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Need some help finding a new move.

Daranigan
Daranigan
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Okay so as most Dragon knights know by now, Sea of flames has been replaced by Caurterize. This move is useless as it does not heal the user, but only group members and there are WAY too many better healing moves. I am running as a dragonknight tank build. However I did run one ardent flame move, sea of flames. I loved that move. It was a self targeting move that allowed you to have a little fireball buddy that helped you fight and it didn't have a duration. It would stay on until you either died, used fast travel or turned it off yourself. But because they replaced it with a useless move, I need to find something else. Or find a way to increase the duration of flames of oblivion by a lot. Does anybody have any suggestions that might work.

Weapons wise I run duel wield for main hand and bow for back up.
Duel wield runs rapid strikes and flying blade
Bow runs magnum shot and focused aim.
  • Kattemynte
    Kattemynte
    ✭✭✭
    A little more information about your build would be helpful. I am guessing you are running a stamina build and you said you tank but I see no shield (I am old fashioned and think shields are mandatory for tanking but that is me). What skills do you have on both bars (slots 1-5 if pc and ultimate).

    With TG DLC the DK got some interesting changes. I personally like the magicka morph of searing strike. You can place in on all enemies and when it ends you are healed for I think 36% of the damage done. You can also attack the same enemy with it to get the healing right aways, but it will be from the damage already done and not the whole thing.

    Inhale and its morph is also really good. You steal health from enemies around you (AoE) and then deal damage back to all of them. I cannot quote the new numbers so I will not even try.
  • Daranigan
    Daranigan
    ✭✭✭
    A little more information about your build would be helpful. I am guessing you are running a stamina build and you said you tank but I see no shield (I am old fashioned and think shields are mandatory for tanking but that is me). What skills do you have on both bars (slots 1-5 if pc and ultimate).

    With TG DLC the DK got some interesting changes. I personally like the magicka morph of searing strike. You can place in on all enemies and when it ends you are healed for I think 36% of the damage done. You can also attack the same enemy with it to get the healing right aways, but it will be from the damage already done and not the whole thing.

    Inhale and its morph is also really good. You steal health from enemies around you (AoE) and then deal damage back to all of them. I cannot quote the new numbers so I will not even try.

    Actually I'm gonna try that searing strike.

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