Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228

Adding my two Cents about ESO

FizzOnly
FizzOnly
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Hello Community and ZoS,

Let me Start my "Review"about ESO with a quote from a Compatriot."My English is not so good, my German is much better" (Lothar Matthäus).So please forgive me about my English.^^

I am not a famous streamer nor a Guild Leader.I am not a Game Reviewer I am just somewhat an Average Joe.Somebody who loves Video Games and ofc plays them on a daily basis.Why do i write this "Review" then?Well to voice my worries,about this Game.I know there are tons of other Threads already but I hope you will read this with an open Mind and Heart.

When i first started ESO(4. April 2014) i didnt know what to expect but my expectations were exceeded.It nearly felt like a Elder Scrolls Game.Nice Quest Design(probably the best in the MMO Genre) and somehow quite Challenging.I remember not even be able to kill Mannimarco(those who did this mainquest on release may remember how hard he was).SO i fought myself through Tamriel and it was great.I fell in Love with this game.Sure it had bugs n stuff but when you play some Bethesda Games(i know ZoS is in charge for this game) you dont really think about them.(#clipping :D)
After finishing the mainquest line and getting to max level I went from questing to Group Dungeons and learned more about playing in a group,I learned the mechanics from every Dungeon with my friends and it was cool.Some frustrating moments but after beating them it was a blast.So I went on,was chasing the best Gear,Golden Mats etc.
After having Gear and a Build i liked i went to Cyro.AvA was great but i missed(and still miss) a smallscale PvP.I know it will come at the end of the year.Back in the Days the Lag wasnt that impactfull and acceptable.Sure some things were broken(Vamps for example) but still it was a great PvP Game.
Craglorn came out with Trials and so on and it was *** Epic.Challenging PvE endgame content;Good PvP and i really thought this game might be able to kick of WoW from the MMO Throne.I will skip stuff like the Lightning Patch,because the Devs said bad Cyro perfomance didnt come from it,while some say it came from it.
I had a break from this Game for some time and after i came back faced a different game.At least what it felt like.
Very laggy PvP(350 Ping if you were lucky),the old trials were not scaled to max level.Best gear was/is BoP.Vet Dungeons got nerfed.
So all in all i actually had nothing to do in this game,except farming TV Stones in IC.It was cool for like 3-4 weeks,then it was empty.So i gave the new Vet Dungeons a chance(vWGT/vICP) and they were really good,not too hard but not too easy either.Just the right amount of beeing hard.
But that was it in IC,farming vWGT/vICP over and over and over again for stuff like SPC/the new MK and ofc Kena.I ran vWGT like 500 times for my SPC set and i first was faced with the RNG in this game.It was just not rewarding at all to run those Dungeons since everything was BoP.vDSA and the other trial Sets are just not worth anything.So i didnt make any money at all.I switched to farming mats allday since vWGT got nerfed super hard(way to easy atm) and PvP was just a complete Mess.Very Laggy Zerging.The only way a Zerg beats another one was a question of who got more Barriers/Proxy Dets and so on.It wasnt even worth farming AP since all the PvP sets were not max level.
So I thought maybe with the next DLC things will Change.
Orsinium dropped and i was really dissapointed.Still no scaling for the old Stuff like Gear/Trials etc.Sure it had a cool Story Line and a nice overall Look.But a Solo Arena(vMA) in a mmorpg just felt super wrong.And ofc it was not that rewarding except MA Weapons.Everything was again BoP.But okay it was at least challenging.Then the nerf hammer dropped again.Sure People were complaining about the diffuclty but hey it is ENDGAME Content and should not be easy at all since everything else was just to easy.
Let me explain why i think all Groupveteran dungeons are just a joke(maybe Prison is kind of ok).I was/am a healer and had a sorc dps.I tried hard to be one of the best healers and not just a healbot.I changed my Build and Gear.I made Progression back in the Days.I Provide more Utility than pure Heals(aka Orbs/Drain/shards).
But now everytime i do the Undaunted dailys for Keys i mostly just can laught at the groups.Whenever i ran with my Sorc and told my Healer to slot orbs/drain to sustain me through the dungeon,80% dont even know what im talking about.I saw Healer putting down Blood Altar,DPS that use Solo Spells in add Phases from Bosses on the Adds.Short Said just not anything near a Build and understanding the mechanics of the Dungeons and how to be a Functionable Part of the Group.Most of them just get Carried by either super high DPS Guys,Strong Healers and so on.
I think if you are using crap in your bars or you just dont know what to do you should not be able to complete these dungeons,but atm every Dungeon is just so easy that it just doesnt matter.People dont make any Progression in their Builds and Mindsets(for example when i did some Undaunted dailys as a Tank i did not recive any shards/repentance from my temp healer,when i DPS as mag sorc i never recived any orbs/drain. Even though i asked in a polite way.Sure we finished,but it just felt wrong).

