The unbreakable cc

Sythen88411
Sythen88411
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It seems as though every time I go to cyro pvp world that I am not able to break out of ccs even at 100% stam.. Is it just me or is it working as intended?


Oh and fix jesus beams its not suppose to be a 95% execute.
  • aLi3nZ
    aLi3nZ
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    If you have a few people attacking you, it's not uncommon to experience unbreakable cc. I think cc immunity is bugged sometimes and gap closers and snares are horrid in this game. Have fun with the stampede, sheild charge, ambush, fear.
  • smacx250
    smacx250
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    Probably the most common thing I yell out loud when I PvP is "why can't I break free!" :s
  • Bossdonut
    Bossdonut
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    If you're getting executed at 95% you either have 10 HP or its lag and you're actually getting nuked by like 50 people.

    My bet is on the lag.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Jesus Beam is broke again it's once again doing pretty good damage outside of execute range.
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  • CaptainBeerDude
    CaptainBeerDude
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    Bossdonut wrote: »
    If you're getting executed at 95% you either have 10 HP or its lag and you're actually getting nuked by like 50 people.

    My bet is on the lag.

    LoL.

    With all that HP, OP must be a tank.
  • Waseem
    Waseem
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    Jesus Beam is broke again it's once again doing pretty good damage outside of execute range.

    thing is, templars simply use it when they first see you. a NB pops out of nowhere or a crystal frag and there you go, you are in execute range already.
    PC EU

  • mr_wazzabi
    mr_wazzabi
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    Waseem wrote: »

    thing is, templars simply use it when they first see you. a NB pops out of nowhere or a crystal frag and there you go, you are in execute range already.

    This. Be sure to look at the whole picture before accusing something of being op
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  • maxjapank
    maxjapank
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    Jesus Beam is broke again it's once again doing pretty good damage outside of execute range.


    No, it's not. Get your facts straight.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Saying that a skill is OP doesn't make it the only OP skill or means that the Tree or class is OP. Snipe is power and Bombard is good but the other three Bow attacks and passives just suck or they are very weak yet people still call Bow OP.

    I had a Templar try and Solo Gank me he used one Dark Flare and then Spammed Jesus Beam till I killed him when you start Executing after one attack your attack or execute is OP, or you have no defense.
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  • acw37162
    acw37162
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    One of the many ways this happens is with a soft cc followed by hard cc.

    Usually an immobilize like cripple, talons, restraining prison, and bombard into a hard cc fear, streak, spear, petrify.

    Makes breaking out of the stun nigh impossible.

    If you were snared before hand, good luck.

    PVP has turned into and will continue be during this patch snare, root, immobilize, cc central.

    All of the above are far to cheap and spam able and over powered with far to few counters that are ridiculously expensive with escaping cost except for Templars purge ability.

    It's the opposite of fun.

    I can safely assume with the changes to major expedition and the strength of snares, roots, and immobilizes they are trying to slow combat down and in my opinion it sucks.
  • Tomato
    Tomato
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    It's simple.

    Only use fear, proxy det, frags, and RD.

    Nothing else matters and it takes no skill.

    Welcome to the new meta
  • ParaNostram
    ParaNostram
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    Tomato wrote: »
    It's simple.

    Only use fear, proxy det, frags, and RD.

    Nothing else matters and it takes no skill.

    Welcome to the new meta

    Which move is RD again?

    Oh and don't forget to perma block with a shield on a caster. Nothing like hiding behind that shield.
    Edited by ParaNostram on March 23, 2016 2:10AM
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  • Miszou
    Miszou
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    Heh, stuns and roots are about the worst things to ever be added to PvP. And I mean in any game, not just this one.

    There's a special kind of deep, primal rage that gets triggered when you can't even fight back. It's one thing to be beaten by a more skilled player, and quite something else to be roflstomped by some goober spamming snares so you can't even fight back or defend yourself.

    Worst idea of all time. ever.

    Ugh, just thinking about it makes me want to rage. I have no idea how anyone can possibly find it fun.
  • Bofrari
    Bofrari
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    Cc break is a real problem the beam is a L2P issue.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Roots > hard CC will kill your stamina fast rolling out of the root then having to CC break the Hard CC it's cheap but effective.
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  • Egonieser
    Egonieser
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    acw37162 wrote: »
    One of the many ways this happens is with a soft cc followed by hard cc.

