silky_soft wrote: »As stamina get 501cp. Work for passive. 120 in ritual, lover and lady. Add remaining points to stamina cost reduction. 37 in crit reduction, remaining healing received. 30 into blessed, rest into mighty or thurm.
Run 5 medium minimum.
Francescolg wrote: »You do not really need Precise Strikes, I have to repeat this very often.. Precise Strikes does:
Lets take 20% more crit by Precise Strikes as an Example:
100% normal damage
150% crit damage
50% is the "added crit damage", Precise Strikes will ONLY apply to this 50%, not to the 150% total damage!
So 20% more "crit damage by precise strikes" = 50 * 1,2 = 60% so 160% overall crit damage and NOT 150*1,2 = 180% crit dmg!! (wrong)
Only the Shadow Mundus stone applies to the total 150%, making 165% out of it.
If you use many DoTs or Channeled Attacks, I strongly suggest to pick up Thaumaturge, and to only put some, not too many, CP into more crit damage!
If you play mostly alone (ganking) and you want to go for max crit dmg (what is possible), than use Rearming Trap (read the skill), Precise Strike CP and Shadow Mundus Stone BUT remember, that there are many ppl who use absorb shields (mostly sorc), which are not affected by crit and there is new armor, which gives a high crit-dmg resistance, as well as people who use impetrable trait!
So, in PvP, you might be better-off, if you focus more on pure weapon dmg, or high stamina, instead of crit damage!
silky_soft wrote: »As stamina get 501cp. Work for passive. 120 in ritual, lover and lady. Add remaining points to stamina cost reduction. 37 in crit reduction, remaining healing received. 30 into blessed, rest into mighty or thurm.
Run 5 medium minimum.
Yeah you want all 501 cp
CP allocations
Green put all points in Mooncalf and then Warlord
Red put all points in Elemental Defender and then Hardy
Blue put all points in Mighty(Physical Damage) and the rest in Precise Strikes
If you switch to Magicka just change Green and Blue to fit your new build.
Francescolg wrote: »You do not really need Precise Strikes, I have to repeat this very often.. Precise Strikes does:
Lets take 20% more crit by Precise Strikes as an Example:
100% normal damage
150% crit damage
50% is the "added crit damage", Precise Strikes will ONLY apply to this 50%, not to the 150% total damage!
So 20% more "crit damage by precise strikes" = 50 * 1,2 = 60% so 160% overall crit damage and NOT 150*1,2 = 180% crit dmg!! (wrong)
Only the Shadow Mundus stone applies to the total 150%, making 165% out of it.
If you use many DoTs or Channeled Attacks, I strongly suggest to pick up Thaumaturge, and to only put some, not too many, CP into more crit damage!
If you play mostly alone (ganking) and you want to go for max crit dmg (what is possible), than use Rearming Trap (read the skill), Precise Strike CP and Shadow Mundus Stone BUT remember, that there are many ppl who use absorb shields (mostly sorc), which are not affected by crit and there is new armor, which gives a high crit-dmg resistance, as well as people who use impetrable trait!
So, in PvP, you might be better-off, if you focus more on pure weapon dmg, or high stamina, instead of crit damage!
So I did some testing today and it seemed as though my dmg went higher with points in precise strikes then piercing. 100 mighty seems to be a no brainer though. The other 67 is the tricky part. Thaumatage is nice but really depends on how often the dots hit. I got a few into thaumatage for PI and arrow barrage. That leaves your light and heavy attacks and shield damage. I throw a few into bow and a few into sword heavies (why they are split I have no idea...) and then about 5 into shield dmg will help against sorcs.
GreenSoup2HoT wrote: »If you don't know what to use, you could always go into no cp campaign's.