I'd say that vicious death and prox det need tweaks first before another version of them are made.
I'd say that vicious death and prox det need tweaks first before another version of them are made.
I can agree with that to a certain extent... Regardless, if stamina had access to det and vicious it would still give us much more diversity. I know next patch is going to focus on giving stamina a boost so figured id throw out my ideas.
I'd say that vicious death and prox det need tweaks first before another version of them are made.
I can agree with that to a certain extent... Regardless, if stamina had access to det and vicious it would still give us much more diversity. I know next patch is going to focus on giving stamina a boost so figured id throw out my ideas.
More diversity? So not only would magicka users be running det->vicious death set ups but now stamina users would utilize the same? That's not diversity. That's homogenization.
Doncellius wrote: »Stamina BoL, Magicka Vigor, Stamina Velocious Curse, Stamina Bolt Escape, Stamina Meteor, Magicka Wrecking Blow.... What else?
Listen OP, I am sure you would not mind if all abilities had a Magicka and Stamina morph, but it would ruin everything. Let them both be unique with their own abilities instead of literally every character running the exact same thing.
Doncellius wrote: »Stamina BoL, Magicka Vigor, Stamina Velocious Curse, Stamina Bolt Escape, Stamina Meteor, Magicka Wrecking Blow.... What else?
Listen OP, I am sure you would not mind if all abilities had a Magicka and Stamina morph, but it would ruin everything. Let them both be unique with their own abilities instead of literally every character running the exact same thing.
Im hoping that DB brings some cool weapon ultimates that compare to magicka det and vicious death.
Ie maybe a 2H ultimate like whirlwind that obliterates ball groups etc. Like ur toon starts spinning around with his 2H sword that drains ultimate the way overload does. Toggle off and on. That would be frigging awesome. You could burn thru ball groups even without vicious death lol.
For now tho, ive already made a magblade and sorc running VD + juli + proxy lol... The only thing stam is still reasonable for is duels and running one or 2 support bombard builds with caltrops in a group of 12-20. Literally 0 reason to bring more stam users then that. Even steel nado dosent do the ridiculous damage that proxy + VD + ult (batswarm/soul tether) does. And a huge portion of mag users were complaining about how OP steel nado was. Now in cyro 90% of aoe spammers are the proxy + suicide magbombblades.
This isnt diversity lol. This is discrimination. There's a distinct difference. Im not saying we need stam prox or stam VD, but things need to be brought in line lol. Even the phy resist CP being introduced was ridiculous cos 99% of ults in this game are magicka anyway. What's more is most class skills are magicka. Stamina had always done more damage due to CP being that way but the trade off was utility and sustain that magicka got due to their superior options. Thats gone to poo with TG tho. However, Im fine with giving CP phy resist but at least make some phy ultimates and class skills stam pretty please?
Doncellius wrote: »Stamina BoL, Magicka Vigor, Stamina Velocious Curse, Stamina Bolt Escape, Stamina Meteor, Magicka Wrecking Blow.... What else?
milesrodneymcneely2_ESO wrote: »What I'd like to know is why you can't be bothered to type out the words "caltrops" and "detonation".
DAMMIT! I never win this game.milesrodneymcneely2_ESO wrote: »What I'd like to know is why you can't be bothered to type out the words "caltrops" and "detonation".
eye dew sumtimez, duhpenz hao eye pheel
Totalitarian wrote: »Doncellius wrote: »Stamina BoL, Magicka Vigor, Stamina Velocious Curse, Stamina Bolt Escape, Stamina Meteor, Magicka Wrecking Blow.... What else?
Well, we have some of these things, albeit slightly different:
Magicka Wrecking Blow: Dark Flare (for Templars) gives up CC for range and healing debuff. But keeps high damage, channel time, and empower.
Stamina Meteor: Meteor scales off of highest resource pool/item damage. But I suppose you mean a physical damage version.
Magicka Vigor: Grand Healing+morphs works similarly
I'm not concerned too much about build diversity because plenty of stamina skills have magicka counterparts.
[anyone bringing up counterexamples will make me cry]
Tan9oSuccka wrote: »
Emma_Eunjung wrote: »OP can have all that when there are magicka versions of Break Free and Roll Dodge.
DschiPeunt wrote: »Whenever someone on the forums brings up, that something should be nerfed, there is at least one comment like "EVERYONE ALWAYS ASKS FOR NERFS. STOP THE *** QQ FFS."
In my mind, there are a lot of skills in the game, that should have been nerfed by now, but everytime something does get a nerf there are 10+ threads, how this will kill the class. Want an example? Look, how the BoL nerf, that came with the TG DLC, "killed the templar as healer class". Well, it didn't. With the changes to the templar passives (i.e. major mending buff), the templars in fact got a buff heal-wise with the patch, but everyone was going crazy about the BoL nerf.
I don't think OP really wants a stamina version of all these things. But they would need a nerf. VD is just as stupid as the shield breaker set was. Instead of doing something about the underlying problem, they release a set, which is supposed to fix the problem (Zergballs/shield stacking).
Oh and btw: do you remember, why there is a julianos set? Exactly! Because people found it unfair, that stamina users had hunding's rage as craftable set and there was not a comparable magicka set, that could be crafted.
DschiPeunt wrote: »Whenever someone on the forums brings up, that something should be nerfed, there is at least one comment like "EVERYONE ALWAYS ASKS FOR NERFS. STOP THE *** QQ FFS."
In my mind, there are a lot of skills in the game, that should have been nerfed by now, but everytime something does get a nerf there are 10+ threads, how this will kill the class. Want an example? Look, how the BoL nerf, that came with the TG DLC, "killed the templar as healer class". Well, it didn't. With the changes to the templar passives (i.e. major mending buff), the templars in fact got a buff heal-wise with the patch, but everyone was going crazy about the BoL nerf.
I don't think OP really wants a stamina version of all these things. But they would need a nerf. VD is just as stupid as the shield breaker set was. Instead of doing something about the underlying problem, they release a set, which is supposed to fix the problem (Zergballs/shield stacking).
Oh and btw: do you remember, why there is a julianos set? Exactly! Because people found it unfair, that stamina users had hunding's rage as craftable set and there was not a comparable magicka set, that could be crafted.
VD compared to shield breaker... VD dismantles zergs and ball groups... People explode for insane damage when you kill them... Shield breaker is only single target and only applies to people running shields... Does not mangle/destroy zergs. Please do not compare these two sets...