kendellking_chaosb14_ESO wrote: »Jesus Beam is broke again it's once again doing pretty good damage outside of execute range.
thing is, templars simply use it when they first see you. a NB pops out of nowhere or a crystal frag and there you go, you are in execute range already.
kendellking_chaosb14_ESO wrote: »Jesus Beam is broke again it's once again doing pretty good damage outside of execute range.
It's simple.
Only use fear, proxy det, frags, and RD.
Nothing else matters and it takes no skill.
Welcome to the new meta
One of the many ways this happens is with a soft cc followed by hard cc.
Usually an immobilize like cripple, talons, restraining prison, and bombard into a hard cc fear, streak, spear, petrify.
Makes breaking out of the stun nigh impossible.
If you were snared before hand, good luck.
PVP has turned into and will continue be during this patch snare, root, immobilize, cc central.
All of the above are far to cheap and spam able and over powered with far to few counters that are ridiculously expensive with escaping cost except for Templars purge ability.
It's the opposite of fun.
I can safely assume with the changes to major expedition and the strength of snares, roots, and immobilizes they are trying to slow combat down and in my opinion it sucks.
kendellking_chaosb14_ESO wrote: »Saying that a skill is OP doesn't make it the only OP skill or means that the Tree or class is OP. Snipe is power and Bombard is good but the other three Bow attacks and passives just suck or they are very weak yet people still call Bow OP.
I had a Templar try and Solo Gank me he used one Dark Flare and then Spammed Jesus Beam till I killed him when you start Executing after one attack your attack or execute is OP, or you have no defense.
Yeah, LoTRO had this issue once too, then they added diminishing effects buff for CC's, one for hard CC, one for soft. E.g. If you get hit by stun, you get a hard CC buff, means you get 5s immunity after each CC and every consecutive incoming hard CC has it's duration reduced on you exponentially - buff lasts for a minute and if you get more than 5 hard CC's during that time, you become fully immune for the rest of the duration. Same for soft CC. But they are both separate and don't stack with each other. It solved so many issues and made CC as a tactical tool not as a means to permanently disable your opposition.
You had to time it right and use it when you really needed to, I still shudder remembering the days of constant CC lock back before then.
ZoS should take some notes.
thing is, templars simply use it when they first see you. a NB pops out of nowhere or a crystal frag and there you go, you are in execute range already.
kendellking_chaosb14_ESO wrote: »Roots > hard CC will kill your stamina fast rolling out of the root then having to CC break the Hard CC it's cheap but effective.