Hello!
With TG DLC nearly at hand, I wanna take the time to summarize on comment on what I consider problems in the current state of the game. Some might be fixed with the DLC, many won't. I'm doing this to actually HELP ZoS in improving their game, as I genuinely want it to succeed. Now, grab some popcorn, go to the toilet or nearest bush, this is gonna be a long read. Enjoy!
1. Wrecking Blow
I chose this as my first entry because it is just such a hot topic that people encounter daily, every minute in PvP. Right now, it is an easy 1-Button-Win, because it does so much in one skill. Whereas other builds, like magicka DKs, have to slot Fossilize+Lash+Destro Staff+Destructive Reach+Entropy (MotG) to perform similar, and still don't achive the same results, Wrecking Blow does it all in one button press. This is by definition the most overpowered thing in a game which revolves around efficient usage of your skill slots and combat timing.
I hear the well-needed change to CPs significantly reduced the impact of this skill. Thi might make things better, but the sheer utility in a DPS+burst skill like this is still very questionable to me.
2. Stamina
2015 was the year of stamina, no doubt. Thanks to CP and some ridiculous armor/weapon/skill passives, stamina builds got all the mobility, cc immunity and damage. Even outshining magicka healers more often than not. It was time for a change, desperately time. I think more ultimates should scale with physical damage. But as long as Flawless Dawnbreaker gives you 8 whopping percent on your damage, break free requires stamina, medium armor gives more proteczion than light and Harness Magicka still ignores physical damage, I say the upcoming balancing between magicka and stamina builds is much fairer. Not perfect, but competitive. Hold onto your builds, people! Don't switch because other FotM builds look easier! It's what's getting us into this whole balancing mess!
3. Shield Breaker and Shield Stacking
Still absolutely unacceptable, this set. Let me tell you a secret:
Shield Stacking does NOT exist!
Yeah, you can activate Hardened and Harness pre-fight. But so can you Rally and Vigor. And in-fight? Sorcs have to actively activate shields to survive, consuming an action. Whereas HoTs just tick passively. So, an action turn for a 10k shield, which is immediately crushed by WB+Heavy or Surprise+Light. Harness completely ignores physical. Healing Ward can be strong in 1v1, but very unreliable in normal PvP encounters with many people around. Regardless, it is easily broken by one powerful blow. You can stack your 20k of shields if you hide, only. Guess what? That's 20k of damage absorbed, give or take a bit. That's two attacks in the current meta! You know how much damage a Nightblade "absorbs" when hitting Cloak? INFINNITE amounts! So how are Sorcs not allowed to survive, while Nightblades to it very frequently? I have never survived 5 people whacking me with shield stacking. Nightblades just cloak away and giggle.
Now, i know you can deal with one person using this set, but it is difficult and not on even ground. if it's two people (and there always are), you're screwed. Alo, why is it stamina only, whereas magicka builds are struggling thanks to Harness? as it stands, this set is not fair. If ZoS have to introduce a magic bullet to counter mechanics, than the only fair consequence is to introduce one for EVERY defensive mechanic. I want
Stealth Breaker: Reveals hidden enemies 40 around you. Your light attacks deal 2000 irresistible damage to cloaked targets.
Scale Breaker: Your light attacks cannot be reflected and deal 2000 irresistible damage to enemies affected by Dragon Scales and its morphs and Defensive Stance and its morphs.
Heal Breaker: Your light attacks afflict an enemy with Major Plague, reducing healing taken by healing skills by 100%.
That's balancing, people! You know what else this is? Pok'emon. Rock, paper, scissors. The designer of Shield Breaker was inspired by frikkin' POK'EMON! Don't know about you, chaps, but I don't want Pok'emon in my Elder Scrolls games. This set has to go, period. Maybe with Dark Brotherhoood... Hopefully, earlier!
4. Zergs
I don't know what to say. Vicious Death FTW? Another questionable concept. Sorry, but we need AoE cap removed. We need USEFUL AoE. When I'm engaged by two people, what am i supposed to do? Focus one one, so that the other kills me? Use AoE that hits both but deals only half the damage so that they heal it off? IMO, we need more AoE, but with a penalty. Looking at Destro Staffs, Force Pulse (single target) hits roughly twice as hard as AoE Impulse. Just make Impulse as strong as single-target attacks, but triple the cost! That would give me a chance at fighting back, but the two attackers still have the upper hand, that is, until reinforcements arrive. I know AoE causes server stress, but come on! Remove NPCs instead?
5. NPCs
Why are there even NPCs in a PvP area? Huh? Except for spamming CCs to help the already major group, they don't do much. They never helped me in outnumbered situations. Might as well get removed. Or, more desirable, could receive a buff if outnumbered. You know, at night, when 200 people of one alliance crush the twenty on the other? Why not make NPCs ten times as strong to compensate and keep the battlefield even?
6. Patches in general
Please, ZoS, do balancing more often, and more openly! It took you one year to make magicka DKs competitive again. That is too long! WAY too long! =(
That's it for now, have a good day and see you in Thieves Guild! (^^)
Whoa, what's that? ( oo)/
*grabs your purse and sneaks away*
(^~^)