There is skill in knowing when to switch and when not. I would rather they not remove the skillful parts of the game. I think your idea is not well thought out considering if implemented you'd be restricted to using 5 skills for a majority of all content. This would be mind numbingly booring.
So I will respectfully disagree and say no thanks.
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milesrodneymcneely2_ESO wrote: »From the Missing Sermons of Sotha Sil:
And the Clockwork God's voice echoed across the Aurbis, speaking to the one known as Tunepunk.
"If the mechanism has suffered no degradation, all attempts at repair are futile".
Doncellius wrote: »Ummm..... This would utterly kill the core-game experience.
So, I say No.
To clarify and to keep it simple.
The skills on your primary bar would be a bit stronger. Let's say your main role is healer, tank, dps? why don't you want those skills to be a bit more effective, with the tradeoff of having some penalty on your secondary bar? Not game breaking, but let's you focus more on your primary skills, and do those more effectively.
It's not forcing you to using only one bar, but let's your prioritize skills that you find more effective in your build. If you wanna excel in Healing, DPS, Tanking whatever put those skills in primary bar to give them a bit more punch
Secondary skills that you don't find that important to your build goes in the secondary bar.
Switching would still be part of the core game mechanics, but gives you the option to focus on certain skills.
Anyway, It's just an idea that I think would make builds a bit more interesting.
To clarify and to keep it simple.
The skills on your primary bar would be a bit stronger. Let's say your main role is healer, tank, dps? why don't you want those skills to be a bit more effective, with the tradeoff of having some penalty on your secondary bar? Not game breaking, but let's you focus more on your primary skills, and do those more effectively.
It's not forcing you to using only one bar, but let's your prioritize skills that you find more effective in your build. If you wanna excel in Healing, DPS, Tanking whatever put those skills in primary bar to give them a bit more punch
Secondary skills that you don't find that important to your build goes in the secondary bar.
Switching would still be part of the core game mechanics, but gives you the option to focus on certain skills.
Anyway, It's just an idea that I think would make builds a bit more interesting.
This would just lead to switching skills more often. Now most players have one singletarget-bar and one more AoE-oriented bar. With your changes i'd change the skills vom front to backbar constantly during raids/dungeons. Doesn't sound like an improvement.
btw. If a a skill is not important, it's not on my bars...everything else i want to have as strong as possible.
try it in mass PvP ). When it's a 100+ battle everyone has lags and freezes so you'll feel weapon switching penalty very good ).I would like to see a penalty for switching weapons/skill sets in combat. And I will name a few reasons, and some solutions, because i feel it's too powerful.
That was just sarcasm to prove a point. I don't want 12 button on keyboard either.
That was just sarcasm to prove a point. I don't want 12 button on keyboard either.
Is that because you are casual in skill and play style and want to penalise optimal play
dancing.in.the.webeb17_ESO wrote: »try it in mass PvP ). When it's a 100+ battle everyone has lags and freezes so you'll feel weapon switching penalty very good ).I would like to see a penalty for switching weapons/skill sets in combat. And I will name a few reasons, and some solutions, because i feel it's too powerful.