So i think Endgame PvE is dead,since all the trials are not scaled.Group Dungeons are so easy its unhealthy for the Game.(New trial is locked behind either ESO+ or buying the DLC)
I went back to PvP just to face super Lags and Zerg Partys.Its heartbreaking how PvP changed from fun to just beeing completly nonsense.Your Zerg got more Proxy Dets and Barriers you win.Aint nobody got time to focus singletargets in this Lag.
Well i checked IC out again and tbh there it is sometimes quite funny.Sometimes.It takes quite a long time to face a smallscale fight since its empty or there are just poor PvE´rs farming mats.
Sure you might say just level an alt but tbh grinding to v16 is just a pain in the ***.Nearly no grinding Spots and a massive XP amount needed.You may even say dont be a p**** and just do it.I did.v16 Mag Sorc,v16 Mag Templ,v16 Stam DK,v16 Mag NB,and a v13 Stam sorc.Of course Grinding is grinding and mostly mindless but still just crazy to get max lvl.(i know with next dlc we get 50 as max and gear changed to CP).
Well then TG came out.The only 3 Positive things i can say about TG are:Less AP neeeded for Alliance Skills,a new Trial for max level after i think over a year? and the Vendor for undaunted gear(which is actually useless for most of the people since its all Infused).
We were promised to get less Lags in Cyro,still tons of threads about high ping.My feeling about this game changed completly.From Hyped to idk.If this game stays around for longer well ok,but if it might die i just dont care anymore.Why?Well because that will be ZoS Fault.For Example we(Community) had tons and tons of nice ideas how to change this game into a positive way.We had a good thread about making other Undaunted Gear viable with changing the 1 Piece Passives(I think it was Nifty that posted it,sorry i quite cant remember).We had A LOT of ideas for Templars.Still we got some number tweaks and thats it.No source of major Brut/Sorc.All other classes got this.But oh well ok.
This is not a rant about ZoS/Eso.I want to say that ZoS either has a lot of Problems to actually keep their "every 3 months a DLC" mentality up in such a way the Community dont feel like they get ripped of.Lots of crying about BoP,class Balance,Lag,Missing of Endgame.Ok we got some of this,but behind a Pay2Play wall.

My Major Concern and why i wrote all this,is to show you and ZoS that this game actually has a great Potential buts it feels like it is wasted.Idk why,either they dont listen to us in a proper way or they have so much pressure that they actually cant change the things we want in a good way.
I think the next 3 DLC will determine if ESO can stay around longer or if it will fail.The next DLC with the Max Level and gear change and the Arena/Battleground DLC.If those will have the same Problems as IC/Orsinium/TG it will die,at least for me.We get more crown store stuff than actually fixes for bugs(toppling charge for example).I dont want to ruin your ESO Experience but after testing GW2 and their new PvP Changes it feels like ZoS doesnt give a **** about us.
We get minor class changes that nearly make no impact in our Gameplay.Lets for example talk about Stam Sorcs.Sure im not the best Stam sorc worldwide but i still know what the class misses.Crytal Blast is useless and all of the Stam Sorc players would agree that this should be a stam morph to make stam sorcs more viable.How it actually should be,i really dont know,but there are good suggestions for it.Its just not Stam Sorcs.Every Class wether its Stam or Magicka based,is missing something that makes them viable.Except Mag Sorcs/Mag NBs.Those feel Superior to every other Class(on an equal skillbase).

