TotterTates wrote: »@TotterTates @SmalltalkJava Regarding the Reactive Armor set, am I right in my following assumption?
For scenarios where you are stunned (unable to block), you can set your block mitigation to 0 for all damage types, and then add 35% to overall mitigation to compensate for the 5set bonus.
For scenarios where it procs but you can still block (like an immobilize or disorient), simply add 35% to the overall mit.
@Autolycus Nope, that would be an example of additive values. The way mitigation works in ESO is multiplicative. My best guess (without testing) is that this set's effects would occur post resist mitigation and alongside Maim/CP/Protection mitigation. This would reduce that 35% to less than 4% of your total non-blocking mitigation.
SmalltalkJava wrote: »I'm wondering if reactive works like the vampire mist form. which as a mage sorc that likes tanking concepts is intriguing. Vampire mist reduces the damage against my damage shield by 75%
KundaliniHero wrote: »DPS tanks are far better for 4 man content even vWGT and vICP. My NB magika tank has almost 4200 Spell Damage (fully buffed) and his resistances are close to cap, its not as "safe" as a human wall build but its certainly not boring and you're contributing to overall group damage while spamming war horn, besides fully mitigated tanks are only needed for 12-man Trials.
@Zeg0ta
I know that you want to keep the group buffed as a tank and maintain high ultimate regeneration... have you considered Reviving Barrier vs Aggressive War Horn?
I know that it doesn't buff the DPS- but, it would make your whole group damn near unkillable and CONSTANTLY regen your ultimate. You'd quite literally be pumping out Reviving Barrier more than Aggressive War Horn.
Just a thought. Perhaps give it a try to see?
LordDragos wrote: »@Zeg0ta
I know that you want to keep the group buffed as a tank and maintain high ultimate regeneration... have you considered Reviving Barrier vs Aggressive War Horn?
I know that it doesn't buff the DPS- but, it would make your whole group damn near unkillable and CONSTANTLY regen your ultimate. You'd quite literally be pumping out Reviving Barrier more than Aggressive War Horn.
Just a thought. Perhaps give it a try to see?
i tank trials and i have tried reviving barrier in trials it clutched a hard mode sanctum boss run but the values are scaled off of magic pool, so its more effective if a healer runs it
@Zeg0ta @Autolycus @LordDragos
Yeah, I was actually considering this for PVE small dungeon runs or perhaps Imperial City group sewer runs. I can see how it wouldn't be as effective in PVP.
@Zeg0ta
I know that you want to keep the group buffed as a tank and maintain high ultimate regeneration... have you considered Reviving Barrier vs Aggressive War Horn?
I know that it doesn't buff the DPS- but, it would make your whole group damn near unkillable and CONSTANTLY regen your ultimate. You'd quite literally be pumping out Reviving Barrier more than Aggressive War Horn.
Just a thought. Perhaps give it a try to see?
@Zeg0ta @Autolycus @LordDragos
Yeah, I was actually considering this for PVE small dungeon runs or perhaps Imperial City group sewer runs. I can see how it wouldn't be as effective in PVP.
@Zeg0ta
I know that you want to keep the group buffed as a tank and maintain high ultimate regeneration... have you considered Reviving Barrier vs Aggressive War Horn?
I know that it doesn't buff the DPS- but, it would make your whole group damn near unkillable and CONSTANTLY regen your ultimate. You'd quite literally be pumping out Reviving Barrier more than Aggressive War Horn.
Just a thought. Perhaps give it a try to see?
@jaburns ,
The radius of Reviving Barrier is 12 meter, large enough for many Group players.
If there is a cap of 12.... the max Ultimate return would be 12 x 6 = 72.
Is there a smaller cap on the max players than can benefit ?
So what would be the most optimum race? I am not overly fond of Orc and was hoping something else would be better or at least as good?