Magicka Detonation (+ Morph's)

GreenSoup2HoT
GreenSoup2HoT
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We all know this topic would pop up sooner or later. So i'm going to start a poll to see where people stand with this ability.

For my opinion on the matter. I do not think Magicka Detonation needed any change's. It was way too soon to change this ability considering all the other change's that were also implemented.

-Siege Weapon's damage was restored and received addition effect's like draining stamina and magicka.
-Purge/Barrier/War Horn now only hit a maximum of 6 player's.
-Forward Camp's were re-introduced.

With these change's alone, i think it was way to soon to change Magicka Detonation. To many drastic change's keep occurring all at once.

Zerg's are still doing their thing. Siege weapon's have become a very nice counter.

Ball Group's have become pretty much unkillable. They ball up so close while all using proximity detonation, if you even think to get into their radius you die. Doesn't matter how many number's you have, if you are not matching their number's and proximity detonation's it's not going to happen. The only way to kill them is to drop siege and hope they don't notice.

Proximity Detonation specifically is still dealing ton's of damage against small scale pvp. Something i believe need's to be addressed. The design intent of this ability was to kill Zerg's but more specifically these ball group's.


Thought's?



Edited by GreenSoup2HoT on March 24, 2016 2:10AM
PS4 NA DC

Magicka Detonation (+ Morph's) 24 votes

Reduce this ability's damage against small scale pvp drastically, it's still dealing to much.
8%
MaxwellCmrdankles 2 votes
This ability has become a crutch for group's and coordinated AoE bomb's.
0%
This ability does not solve the Zerg problem, it instead enhances them.
16%
slackrain_ESOChililianKr3doHeroUndying 4 votes
This ability should not work unless a specific amount of player's are inside the radius.
12%
TomatoWaseemAlexHo1982 3 votes
Stamina user's feel obligated to switch to Magicka because of this ability's power.
8%
ReaporVangy 2 votes
Ball Group's have become unstoppable.
8%
FrancescolgSkinzz 2 votes
Siege Weapon's + CAP on Barrier/Purge/Etc was enough to counter Zerg's. Magicka Detonation did not need a buff.
8%
GreenSoup2HoTAsheel 2 votes
Magicka Detonation should be removed from the game.
4%
Wodwo 1 vote
I think Inevitable Detonation is fine and need's no change's.
4%
smacx250 1 vote
I think Proximity Detonation is fine and need's no change's.
29%
lolo_01b16_ESOKingDasDingSpliffomistermutiny89KingYogi415FloppyTouchbeekalad 7 votes
  • KingYogi415
    KingYogi415
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    I think Proximity Detonation is fine and need's no change's.
    For once can we not ask to change the meta?

    You people just kill this game.
  • Vangy
    Vangy
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    Stamina user's feel obligated to switch to Magicka because of this ability's power.
    Turned my Nb to mag and got my both him and my sorc VD set. Been racking in AP by the hundreds of ks. Not going back to steel nado spam. This is so much more fun =D

    My poor stam DK however is restricted to duelling and being a benchwarmer lol. No worries tho, stam will rise again in DB lol. Every patch is just a wild swing from stam to mag to stam to mag. ZOS is seemingly incapable of balance. FOT(DLC) ftw.
    (2)V16 Dk- stam dps/stam tank/mag dps
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  • Kammakazi
    Kammakazi
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    What they need to do is to just lower the damage of the ability. How hard would that be?
  • GreenSoup2HoT
    GreenSoup2HoT
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    Siege Weapon's + CAP on Barrier/Purge/Etc was enough to counter Zerg's. Magicka Detonation did not need a buff.
    For once can we not ask to change the meta? You people just kill this game.

    Are you telling me your fine with the current meta? That this type of game-play is dynamic enough for you?

    How many Tank's do you see in pvp? How many DK standard's, NB Veil of Blade's or Sorc Negate's do you see?

    I don't see any of these thing's above i have just listed... but why is that? It's because balance does not exist. Their is no rock, paper, scissor's. What we have now is a shiny sport's car to our left and a 1990's caravan to the right, everyone is currently picking the sport's car and that sport's car name is Magicka Detonation. Everyone to the right is named stamina.

    I personally would much rather cater to the variance of play-style's... instead of everyone using magicka detonation like it's the only ability in the game.

    This is why i made this poll. The meta should not be so easily shifted from one thing to the next. The meta changes should be subtle and minuscule. The change's we get in pvp every dlc is like getting hit by a 10 pound salmon across the face.


    You think i'm killing the game... i'm trying to revive it.


    Edited by GreenSoup2HoT on March 24, 2016 2:27AM
    PS4 NA DC
  • Waseem
    Waseem
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    This ability should not work unless a specific amount of player's are inside the radius.
    the proper zergs encounter is magicka detonation and inevitable detonation.
    the morph "proximity detonation" shall not exist in ESO. it doesnt by any means deal with big groups. its simply a morph for a bonus burst in 1vs1 and in PvE.
    PC EU

  • GreenSoup2HoT
    GreenSoup2HoT
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    Siege Weapon's + CAP on Barrier/Purge/Etc was enough to counter Zerg's. Magicka Detonation did not need a buff.
    Waseem wrote: »
    the proper zergs encounter is magicka detonation and inevitable detonation.
    the morph "proximity detonation" shall not exist in ESO. it doesnt by any means deal with big groups. its simply a morph for a bonus burst in 1vs1 and in PvE.

    You have never encountered 10+ people running at you with Proximity Detonation proc'd?... wiping everyone in their path and farming ap? All while standing on top of each other as if they were one super human?

    Proxi det most certainly deal's with big group's. However not ball group's. Just Zerg's of uncoordinated player's who cannot contest these kind's of ball group's. Proximity detonation specifically should not explode if their is not 10 people in the radius. Giving these uncoordinated player's a chance if they spread out.

    The damage created in the radius of a ball group all using proxi death is very unbalanced.

    Edited by GreenSoup2HoT on March 24, 2016 2:43AM
    PS4 NA DC
  • mistermutiny89
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    I think Proximity Detonation is fine and need's no change's.
    I've barely had a chance to try the bloody thing haha. But I know for maelstrom's sake... And dual wield Magicka builds, we need this for aoe situations.

    If you want to nerf mag det then you can go and nerf vigor too.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    Siege Weapon's + CAP on Barrier/Purge/Etc was enough to counter Zerg's. Magicka Detonation did not need a buff.
    @mistermutiny89 To be honest. I'd be fine with that.

    I don't want to Nerf Magicka Detonation completely. I want to Nerf how it's being abused. I'm fine with someone jumping into a large group of people stacking together and killing them.

    I'm not fine with many players jumping into a small amount of player's and killing them though. This ability should be designed to kill 5 players out of the 10+ who are stacking all on top of each other.

    It should not be punishing 5 player's for being in a 8 meter radius from each other though.


    What really need's to be done is a rework of the bonus damage applied with the ability.

    Something like this : grant's 100% addition damage if 10 player's are inside the radius. NO SCALING UP TO 100%.

    This would mean, you would have to hit at least 10 people to gain the bonus damage. Which is what i believe this ability should be intended for. It would also be less punishing for the small groups of players when going up against this.

    The base damage of Magicka Det is fine for small scale situation's.

    Edited by GreenSoup2HoT on March 24, 2016 2:58AM
    PS4 NA DC
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