Ok Ok i will shut up now^^.Again its not a rant,just how i feel and i think some others might feel aswell.

TL;DR:
Game started great,now it lacks actually Endgame Content.PvP is a Mess.BoP and not scaling other trials/dsa is a mistake.Longterm Players feel rigged.Huge Concern that these mistakes will be made over and over again with new DLCs and might kill the Game.

Sincerly a fellow ESO Player
  • Lysette
    Lysette
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    They will not kill the game but make it to what it should have been in the first place - namely an online version of the Elder Scrolls games - there is the fan base and that is what they expect. With a bit of pvp if they are in the mood, but otherwise expanding PvE content, new landscapes, new lore, new provinces to see and to experience - that is what Elder Scrolls was in the past and what this game has to deliver to please it's fan base - ZOS is finally going into this direction and ESO will thrive.
  • FizzOnly
    FizzOnly
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    Ok i get this but are people actually happy that there is only one max level Trial?Are they Happy that every PvE Content is super easy?Are they happy about all this BoP/RNG grind?Are they Happy about Current Cyro Lags?Are They Happy about current Class Issues?Are They Happy about ZoS actually censoring People for Criticism ESO?
    I dont think this would be the main player base atm.Sure there are those People but if the main base would leave because of those Issue this game could die or shift into a mindless game where skill doesnt matter.
    Edited by FizzOnly on March 25, 2016 11:48AM
  • The Uninvited
    The Uninvited
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    Right now it's too easy, but let's see what happens when they remove vet ranks and scale the zones.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • RinaldoGandolphi
    RinaldoGandolphi
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    Lysette wrote: »
    They will not kill the game but make it to what it should have been in the first place - namely an online version of the Elder Scrolls games - there is the fan base and that is what they expect. With a bit of pvp if they are in the mood, but otherwise expanding PvE content, new landscapes, new lore, new provinces to see and to experience - that is what Elder Scrolls was in the past and what this game has to deliver to please it's fan base - ZOS is finally going into this direction and ESO will thrive.

    @Lysette it will not kill the game agreed, but I don't think the game is going the direction you think. Infact according to Pete Hines, Firor, and Howard the opposite is actually true.

    when ESO launched they all told us the original plan was 5 years of planned content

    http://gamerant.com/elder-scrolls-online-5-year-plan-subscriptions/
    http://www.escapistmagazine.com/news/view/127140-Elder-Scrolls-Online-Has-Five-Years-of-Content-Planned
    http://www.pcgamesn.com/elderscrolls/elder-scrolls-online-has-five-year-plan-additional-content-already-development

    ESO was developed and planned as a filler with a 5 year plan to prevent TES from having 10+ years in between releases.

    As Todd Howard told us at the DICE 2016 conference, Bethesda is currently working 3 New Projects(New Intellectual properties) that Pete Hines raved about 6 months prior telling us that they are really excited what they are working on before TES6 comes out.

    http://www.ign.com/articles/2016/02/18/dice-2016-bethesda-working-on-3-new-projects

    Bethesda can't work on 3 new projects, FO4 and TES6 at the same time, so they planned ESO as a 5-6 year project to fill that time gap while Bethesda finihses Fallout 4 and the ohte new projects they have been working on. Bethesda has been working mostly on FO4 and those new projects when they would normally be working TES6 in the same time frame, they can do this because of ESO because that was plan all along.

    Pete Hines has flatout said there will be a TES6, he just said not to expect it for awhile. So you figure with ESO and its 5 year timeline...2014, 2015, 2016, 2017, 2018..right around late 2018 or late 2019 TES6 will be announced which will be right on schedule with that Hines has been alluding to if you payed attention to the numerous interviews since 2013.

