Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
timidobserver wrote: »Physical damage reduction is fair and necessary. However, I would be fine with removing bastion
MaxwellCrystal wrote: »Lol when you said "Figment" you just lost all credibility with me no shield stacking isn't some imagination that what it seems to be a large group of players have to deal with and yeah all I do as a stamina DK is WB I can fossilize with that too but it doesn't stop you breaking free.
You've got your Sorc wards and healing wards you can apply hardened ward then healing ward as many sorcs do and anyone who can block cast can use healing ward for that cool 300% extra shield depending on where their health is.
As a magicka you have impen,spell damage,spell pen, blessed(since you wanna make that silly statement),bastion,hardy.
I'm wearing 2 impen 3 inf 2 divine with 13 CP into crit resist so I'm not having a problem dying unless I fight a mag blade that happens all too frequently now. For some reason everyone has this notion that WB is some OP skill when it's not, you can easily dodge it by moving slightly backwards or interrupting it with any ability that acts as a CC.
As stated before it seems 20CP into shattering blows does nothing worthy so I will continue to redistribute that elsewhere away from that tree as a 1 off situation is not what I'm looking to counter-act.
Prior TG was the best balance between Stamina and Magicka users (at-least CP wise). Now you have literally Elder robes online where 7/10 players are magicka based players and that's just not for fun mate it's because it's the new fotm.
MaxwellCrystal wrote: »@Autolycus
Nope he was a below average player (not trying to be rude but it was clear), he killed one player by using his radiant destruction execute and all I heard was from my 8 year old sounding DC ally "OMFG he hit 18k on me wtf"
@timidobserver
Yeah I'm fine with one of them being removed but not having both, it's just too much or they need to seriously increase damage against shields completely. I shouldn't have to put 30+ CP into shattering blows for it to be viable but lose out on increase crit/penetration because of it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@FriedEggSandwich
While using Shuffle it's a chance (RNG based chance) for you to dodge an attack sorry but all attacks don't miss only some and even with 100CP into reduction and 6 piece stamina that's still costing you 2.8k stamina.
Stamina builds don't have a block cost reduction either (if you're going for DPS i.e. utilizing medium armor). You do have more stamina than Magicka builds but that can be said when using damage shields.
Not sure if you expect me to dodge and keep healing while you're attacking me, they may be a form of damage mitigation but to an extent they cannot be used over and over again unless you wanna return little to no damage while burning through the only resource you can use for damage. It is true we do have good heals but hard ward + heal ward is just as good if you follow up with the mines or crystal snare (forgot name). Now other magicka classes can't utilize hard ward but doesn't stop with their decent to awesome heals that can get them from dead zone to full in a matter of seconds i.e. templar heals, Mag DKs awesome heals, and Mag NB sap essence heals.
It is not balanced as you're able to deal high damage from a far that is my opinion, you may say what about bows, well the only ability that can do significant damage to you from a far is focus aim (snipes morph) and that can easily be absorb'd by one damage shield.
I'm fine with losing the useless shattering blows in exchange for bastion to be thrown out of the system but like I said before one has got to go.
MaxwellCrystal wrote: »@Autolycus
Nope he was a below average player (not trying to be rude but it was clear), he killed one player by using his radiant destruction execute and all I heard was from my 8 year old sounding DC ally "OMFG he hit 18k on me wtf"
@timidobserver
Yeah I'm fine with one of them being removed but not having both, it's just too much or they need to seriously increase damage against shields completely. I shouldn't have to put 30+ CP into shattering blows for it to be viable but lose out on increase crit/penetration because of it.
I saw a templar like that the other day. What I did was to put a lethal arrow on him then I charged with my maul. His healing became a little less efficient so he had to use all his magicka into get healthy. Put some pressure on him (WB, execution) and after a while he gave up and just... died.
MaxwellCrystal wrote: »@FriedEggSandwich
Reading is fundamental please re-read my main post as I CLEARLY state I used CP in shattering blows then I follow up with stating I used 20 CP and it wasn't nearly as good.
