Yeah, there are other things - like you go backwards in 1st person, but your character has actually turned around and is moving forward for others. Try it - you will see, that using the S key is different in 1st person and 3rd person.
well, technically in first person, your head is just turning around so this is correct.
Realize the game was first designed on PC and most wrist turns stop unlike a control pad that continues to turn endlessly.
OR those who use keys to turn and not a mouse (diff situation) but the logic is there. Does you body turn when you only want to look around? Eyes and then neck and then you stop.
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
they should add better area transitions for immersion, like just make the area between the doors black, and they walk forward into the darkness, way better than just disappearing and the door activating
Its not different in 1st and 3rd person. It works differently depending if weapon is sheathed or not. Try it.
Weapon out and both perspectives will have the character point were they look
Weapon sheathed and character will not back pedal on using S
Ah, I see, I just draw my weapon when I actually need it, and then I have other things in mind, than to check out the rotation of my character - so I did not discover, that there is a difference - thank you.