    Usually an immobilize like cripple, talons, restraining prison, and bombard into a hard cc fear, streak, spear, petrify.

    Makes breaking out of the stun nigh impossible.

    If you were snared before hand, good luck.

    PVP has turned into and will continue be during this patch snare, root, immobilize, cc central.

    All of the above are far to cheap and spam able and over powered with far to few counters that are ridiculously expensive with escaping cost except for Templars purge ability.

    It's the opposite of fun.

    I can safely assume with the changes to major expedition and the strength of snares, roots, and immobilizes they are trying to slow combat down and in my opinion it sucks.

    Yeah, LoTRO had this issue once too, then they added diminishing effects buff for CC's, one for hard CC, one for soft. E.g. If you get hit by stun, you get a hard CC buff, means you get 5s immunity after each CC and every consecutive incoming hard CC has it's duration reduced on you exponentially - buff lasts for a minute and if you get more than 5 hard CC's during that time, you become fully immune for the rest of the duration. Same for soft CC. But they are both separate and don't stack with each other. It solved so many issues and made CC as a tactical tool not as a means to permanently disable your opposition.
    You had to time it right and use it when you really needed to, I still shudder remembering the days of constant CC lock back before then.
    ZoS should take some notes.
    Edited by Egonieser on March 23, 2016 8:30PM
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  • Croaxor
    Croaxor
    I knew it! I experienced it multiple times. I had enough stamina and wasn't able to CC break.
  • WillhelmBlack
    WillhelmBlack
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    I do get it with other CC's but Fear is actually unbreakable anyway for 1sec. Similar to Reverb Bash before it got fixed.
    PC EU
  • Spacemonkey
    Spacemonkey
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    Saying that a skill is OP doesn't make it the only OP skill or means that the Tree or class is OP. Snipe is power and Bombard is good but the other three Bow attacks and passives just suck or they are very weak yet people still call Bow OP.

    I had a Templar try and Solo Gank me he used one Dark Flare and then Spammed Jesus Beam till I killed him when you start Executing after one attack your attack or execute is OP, or you have no defense.

    You realize Dark Flare is one of the hardest hitting things out there now? Probs that the player was just used to hitting noobs (lesser builds) with Darkflare, throwing them into exec range (yes thats possible). So it isn't unreasonable. And as you just stated, he tried that on someone that didn't have a crappy build and you killed him for it.
    Edited by Spacemonkey on March 23, 2016 9:21PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    Egonieser wrote: »

    Yeah, LoTRO had this issue once too, then they added diminishing effects buff for CC's, one for hard CC, one for soft. E.g. If you get hit by stun, you get a hard CC buff, means you get 5s immunity after each CC and every consecutive incoming hard CC has it's duration reduced on you exponentially - buff lasts for a minute and if you get more than 5 hard CC's during that time, you become fully immune for the rest of the duration. Same for soft CC. But they are both separate and don't stack with each other. It solved so many issues and made CC as a tactical tool not as a means to permanently disable your opposition.
    You had to time it right and use it when you really needed to, I still shudder remembering the days of constant CC lock back before then.
    ZoS should take some notes.

    That actually sounds like a good idea especially for mages that can only eat 2 ccs before runing out of stamina
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  • Inarre
    Inarre
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    Oboi not this again
  • dodgehopper_ESO
    dodgehopper_ESO
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    Waseem wrote: »

    thing is, templars simply use it when they first see you. a NB pops out of nowhere or a crystal frag and there you go, you are in execute range already.

    This is fine. I got killed by a radiant oppression attack recently but my kill recap told another story that leads me to believe that it wasn't oppression at all but system lag. Nothing listed on my recap included the radiant oppression but rather a large amount of other skills. I think the game just wasn't displaying the information properly for me to respond to it. You can't complain about lag. Lag kills you whether its a snipe, ambush/cloak dagger spam, or anything else. As far as I was concerned when I got killed, all I saw was my health at or near max, then radiant then bam dead (and I had a lot of health). The recap told a different story which tells me something else was going on (4x dark flares +1 burning light proc).
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Roots > hard CC will kill your stamina fast rolling out of the root then having to CC break the Hard CC it's cheap but effective.

    Roots are really bad versus Templars too. If we could turn while in a root it wouldn't be so bad, but for all intents and purposes Roots are really overpowered, and have been that way for a very long time. ZoS just doesn't feel that's the way it is, so may as well make use of Roots and Snares.
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