Bandaid fixes everywhere
_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
_adhyffbjjjf12 wrote: »I will not purchase anything in the shop
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
As for a benchmark, GW2 WVW is busier and does not have the issues ESO has, and many many MMO shooters equally have no issues. The only way this problem will get fixed is if the player base ignores the excuses and misdirection and demands that action be taken.
Enraged_Tiki_Torch wrote: »Thing is NOBODY asked for Vicious Death and Proxy to be buffed. Healing wasn't an issue either aside from the fact that abilities like BoL were lazy heals and didn't require the player to have much awareness to what was going on.
Sallington wrote: »"What should be the response for a call to remove AOE caps?"
timidobserver wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
As for a benchmark, GW2 WVW is busier and does not have the issues ESO has, and many many MMO shooters equally have no issues. The only way this problem will get fixed is if the player base ignores the excuses and misdirection and demands that action be taken.
Anyone that played gw2 at launch knows that they had similar server issues on the T1 worlds and it took them a long time to get it worked out.
_adhyffbjjjf12 wrote: »timidobserver wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
As for a benchmark, GW2 WVW is busier and does not have the issues ESO has, and many many MMO shooters equally have no issues. The only way this problem will get fixed is if the player base ignores the excuses and misdirection and demands that action be taken.
Anyone that played gw2 at launch knows that they had similar server issues on the T1 worlds and it took them a long time to get it worked out.
they did, it took nearly a year to sort the issues out.
I have been wondering lately if it's because ZoS' current development team can't fix what the previous employees coded; so they fall back on the only thing they can and create 'work arounds' to the issues.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
As for a benchmark, GW2 WVW is busier and does not have the issues ESO has, and many many MMO shooters equally have no issues. The only way this problem will get fixed is if the player base ignores the excuses and misdirection and demands that action be taken.
_adhyffbjjjf12 wrote: »timidobserver wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »it takes a normal developer what 1 day to maybe 2 weeks max to get to the source of any problem given basic logging tools (i've been a enterprise developer for 20 years so i've got a reasonable feel for it). The fact is the developers know exactly what the problems are after a year+. They know what the problems are, and they cant fix them, that means either investment in hardware is being withheld or the issues would require a fundamental redesign of the software architecture including third party software that they do not want to invest in. This is the truth I suspect, poor short term planning for such a great IP., sad
As for a benchmark, GW2 WVW is busier and does not have the issues ESO has, and many many MMO shooters equally have no issues. The only way this problem will get fixed is if the player base ignores the excuses and misdirection and demands that action be taken.
Anyone that played gw2 at launch knows that they had similar server issues on the T1 worlds and it took them a long time to get it worked out.
they did, it took nearly a year to sort the issues out.
It took the exactly 7 months to finally cave in and introduce culling system. This solved not the lag, because the lag was absolutely nothing like in ESO in populated campaign but the poor performance on weaker machines.
Enraged_Tiki_Torch wrote: »@zyk I don't think people wanted Proxy to be used the same way it was being used. Think people just want to have meaningful fights and not people hitting Proxy running to the largest group of people to get kills. Sure, proxy is "weaker" for a large group using it to kill a single or small group of people but still effective. Really hasn't changed there but it is 10x better at solo bombing groups and that was my point.
The rest of your post I agree. Sharing ideas is great. It is what a gaming community should be about. ZoS should be wise to recognize all the free intern workers they have here posting their ideas. The issue is sometimes ideas lose the scope of the bigger picture which is something ZoS has to consider. It's not that I think they intentionally ignore us, an idea they may like still has to be scrutinized by the game designers. They ultimately make the call.
Right now, I think ZoS needs to communicate more. And I think it's needs to be more than just a ESO live response. What @Sypher did with his "We are ESO" podcast is something they should of engaged in. Especially the episodes they intended. By not doing so, they let the podcast dive into becoming more toxic ever episode. An opportunity missed especially the episode Rich attended cause he is probably the guy making the final call. Fengrush claims they talked after the show, but a public back and forth discussion is really what ZOS needs to pull the PvP community back behind the game.
Instead we are left with conspiracy theories about why Cyrodiil is not meeting it's players standards.
I will say this, BWB doesn't have these issues. Since 1.6, I rarely go into a vet campaign anymore because of how bad it is. That sux.