As many of you know , sorcs are very underpowered , the wards are just to weak , maybe make hardened ward absorb more damage and make streak a heal.
Let me know what you guys think.
[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
Emma_Eunjung wrote: »
[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
All jokes aside, I'll explain how to counter both of the things you're complaining about, using abilities available and already on every sorcs bars
Mag DK: Magika DK has always been a very strong dueling class and they are the most difficult class to fight as a sorc, however, since they lack strong burst they're unlikely to kill you open world without reflecting your own damage abilities at you. I'll just list all the skills in the sorc toolkit (yes, they aren't all class skills) that can not be reflected. Curse, endless fury, proxy det, mines, meteor, entropy, dawnbreaker. While those abilities alone aren't going to burst down a mag DK, they will maintain heavy pressure, at which point you're just waiting on a slip up with wings. What I do is, set up my burst, watch for wings, if they're up, count to 3, streak for cc, immediately turn and frag. Also, you can just light attack with harness up, restore your resources on his wings then set up for a frag in a similar way to what I mentioned before. It is by no means an easy task to take down a good mag DK, but you still have the mathematical advantage.
Dodge Rollers: Curse, wrath, proc'ed frag, streak. Since streak is an aoe CC you can use it CC the roller in the middle of a roll, allowing your frag to hit them, removing any counter for your burst.
Mag sorc is currently the strongest class/main stat combo in the game, if you're having trouble with it in the current meta you're likely just not a very skilled player
Sorcs arguably received the biggest buffs this patch out of all classes in thieves guild patch, due to changes in ele expert/thaumaturge
Edit: just to clarify, I main a magika sorc and use the above tactics every single day
[edit to remove bait]
Emma_Eunjung wrote: »[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
All jokes aside, I'll explain how to counter both of the things you're complaining about, using abilities available and already on every sorcs bars
Mag DK: Magika DK has always been a very strong dueling class and they are the most difficult class to fight as a sorc, however, since they lack strong burst they're unlikely to kill you open world without reflecting your own damage abilities at you. I'll just list all the skills in the sorc toolkit (yes, they aren't all class skills) that can not be reflected. Curse, endless fury, proxy det, mines, meteor, entropy, dawnbreaker. While those abilities alone aren't going to burst down a mag DK, they will maintain heavy pressure, at which point you're just waiting on a slip up with wings. What I do is, set up my burst, watch for wings, if they're up, count to 3, streak for cc, immediately turn and frag. Also, you can just light attack with harness up, restore your resources on his wings then set up for a frag in a similar way to what I mentioned before. It is by no means an easy task to take down a good mag DK, but you still have the mathematical advantage.
Dodge Rollers: Curse, wrath, proc'ed frag, streak. Since streak is an aoe CC you can use it CC the roller in the middle of a roll, allowing your frag to hit them, removing any counter for your burst.
Mag sorc is currently the strongest class/main stat combo in the game, if you're having trouble with it in the current meta you're likely just not a very skilled player
Sorcs arguably received the biggest buffs this patch out of all classes in thieves guild patch, due to changes in ele expert/thaumaturge
Edit: just to clarify, I main a magika sorc and use the above tactics every single day
[edit to remove bait]
I do some of the things you're talking about, and sometimes they work, but there are plenty of times where the classic Sorc rotations just fall apart. The key word you mentioned was "pressure", and I often find that I'm the one being pressured, not the other way around. There are number of reasons for this. Since I'm mostly a PvE sewer grinder, not a PvP oriented player, I'm usually caught by surprise out of stealth, for one thing. That means my Ward is probably wiped, and I might even be down to half health before I even know what happened. Secondly, I'm always vulnerable to CC and knockdowns, so my "rotation" is always interrupted by the need to break free and refresh wards. Thirdly, I don't always have Curse slotted, which you pointed out is useful against DKs, because I've got things like Impulse and Lightning Spash slotted instead. Many of the spells that are useful against human players are not useful againts mobs and vice-versa. Finally, because I tend to grind solo, I'm often overwhelmed by attacks from 2 or more players.
