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repeatable quests

bedlom
bedlom
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Every zone should have atleast 2 repeatable quests.
The need for this is obvious and they can always add rewards to make em useful.
  • Voxicity
    Voxicity
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    May I ask why it's needed?
  • Morathras
    Morathras
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    absolute no need for this
  • Cazic
    Cazic
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    Not a bad idea to keep people coming back to zones they've already completed.

    I think this kind of exists already with the Thieves Guild repeatable quests though, as they do send you around to different zones.
  • Enodoc
    Enodoc
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    Prime candidates for this would be dailies from the other guilds:
    Enodoc wrote: »
    Fighters Guild dailies for destroying Mini-Anchors:
    Something akin to the existing Dark Fissures, but in the style of Oblivion's Oblivion gates. You are tasked to go to a Dark Fissure location where instead of a Fissure, a Mini-Anchor has spawned (anyone who is not on the quest would just see a Fissure, as normal), and you need to defeat the enemies there. Once defeated, activate the pinion to be pulled into a delve-sized Coldharbour area. Fight through and defeat the boss to reach the Mooring Pinion. In addition to the immediate quest reward, you can stock up on Mooring Pinions to exchange for rewards. The assets for Mini-Anchors already exist; I think they are (or were? not sure if they're still around) part of a Dremora's spell arsenal. BdV4n7l.jpg

    Mages Guild dailies for collecting Lost Lore:
    A quest to go recover a random lorebook (but not a purple one) from a delve. The book would be in a chest located behind the delve boss. In addition to the immediate quest reward, you also get some token that you can stock up on to exchange for rewards later on.
    Enodoc wrote: »
    What we also need are some solo dailies (that are interesting enough and rewarding enough to be worth repeating). All PvE-zone dailies at the moment (apart from Crafting) are for groups.
    • Fighters Guild Dailies: You're sent out to shut down a mini dark anchor. These could occur in the same random places as the existing dark fissures, but you need to go into Coldharbour to find the pinions (a la Oblivion's Oblivion Gates). If you're not on the quest, you get the standard dark fissure which disappears after defeating the boss. If you are, you get to enter the mini anchor after defeating the boss and experience a delve-sized dungeon on your way to the pinions. In addition to the standard reputation/experience/gold reward, you get to keep the Anchor Pinion, which can be exchanged for gear. The more you collect before you exchange them, the better gear you receive.
    • Mages Guild Dailies: You're sent to a delve in the region to recover lorebooks to be brought back and translated (a la Skyrim's Shalidor's Insights). If you're not on the quest, the delve acts like normal and the chest containing the book cannot be found. The chest would either be in the main boss room, or in a side room with a mini-boss. In addition to the standard reputation/experience/gold reward, you get a Gem Fragment, which can be exchanged for items. The more you collect before you exchange them, the better items you receive.
    • City Guard Dailies: (Not very interesting, but would give you a bit more gold and XP if you want to go grinding.)
      • [x] creature is harassing [y] location. Go and kill [n] of them.
      • [x] criminal has escaped and is hiding at [y]. Go and apprehend them.
      • [x] item has been stolen, and has been taken to [y]. Go and retrieve it.
      • [x] citizen has been kidnapped and taken to [y]. Go and rescue them.
    Vox wrote: »
    May I ask why it's needed?
    @Vox Continued viability of the old zones, giving you a reason to go back to them. Also, giving you something to do if you've already completed all the single-time quests in the game.
    Edited by Enodoc on March 26, 2016 12:22PM
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  • Volkodav
    Volkodav
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    bedlom wrote: »
    Every zone should have atleast 2 repeatable quests.
    The need for this is obvious and they can always add rewards to make em useful.

    There are a lot of repeatables in Hew's Bane.Dailies,Heists,and Pickpocketing throughout Tamriel.
  • Talyena
    Talyena
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    I think as they start raising the CP cap that more repeatable quests and/or more pledges would be a good idea. It's nice to be able to grind or quest, but as the quests run out the only option left is to grind.
  • AshTal
    AshTal
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    I think ever guild should have 2 daily repeatable quests that are vet 16 don't make it just the new guilds and don't wait 12 months to add them.
  • bedlom
    bedlom
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    And at least you can go back to an old zone and do proper quests. Not go there for 2mins to lockpick a box etc.
    The TG daily are a nice addition but not what I mean.
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