    ESO was never intended to be another WOW and last forever, it was meant to meet a niche and also give Bethesda room to breath so they could work on new projects to grow their portfolio as a company, and this is OK...5 years is a long time in terms of game and software.

    Also Todd Howard has been on record stating he don't think MMO and TES really works...and really ESO is just a filler and really an experiment....i also think a Fallout MMO will be far more successful and i think it will be what follows and ESO and probably will be a wow killer alltogether as it will be something completely new and there will be no MMO on the market like it.
    '

    http://www.engadget.com/2011/08/31/bethesdas-todd-howard-not-interested-in-an-elder-scrolls-mmo/

    "I like this kind of game better,"You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me.- Todd Howard - PAX 2011

    I personally think ZOS made a mistake in focusing too much on single player and solo and its relaly what hurt them. this is supposed to be an MMO it was supposed to be the game that appealed to people who DID NOT like the single player games, in other words to catch those who didn't buy the single player games(there is a market there too).

    Face it ZOS isn't Bethesda, they can't hold a candle to making solo content. Compared Orsinium, Thieves Guild, even the upcoming Dark Brotherhood to the DB, Thives Guild of Oblivion and Skyrim...its not even close...the multi-player aspect of ESO limits what can be done creatively with the game....

    However ZOS makes PHENOMINAL group content...VMSA, DSA, AA, HRC, SO, MOL, VCOA, VCOH, Vet Spindle, etc...those are all Triple A worthy content...it really shows where ZOS really shines....Even Craglorn was well done...back in the day Craglorn was a bustling place with people doing quests together, running around, all it needed was a few tweaks but it was very well done.

    ESO trying to be too much like the single player games has been the reason its shot itself in the foot....they have a good studio, and the group content listed above proves they do a very good job bringing TES world into an MMO in group content, but they are wasting their talents focusing on solo content that will be artificially limited due to it being a multi-player game and in doing so are limiting their potential....ESO biggest problem is its competitor(modded Skyrim) does all the solo content far better then it can without the headaches.

    The biggest complaint from people at launch in the early days was the game was too lonely and seperated people if you were not on the same quest with instances and what not, and what did they do? made it more like a single player game...its the reason the game isn't doing well.

    ESO just barely broke the 2mill sales barrier since 2014, Destiny has sold 12 million on consoles...Skyrim sold more copies its first week then ESO sold in over 2 years...Fallout 4 sold more its first 24 hours then ESO sold in over 2 years...see a trend here?

    If ESO was actually an MMO that took place in tamriel instead of mostly a single player game that requires an internet connection, they would have never had to cancel their sub model in the 1st place and we wouldn;t be having this convo...

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • dlepi24
    dlepi24
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    I'd give my two cents but ZOS would just add it to the 1 1/2 years worth of ESO plus I've spent and give it away to someone else instead of fixing and investing in their own game.
  • Morozov
    Morozov
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    @RinaldoGandolphi I cant....I cant hit the agree button on your prior comment more than I already have
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  • Spacemonkey
    Spacemonkey
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    Just because it's how you feel does not mean it is not a rant.


    Just saying... ; )
  • FizzOnly
    FizzOnly
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    Just because it's how you feel does not mean it is not a rant.


    Just saying... ; )

    a Rant would sound completly different,be serious pls.I just pointed out some Issues that I have with this Game and im 100% sure there are a lot of People who think the same.

    Its not like i have only negative stuff to say in fact i pointed out some things i like and love about this game.


  • WalkingLegacy
    WalkingLegacy
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    @RinaldoGandolphi

    Another excellent post
  • Lysette
    Lysette
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    Lysette wrote: »
    They will not kill the game but make it to what it should have been in the first place - namely an online version of the Elder Scrolls games - there is the fan base and that is what they expect. With a bit of pvp if they are in the mood, but otherwise expanding PvE content, new landscapes, new lore, new provinces to see and to experience - that is what Elder Scrolls was in the past and what this game has to deliver to please it's fan base - ZOS is finally going into this direction and ESO will thrive.