When Sorc abilities work, they work great - I'll admit that for sure! But there are situations where playing a Sorc can be a struggle, and they're certainly not invincible the way people talk on the forums. If Sorcs were really that OP, how come I almost never run into them in the sewers? Almost every enemy player I see are Nightblades with some DKs thrown in, too. On those occasions where I do run into an enemy Sorc, my win/lose rate is about 50/50, so I don't think I'm a terrible player. I do OK against the other classes, too, but the outcomes of those fights are greatly dependent on the circumstances, in my experience.
Emma_Eunjung wrote: »[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
All jokes aside, I'll explain how to counter both of the things you're complaining about, using abilities available and already on every sorcs bars
Mag DK: Magika DK has always been a very strong dueling class and they are the most difficult class to fight as a sorc, however, since they lack strong burst they're unlikely to kill you open world without reflecting your own damage abilities at you. I'll just list all the skills in the sorc toolkit (yes, they aren't all class skills) that can not be reflected. Curse, endless fury, proxy det, mines, meteor, entropy, dawnbreaker. While those abilities alone aren't going to burst down a mag DK, they will maintain heavy pressure, at which point you're just waiting on a slip up with wings. What I do is, set up my burst, watch for wings, if they're up, count to 3, streak for cc, immediately turn and frag. Also, you can just light attack with harness up, restore your resources on his wings then set up for a frag in a similar way to what I mentioned before. It is by no means an easy task to take down a good mag DK, but you still have the mathematical advantage.
Dodge Rollers: Curse, wrath, proc'ed frag, streak. Since streak is an aoe CC you can use it CC the roller in the middle of a roll, allowing your frag to hit them, removing any counter for your burst.
Mag sorc is currently the strongest class/main stat combo in the game, if you're having trouble with it in the current meta you're likely just not a very skilled player
Sorcs arguably received the biggest buffs this patch out of all classes in thieves guild patch, due to changes in ele expert/thaumaturge
Edit: just to clarify, I main a magika sorc and use the above tactics every single day
[edit to remove bait]
I do some of the things you're talking about, and sometimes they work, but there are plenty of times where the classic Sorc rotations just fall apart. The key word you mentioned was "pressure", and I often find that I'm the one being pressured, not the other way around. There are number of reasons for this. Since I'm mostly a PvE sewer grinder, not a PvP oriented player, I'm usually caught by surprise out of stealth, for one thing. That means my Ward is probably wiped, and I might even be down to half health before I even know what happened. Secondly, I'm always vulnerable to CC and knockdowns, so my "rotation" is always interrupted by the need to break free and refresh wards. Thirdly, I don't always have Curse slotted, which you pointed out is useful against DKs, because I've got things like Impulse and Lightning Spash slotted instead. Many of the spells that are useful against human players are not useful againts mobs and vice-versa. Finally, because I tend to grind solo, I'm often overwhelmed by attacks from 2 or more players.
When Sorc abilities work, they work great - I'll admit that for sure! But there are situations where playing a Sorc can be a struggle, and they're certainly not invincible the way people talk on the forums. If Sorcs were really that OP, how come I almost never run into them in the sewers? Almost every enemy player I see are Nightblades with some DKs thrown in, too. On those occasions where I do run into an enemy Sorc, my win/lose rate is about 50/50, so I don't think I'm a terrible player. I do OK against the other classes, too, but the outcomes of those fights are greatly dependent on the circumstances, in my experience.
FriedEggSandwich wrote: »Emma_Eunjung wrote: »[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
All jokes aside, I'll explain how to counter both of the things you're complaining about, using abilities available and already on every sorcs bars
Mag DK: Magika DK has always been a very strong dueling class and they are the most difficult class to fight as a sorc, however, since they lack strong burst they're unlikely to kill you open world without reflecting your own damage abilities at you. I'll just list all the skills in the sorc toolkit (yes, they aren't all class skills) that can not be reflected. Curse, endless fury, proxy det, mines, meteor, entropy, dawnbreaker. While those abilities alone aren't going to burst down a mag DK, they will maintain heavy pressure, at which point you're just waiting on a slip up with wings. What I do is, set up my burst, watch for wings, if they're up, count to 3, streak for cc, immediately turn and frag. Also, you can just light attack with harness up, restore your resources on his wings then set up for a frag in a similar way to what I mentioned before. It is by no means an easy task to take down a good mag DK, but you still have the mathematical advantage.