I also go on to state that for that kind of damage to the shield I'd rather redistribute it into something a lot more helpful like increased crit of penetration.
MaxwellCrystal wrote: »Ever since this update dropped I cannot for the life of me fight off a shield stacking anything, I've tried putting 20 CP into shield breaker but unfortunately that doesn't seem to remedy that and I refuse to cripple my build anymore in order to make it viable for 1 situation.
People QQ'd saying that all Magicka classes need a Physical damage reduction CP since there's a magicka one yet fail to realize that you can block cast, shield stack, and far-cast most of your abilities to begin with. Stamina can block casts too but I'm sure every stamina user knows how that goes when we have 0 stam regen when blocking (You lose stamina REALLY FAST).
Mag NB Bomb Squad has never been so hard to kill until this update dropped for both PC/Console. I have trouble killing them on both as they can leave combat when-ever and fear into a shield stack which I now have to break again. Sorcs just shield stack and bolt away while reapplying more shields, templars heal through damage and shield stack all the way then use their HEAVILY OP Execute, and DKs just block cast while reapplying shields.
A little story: So me and 2 other random people were fighting this magicka templar now one thing to note here is that he wasn't really good. I could see him trying to use other abilities that he didn't mean to (switching different weapons really quickly and using random abilities), he would literally block cast and spam BoL with his shields going up while 3 people were wailing on him. This was with my CP into shattering blows, now prior to TG update that person would've been dead regardless it's 3 v 1 and we're all decent players or higher but he was able to block cast and proxi up (Proxi = New meta lol..). Now he did kill one player and no it wasn't me but he just used his execute on the other player from full health n downed him like normal thanks to TG.
Conclusion: All in all this needs to happen, you cannot have both because as a stamina based player and others can possibly agree we only have one line of defence against magicka and that's CP. We can't shield stack like you because that'll be all of our magicka in 2-3 clicks. If you wanna count blocking as another defence then Magicka has that too so that makes 3 vs 2 even though magicka is a more "safe play" unless you wanna go bomb squad with soul tether into proxi+bats like every mag blade does.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
FriedEggSandwich wrote: »MaxwellCrystal wrote: »@FriedEggSandwich
Reading is fundamental please re-read my main post as I CLEARLY state I used CP in shattering blows then I follow up with stating I used 20 CP and it wasn't nearly as good.
I also go on to state that for that kind of damage to the shield I'd rather redistribute it into something a lot more helpful like increased crit of penetration.
You said you were gonna redistribute them. I can read :P
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@FriedEggSandwich
That Dodge period doesn't stack up like you're thinking it does. No buff period stacks up in this game (Major endurance, expedition savagery,etc)
You feel that I can dodge roll an entire army of skills which is not how it works and it doesn't work that way at all. My advice here is to play stamina and try dodge rolling with shuffle on and see how far you get because it doesn't get far with me. Like I said before you can only dodge roll so far and if I were to mix up abilities I will not last long enough before I died because I dodged roll enough to avoid all your attacks.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Autolycus
Me and fried are having a good discussion here and with you, you're at-least giving me some probable things that templar could've done to pro-long his/her life.
MaxwellCrystal wrote: »@FriedEggSandwich
I play both Stamina and Magicka DK so I know the pain of not having a lot of regen in stamina but I utilize my earthen heart passives with low magicka costs to counter act that form. I can easily block cast and healing ward up through most damage especially if it's a 1 v 1 or a 1 v 2 scenario (unless ones a templar).
Like this discussion is about I want one of the CPs to be removed you can have shattering blows removed too because that's just a useless CP all together. I'd rather have it be Increase light/Heavy attack speeds.
Bfish22090 wrote: »hahah thats a good one. funny
how about make dodge rolling a different resource outside of stamina?
Bfish22090 wrote: »hahah thats a good one. funny
how about make dodge rolling a different resource outside of stamina?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell