1. Jeweler. A separate skill line in which to put skill points. A special workstation where players can make their own rings and necklaces. Wilderness crafting stations would have a Jeweler station added to them.
2. Player-created disguises. Mats for the disguise would be those clothing items you sometimes find in barrels or crates. These could be "stitched together" either at a clothing station or at a special ancillary station similar to a clothing station. Each item going into the disguise would have to be dyed whatever color the player wanted before stitching occurred. Once the disguise was made, it would be thereafter unalterable, except to destroy it. Any combination of clothing items could be stitched into a disguise, provided that there was at most one item per wearing location (i.e. one chest garment, one legs garment, one hat, etc.).
"Argonians have fat, scaly tails." —Rissa Manyclaws.
"Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
"I smell to the nobility." —Indrasa Avani.
"A bargain with an animal is not a contract made." —Haderus Atrimus.
"Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
"Your armor looks like underwear." —Shuns-the-Knife.