    @Lysette it will not kill the game agreed, but I don't think the game is going the direction you think. Infact according to Pete Hines, Firor, and Howard the opposite is actually true.

    when ESO launched they all told us the original plan was 5 years of planned content

    http://gamerant.com/elder-scrolls-online-5-year-plan-subscriptions/
    http://www.escapistmagazine.com/news/view/127140-Elder-Scrolls-Online-Has-Five-Years-of-Content-Planned
    http://www.pcgamesn.com/elderscrolls/elder-scrolls-online-has-five-year-plan-additional-content-already-development

    ESO was developed and planned as a filler with a 5 year plan to prevent TES from having 10+ years in between releases.

    As Todd Howard told us at the DICE 2016 conference, Bethesda is currently working 3 New Projects(New Intellectual properties) that Pete Hines raved about 6 months prior telling us that they are really excited what they are working on before TES6 comes out.

    http://www.ign.com/articles/2016/02/18/dice-2016-bethesda-working-on-3-new-projects

    Bethesda can't work on 3 new projects, FO4 and TES6 at the same time, so they planned ESO as a 5-6 year project to fill that time gap while Bethesda finihses Fallout 4 and the ohte new projects they have been working on. Bethesda has been working mostly on FO4 and those new projects when they would normally be working TES6 in the same time frame, they can do this because of ESO because that was plan all along.

    Pete Hines has flatout said there will be a TES6, he just said not to expect it for awhile. So you figure with ESO and its 5 year timeline...2014, 2015, 2016, 2017, 2018..right around late 2018 or late 2019 TES6 will be announced which will be right on schedule with that Hines has been alluding to if you payed attention to the numerous interviews since 2013.

    ESO was never intended to be another WOW and last forever, it was meant to meet a niche and also give Bethesda room to breath so they could work on new projects to grow their portfolio as a company, and this is OK...5 years is a long time in terms of game and software.

    Also Todd Howard has been on record stating he don't think MMO and TES really works...and really ESO is just a filler and really an experiment....i also think a Fallout MMO will be far more successful and i think it will be what follows and ESO and probably will be a wow killer alltogether as it will be something completely new and there will be no MMO on the market like it.
    '

    http://www.engadget.com/2011/08/31/bethesdas-todd-howard-not-interested-in-an-elder-scrolls-mmo/

    "I like this kind of game better,"You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me.- Todd Howard - PAX 2011

    I personally think ZOS made a mistake in focusing too much on single player and solo and its relaly what hurt them. this is supposed to be an MMO it was supposed to be the game that appealed to people who DID NOT like the single player games, in other words to catch those who didn't buy the single player games(there is a market there too).

    Face it ZOS isn't Bethesda, they can't hold a candle to making solo content. Compared Orsinium, Thieves Guild, even the upcoming Dark Brotherhood to the DB, Thives Guild of Oblivion and Skyrim...its not even close...the multi-player aspect of ESO limits what can be done creatively with the game....

    However ZOS makes PHENOMINAL group content...VMSA, DSA, AA, HRC, SO, MOL, VCOA, VCOH, Vet Spindle, etc...those are all Triple A worthy content...it really shows where ZOS really shines....Even Craglorn was well done...back in the day Craglorn was a bustling place with people doing quests together, running around, all it needed was a few tweaks but it was very well done.

    ESO trying to be too much like the single player games has been the reason its shot itself in the foot....they have a good studio, and the group content listed above proves they do a very good job bringing TES world into an MMO in group content, but they are wasting their talents focusing on solo content that will be artificially limited due to it being a multi-player game and in doing so are limiting their potential....ESO biggest problem is its competitor(modded Skyrim) does all the solo content far better then it can without the headaches.