Dodge Rollers: Curse, wrath, proc'ed frag, streak. Since streak is an aoe CC you can use it CC the roller in the middle of a roll, allowing your frag to hit them, removing any counter for your burst.
Mag sorc is currently the strongest class/main stat combo in the game, if you're having trouble with it in the current meta you're likely just not a very skilled player
Sorcs arguably received the biggest buffs this patch out of all classes in thieves guild patch, due to changes in ele expert/thaumaturge
Edit: just to clarify, I main a magika sorc and use the above tactics every single day
[edit to remove bait]
I do some of the things you're talking about, and sometimes they work, but there are plenty of times where the classic Sorc rotations just fall apart. The key word you mentioned was "pressure", and I often find that I'm the one being pressured, not the other way around. There are number of reasons for this. Since I'm mostly a PvE sewer grinder, not a PvP oriented player, I'm usually caught by surprise out of stealth, for one thing. That means my Ward is probably wiped, and I might even be down to half health before I even know what happened. Secondly, I'm always vulnerable to CC and knockdowns, so my "rotation" is always interrupted by the need to break free and refresh wards. Thirdly, I don't always have Curse slotted, which you pointed out is useful against DKs, because I've got things like Impulse and Lightning Spash slotted instead. Many of the spells that are useful against human players are not useful againts mobs and vice-versa. Finally, because I tend to grind solo, I'm often overwhelmed by attacks from 2 or more players.
When Sorc abilities work, they work great - I'll admit that for sure! But there are situations where playing a Sorc can be a struggle, and they're certainly not invincible the way people talk on the forums. If Sorcs were really that OP, how come I almost never run into them in the sewers? Almost every enemy player I see are Nightblades with some DKs thrown in, too. On those occasions where I do run into an enemy Sorc, my win/lose rate is about 50/50, so I don't think I'm a terrible player. I do OK against the other classes, too, but the outcomes of those fights are greatly dependent on the circumstances, in my experience.
Whenever I go to the sewers to grind I do it with full pvp setup and pull small groups of mobs. My guild mate gets annoyed cos I refuse to slot pulsar. It's slightly less efficient for sure but it means that when you do get ganked you have more chance of survival. The problem with pulling large groups of mobs is you create chaos and potentially put yourself on the back foot making it easier for a ganker to take advantage of you. And the problem with slotting aoe grinding skills like pulsar is, as you pointed out, they are pretty useless against players trying to kill you. You're better off with curse or mines or even defensive rune. Daedric Minefield is actually pretty good for grinding small groups of mobs anyway; run into the middle of them, animation cancel mines with a dodge roll and then streak back through them to give the mines time to arm. You can repeat this assuming the mobs remain grouped up.
As you also pointed out; sorcs do have a disadvantage in the sewers as they need space to fight. This is why I think it's important to help yourself out by preparing to fight players and not mobs.
Emma_Eunjung wrote: »That's really interesting what you guys are saying about Atronach... I will give that a shot, for sure. Do you guys use the "Charged" version with the AOE?
Emma_Eunjung wrote: »[snip]Emma_Eunjung wrote: »I don't know why people think this is a joke. There are whole classes that are practically unkillable by Sorcs if they are played right. I hear complaints all the time about Overload and Frags, but magicka DKs can reflect them all day... Jesus, I've even been killed by my own Overload! And what about all those stamina builds that can roll dodge whenever they want? Even the so-called "instant" Frags can be dodged. That's crap!
Sorcs have been struggling for the last year with the worst nerfs ever inflicted in an MMO, especially the Surge cooldown and the EXPONENTIALLY increasing cost of Bolt Escape. We are way overdue for some buffs... and I mean REAL buffs, not those summoned pets ZOS keeps trying to push. How about an instant damage spell like Surprise Attack we can spam until Frags procs? How about a Stamina morph of Hardened Ward so Stam Sorcs can stay alive longer than 2 seconds? How about making hard cast Frags uninterruptable so it can compete with Wrecking Blow? How about rebalancing (or removing) Impenetrable so Sorcs can actually Surge heal in PvP? Don't even get me started talking about the Shield Breaker set.....
