brut. Or remove the whole skill. This is dual wield, not ranged attacks. Or move it to Fighters Guild for those that want it.
5)CLOAK... your thoughts
I disagree with removing hidden blade. It allows for build diversity. If you run front and back bar without range, dw allows for range. Additionally, I don't like moving it to fighters guild. What do you replace there? Also, fighter already has a ranged Stam ability. Plus, keeping it in dw means you can proc dw passives.
I also disagree with cloak. You can't just take a class defining ability and give it to everyone.
Why not?
GeorgeBlack wrote: »There is nothing more to it imo. The post says what it says. I want to improve DW. I want freedom to costumize, not to be forced to use 2H. I can't share your opinion.
The_Outsider wrote: »AddictionX wrote: »bowmanz607 wrote: »GeorgeBlack wrote: »1)Increase TWIN SLASHES dmg by a lot. Remove Dot* Add Major Brut 10 seconds.
2)Make FLURRYs first hit deal the bulk DMG, not the last so that everyone can avoid it
3)Tornado can remain as is (let's not create another OP skill line)
4)HIDDEN BLADE dmg decreace. Add DoT. Remove Maj Brut. Or remove the whole skill. This is dual wield, not ranged attacks. Or move it to Fighters Guild for those that want it.
5)CLOAK... your thoughts
I disagree with removing hidden blade. It allows for build diversity. If you run front and back bar without range, dw allows for range. Additionally, I don't like moving it to fighters guild. What do you replace there? Also, fighter already has a ranged Stam ability. Plus, keeping it in dw means you can proc dw passives.
I also disagree with cloak. You can't just take a class defining ability and give it to everyone.
Why not?
Why not give Shadow Cloak to everyone? Is that really what you're asking?
EDIT: Is he talking about Blade Cloak?
Oreyn_Bearclaw wrote: »This has been an issue for quite some time. I really want to play DW/Bow on my NB, but unless I am in a group with very good healers, its not a viable option. I like the bow for fighting around keeps, otherwise I go DW/2H. What concerns me more about 2H is the state of Crit Rush. I finally got a good maelstrom 2H over the weekend, go into cyrodiil excited as can be, and crit rush just makes my character twitch back and forth. I bet it hits really hard, but I will never know. Going back to a magic build I guess....
GeorgeBlack wrote: »There is nothing more to it imo. The post says what it says. I want to improve DW. I want freedom to costumize, not to be forced to use 2H. I can't share your opinion.
You aren't "forced" to do anything. Min/Maxing has always contradicted our choices. I don't want to be an Imperial either, I'd rather go Nord, but for the sake of Min/Maxing, I have to choose what I believe is the more optimal tank. If you don't want to min/max, use whatever you want and make it work. If not, just deal because that's what min/Maxing is, restrictive.
masterbroodub17_ESO wrote: »Oh god this. The entire point of this system is supposed to be to allow freedom to build to your playstyle. Right now it's 2H or gtfo. It's just too damn good.