^This!^Because Champion Points are account-wide, and Veteran Ranks are not.
jamesharv2005ub17_ESO wrote: »After vet ranks are removed all your VR characters will instantly become max level. Any character you have all you need to do is level him to 50 and boom skip 16 vet ranks instantly be max level. No more leveling alts.
This hasn't been the case since they eliminated VP and made everything XP, besides which you would never get past VR 10 if that was the case.AdamBourke wrote: »
- Only Silver/Gold quests count towards VR experience.
jamesharv2005ub17_ESO wrote: »After vet ranks are removed all your VR characters will instantly become max level. Any character you have all you need to do is level him to 50 and boom skip 16 vet ranks instantly be max level. No more leveling alts.
WalkingLegacy wrote: »They're not better and just an artificial hook because they have no endgame and no endgame gear progression.
Are we CERTAIN that they won't change CP's to be per character, rather than account-wide?
Are we certain that what is now V16 gear-wise will be available at 50 once this is changed? Seems odd going from Ebony to Rubidite instantly...why bother with Cal, Galatite, Quicksilver, or Void then?
Will attribute points and skill points normally allocated through VR be tied to CP thresholds?
@Elijah_Crow, thank you for the clarifications.
However, if gear,attribute, and skill points are tied to leveling CP, how is that really different from VR? Each chr still needs a certain amount of XP whether they quest in Cadwell's, DLC, or PvP; don't we have that choice now? Not really arguing for or against VR, just seems like a parallel shift.
And is every character going to have an indicator next to their name listing CP, or are we all going to be 50 only?
Elijah_Crow wrote: »WalkingLegacy wrote: »They're not better and just an artificial hook because they have no endgame and no endgame gear progression.
There will be end game gear. Each tier of gear will have a CP requirement to equip.Are we CERTAIN that they won't change CP's to be per character, rather than account-wide?
Yes, probably posted somewhere in the forums but stated on ESO Live.Are we certain that what is now V16 gear-wise will be available at 50 once this is changed? Seems odd going from Ebony to Rubidite instantly...why bother with Cal, Galatite, Quicksilver, or Void then?
That won't happen, as I said each tier of gear will have a CP requirement to equip including new tiers coming later.Will attribute points and skill points normally allocated through VR be tied to CP thresholds?
No. These are now planned to be rewarded at certain points in the leveling process. Some key levels you will receive 2 skill points instead of 1.
Again, this is from Dev interviews on their current plans to roll out the system as stated on ESO Live.
AdamBourke wrote: »The arguments I've seen against VR are:
- Once you've got VR16 Gold Gear, you don't want to have to get it all again for VR18.
- Only Silver/Gold quests count towards VR experience.
For the first, it seems like you'll still have to do that but now it will be tied to CP instead of VR? And for the second, would it not have been easier to just make all experience go towards VR?
I'm not saying champion points are bad. I'm just saying.... they've done an awful lot of work on something that, to me, seems pretty much the same thing.
And also I don't like that they are cross-character... But I get that that's debateable.
WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
phaneub17_ESO wrote: »CP as a catch up mechanic works better than VR in my opinion. MMO's have that issue where they want players creating new characters to be able to catch up to the current player-base, having to grind it out every time you level a new character is just time consuming. If your CP is already high enough the only process you need to go through is get that new character to level 50 and gear up immediately rather than having to push VR 16 on top of it before you can equip anything. You may still need to level up some skills to rank IV after morph, but otherwise you should be good to go. I also like CP better as a continuation of character growth rather than just static stats and skill points, it gives you more customization via passive talents.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »I like your optimism Elijah.
Let's hope it pans out the way you think.
CP system has no place in an MMO though and having a whole other equip requirement plus your level is lame.
Thats not how it will work. If you have 501 CP you have 501 CP. It doenst matter the level of the character as long as he is beyond level 50. So your level 50 character will be able to wear end game gear without worrying about leveling up. I dont like it personally. I think leveling alts etc is a way to keep people in the game. Now they wont have to do any of that but once. So they will get bored and quit.