So this was a problem I remember from launch that was addressed several months later by, I believe, providing diminishing returns for killing bosses repeatedly. I was thrilled when it was addressed because bots and persistent players completely ruined the fun of fighting bosses in dungeons, but it seems this problem has returned in the Thieves Guild dungeons.
Is this going to be addressed again? Why is it even happening in light of the old fix? Do diminishing returns not apply to these dungeon bosses? Am I mistaken that there ever were diminishing returns?
This really makes dungeons not fun at all.
Fedrals: PC / NA / EP / NB