    The biggest complaint from people at launch in the early days was the game was too lonely and seperated people if you were not on the same quest with instances and what not, and what did they do? made it more like a single player game...its the reason the game isn't doing well.

    ESO just barely broke the 2mill sales barrier since 2014, Destiny has sold 12 million on consoles...Skyrim sold more copies its first week then ESO sold in over 2 years...Fallout 4 sold more its first 24 hours then ESO sold in over 2 years...see a trend here?

    If ESO was actually an MMO that took place in tamriel instead of mostly a single player game that requires an internet connection, they would have never had to cancel their sub model in the 1st place and we wouldn;t be having this convo...

    Well, if ESO would have it's focus on pvp, me and a lot of TES fans would not be here. It was one of the reasons why I did not join earlier, because it looked like another pvp game and I am not interested into that. When it was relaunched with a clear Tamriel focus and I could expect that all the provinces of Tamriel will be implemented, it was clear to me that the direction of the game has changed and ZOS is finally on the course where it should have been in the first place - this is my impression and I doubt that we will see a TES6 in this decade - regardless what was said, I just doubt it.

    Edit: and what was really said - 5 years of planned content - with DLCs every 4-6 weeks - but actually we have 3 months now, so that plan lasts for 10 years then.
    Edited by Lysette on March 25, 2016 5:56PM
  • Lenikus
    Lenikus
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    .... OP
    did you think about making a rant video on Youtube?
    Who knows you can get famouz
    ... Mai cave. >:3
  • cdobratz
    cdobratz
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    To all those who believe ESO should be an online TES6, Skyrim was a questing game revolved around an RPG system. ESO has plenty of that, and will continue to add quests in each dlc. The resources needed to create these quests are very small when compared to creating new trials, dungeons, and PVP content/fixes. Please do not say, "If this game focused on X, me and everyone else will quit," because this is a multifaceted game, and eventually they will cycle through focusing on one particular thing at a time. I wouldn't go on the forums saying, "Zeni why are you wasting resources on quests that people will just spam E on, and then never do them again on that character." If you want more casual content, they will always be adding more to that aspect of the game, but please do not scorn them for giving attention to other areas of the game when to be frank, certain areas of this game DESPERATELY need attention. Join us in celebrating when we get new content in PVE/PVP, and who knows you might have some fun with it.
    Edited by cdobratz on March 25, 2016 6:24PM
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  • Francescolg
    Francescolg
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    @TE veteran dungeons are not too easy and never have been! It is the new equipment + CP, that made players feel, as if they are too easy. Second, White Gold Tower and IC Sewers are difficult, I don't understand, why you don't mention them, as well as the new Trial. There definetely is enough hard content in ESO.

    You are right about the missing update to VR 16 for Craglorn and other items!

    The ony important thing, a templar must deliver, is stamina-regen, not the spells you mentioned above, these are VERY optional/situational and they do not determine, if you are a good healer or not. Other classes have very similar spells/buffs to boost their regeneration and they work like a charm (NOT GOING INTO DETAIL). The one and only "duty" for a templar is stamina-regeneration by Blazing Spear/Repetence!

    (Please do not respond/quote, as I'll not reply!)
  • Tonnopesce
    Tonnopesce
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    FizzOnly wrote: »
    Ok i get this but are people actually happy that there is only one max level Trial?Are they Happy that every PvE Content is super easy?Are they happy about all this BoP/RNG grind?Are they Happy about Current Cyro Lags?Are They Happy about current Class Issues?Are They Happy about ZoS actually censoring People for Criticism ESO?
    I dont think this would be the main player base atm.Sure there are those People but if the main base would leave because of those Issue this game could die or shift into a mindless game where skill doesnt matter.

    Censoring people? the only censure that i saw recently was people who was trying to promote BDO by towing *** at ESO nothing else...


    @OP Somehow a good review and it describe the game as it is now. The best MMORPG around but somehow even the most Disappointing of his generation.
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