You guys can joke all you want, but if you actually played a Sorc, you would know how many pain points we suffer as a class.
All jokes aside, I'll explain how to counter both of the things you're complaining about, using abilities available and already on every sorcs bars
Mag DK: Magika DK has always been a very strong dueling class and they are the most difficult class to fight as a sorc, however, since they lack strong burst they're unlikely to kill you open world without reflecting your own damage abilities at you. I'll just list all the skills in the sorc toolkit (yes, they aren't all class skills) that can not be reflected. Curse, endless fury, proxy det, mines, meteor, entropy, dawnbreaker. While those abilities alone aren't going to burst down a mag DK, they will maintain heavy pressure, at which point you're just waiting on a slip up with wings. What I do is, set up my burst, watch for wings, if they're up, count to 3, streak for cc, immediately turn and frag. Also, you can just light attack with harness up, restore your resources on his wings then set up for a frag in a similar way to what I mentioned before. It is by no means an easy task to take down a good mag DK, but you still have the mathematical advantage.
Dodge Rollers: Curse, wrath, proc'ed frag, streak. Since streak is an aoe CC you can use it CC the roller in the middle of a roll, allowing your frag to hit them, removing any counter for your burst.
Mag sorc is currently the strongest class/main stat combo in the game, if you're having trouble with it in the current meta you're likely just not a very skilled player
Sorcs arguably received the biggest buffs this patch out of all classes in thieves guild patch, due to changes in ele expert/thaumaturge
Edit: just to clarify, I main a magika sorc and use the above tactics every single day
[edit to remove bait]
I do some of the things you're talking about, and sometimes they work, but there are plenty of times where the classic Sorc rotations just fall apart. The key word you mentioned was "pressure", and I often find that I'm the one being pressured, not the other way around. There are number of reasons for this. Since I'm mostly a PvE sewer grinder, not a PvP oriented player, I'm usually caught by surprise out of stealth, for one thing. That means my Ward is probably wiped, and I might even be down to half health before I even know what happened. Secondly, I'm always vulnerable to CC and knockdowns, so my "rotation" is always interrupted by the need to break free and refresh wards. Thirdly, I don't always have Curse slotted, which you pointed out is useful against DKs, because I've got things like Impulse and Lightning Spash slotted instead. Many of the spells that are useful against human players are not useful againts mobs and vice-versa. Finally, because I tend to grind solo, I'm often overwhelmed by attacks from 2 or more players.
When Sorc abilities work, they work great - I'll admit that for sure! But there are situations where playing a Sorc can be a struggle, and they're certainly not invincible the way people talk on the forums. If Sorcs were really that OP, how come I almost never run into them in the sewers? Almost every enemy player I see are Nightblades with some DKs thrown in, too. On those occasions where I do run into an enemy Sorc, my win/lose rate is about 50/50, so I don't think I'm a terrible player. I do OK against the other classes, too, but the outcomes of those fights are greatly dependent on the circumstances, in my experience.
Emma_Eunjung wrote: »That's really interesting what you guys are saying about Atronach... I will give that a shot, for sure. Do you guys use the "Charged" version with the AOE?
@ZOS_CoriJ, Am I understanding correctly that memes are no longer allowed on forums?
@ZOS_CoriJ, Am I understanding correctly that memes are no longer allowed on forums?
There is no rule on the forum rules stating that memes are not allowed on the forums. However, these were gifs and images that were in mockery of quoted content, in some cases with some flamming commentary. When all but three comments on the thread are bashing gifs posted one after another... It was decided that that was excessive.
@ZOS_CoriJ, Am I understanding correctly that memes are no longer allowed on forums?
There is no rule on the forum rules stating that memes are not allowed on the forums. However, these were gifs and images that were in mockery of quoted content, in some cases with some flamming commentary. When all but three comments on the thread are bashing gifs posted one after another... It was decided that that was excessive.