leepalmer95 wrote: »Been hit by some nasty SA's by some nb's, feel like my mag nb isn't hitting hard enough.
I currently have 36% crit, will have 46% when TG comes and will be using crit cloak so that will help it guess.
Whats everyone concealed/Sa tooltips?
leepalmer95 wrote: »Been hit by some nasty SA's by some nb's, feel like my mag nb isn't hitting hard enough.
I currently have 36% crit, will have 46% when TG comes and will be using crit cloak so that will help it guess.
Whats everyone concealed/Sa tooltips?
Well there's your problem. Those "nasty SA's" you've been getting hit by are from Stamblades with good WD, good Max Stamina, good Crit Damage, and decent Crit Chance.
GrimMauKin wrote: »My Nightblade doesn't hit very hard and I'm starting to rethink him too, but bear in mind though that there are a range of enchantments, Buffs and ways of spending your Champion Points available. If you pile everything into damage dealing you'll probably compromise protection, defence, regen and overall survivability. If you're not looking for an out and out gank build (who may have to cut and run if they don't kill early on) it can be quite a balancing act and there's also the role playing element and building the sort of character you want to play (rather than necessarily one that's optimised).
There's plenty of scope for playing around with different ways to build a character and that can be good fun in itself.
Knootewoot wrote: »Im a magblade with 2500 SD and 2300 recovery. I have around 40% crit normally.
Sometimes i slash someone with consealed weapon and it's like i slice his belly open and his guts fall out and he dies in 2 hits.
And sometimes it feels like i slap him in the face with a hanky and a few moments later they laugh over my corpse and you get whispers about fail-ganker etc.
So some just have good spell resistance and some don't is my guess.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
yes...if you compare with My Stam Nb 4700 buffed WD and my Magicka nb 4700 Buffed SD MAgicka Nb doesnt give damage as much as my stamina nb.. Suprised Attacj hits like a crazy but concealed wepon like nothing... i dont know why it is like that exactly but thisi is reason i left playing M. Nb
leepalmer95 wrote: »I think i'll just hit harder when TG comes anyway, simply because people will be pulling points from magic dmg reduction to put into physical reduction and resistant.
So people won't be running 25% magic reduction anymore and will be around 15% or something hopefully.
When i finally get my undaunted passive and gold my equipment i could drop food for drinks, either magicka/stamina or hp + magicka recovery.
I'll have to see where my hp ends up without food first though.
Btw few Questions:
Quick Recovery or Blessed
What enchantments for my two swords?
Disease + magicka return/ irresistible dmg?
10k concelead weapon should be more than enough, maybe try to use shadow mundus with drinks/gold food if you want more burst (12% crit damage is worth the ressources loss for burst build). 1850 is I think a tad too low if you want be able to sustain 1vX fights, I like to have 2k (I'm bosmer tho so I have worse magicka sustain than breton tho). Proxy is not a game change imo for sustained fights, but it is if what you like to do is bombing groups afk on ressources or zerg surfing.
And regarding pve...what do you use for dungeon bosses? Magblades for dungeon bosses are not very good it seems. For AOE trash with sap you are the boss but when going single boss target...destro poison fire staff,merciless resolve,soul harvest,flame reach... With one of my chars, I use that and my dps doesnt go more than 10k and its like 8-9k almost all the time.
I have 3200 sd in ranged bar and 3550 in melee/aoe bar. 1300 mag reg and 39.500 mag. 50-52 crit
As a magblade,what rotation do you use for dung bosses?
for pve I wear 1 kena/julianos/magnus/torug
for pvp i go sustain with kagre/mag/seducer/julianos
Dunmer.
leepalmer95 wrote: »leepalmer95 wrote: »Been hit by some nasty SA's by some nb's, feel like my mag nb isn't hitting hard enough.
I currently have 36% crit, will have 46% when TG comes and will be using crit cloak so that will help it guess.
Whats everyone concealed/Sa tooltips?
Well there's your problem. Those "nasty SA's" you've been getting hit by are from Stamblades with good WD, good Max Stamina, good Crit Damage, and decent Crit Chance.
How much crit is it worth investing in though, considering everytime i cloak i'll geta free crit next patch and everything tends to use shields.
I know some people who use around 60% crit but they give up so much sustain/base dmg to do that.
If a dk uses igneous your can't crit, sorc you can't crit, healing you can't crit... Seems like a bit of a gamble to invest a lot into it.
Also im expecting there to be a lot of sorc when TG hits.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
My magblade had 3.4k SD with dual wield and 36k magicka, but it actually felt very subpar compared to a staff build. DPS is so much faster with a staff because if you unleash a flurry of staff/swallow soul on your enemy (very cheap cost, long range and fast, and self-healing) their health goes down very rapidly, even sorc shields can't withstand the constant DPS pressure. Mix in a long range CC from prolonged agony (also a 10k DoT) and Cripling Grasp for 18k DoT and movement speed buff/debuff - it wreaks havoc on most classes and builds.
You guys need to understand, Magblade works best when played with sustain/utility approach, it is not a ganker, that is the strong point of a stamina NB. Even if you don't deal peak crits like a stamina NB would, you have the option for a vast selection of utility skills, debuffs, heals and very good and fast sustained DPS with powerful DoT's.
I have both stamina and magicka NB's but I must say - magicka NB outperforms stamina in almost every way and works against all setups of enemies, simply because of better selection of utilities, debuffs, self-healing and not to forget - constant ability to remain semi-invisible to avoid heavy hitting attacks.
Play it right and you will see. Spell power on It's own means nothing, balance is achieved through managing resources well, constant bombardment of very fast, yet not so powerful attacks and timed crowd control.
Heck, apply Cripling Grasp, Entropy, Prolonged agony DoTs and they on their own do over 5k dmg a second all together, and it's damage that can't be dodged out of, it can only be purged. And while that damage is ticking - bombard, bombard, bombard, that is the key to successful magicka NB play.
My magblade had 3.4k SD with dual wield and 36k magicka, but it actually felt very subpar compared to a staff build. DPS is so much faster with a staff because if you unleash a flurry of staff/swallow soul on your enemy (very cheap cost, long range and fast, and self-healing) their health goes down very rapidly, even sorc shields can't withstand the constant DPS pressure. Mix in a long range CC from prolonged agony (also a 10k DoT) and Cripling Grasp for 18k DoT and movement speed buff/debuff - it wreaks havoc on most classes and builds.
You guys need to understand, Magblade works best when played with sustain/utility approach, it is not a ganker, that is the strong point of a stamina NB. Even if you don't deal peak crits like a stamina NB would, you have the option for a vast selection of utility skills, debuffs, heals and very good and fast sustained DPS with powerful DoT's.
I have both stamina and magicka NB's but I must say - magicka NB outperforms stamina in almost every way and works against all setups of enemies, simply because of better selection of utilities, debuffs, self-healing and not to forget - constant ability to remain semi-invisible to avoid heavy hitting attacks.
Play it right and you will see. Spell power on It's own means nothing, balance is achieved through managing resources well, constant bombardment of very fast, yet not so powerful attacks and timed crowd control.
Heck, apply Cripling Grasp, Entropy, Prolonged agony DoTs and they on their own do over 5k dmg a second all together, and it's damage that can't be dodged out of, it can only be purged. And while that damage is ticking - bombard, bombard, bombard, that is the key to successful magicka NB play.
My magblade had 3.4k SD with dual wield and 36k magicka, but it actually felt very subpar compared to a staff build. DPS is so much faster with a staff because if you unleash a flurry of staff/swallow soul on your enemy (very cheap cost, long range and fast, and self-healing) their health goes down very rapidly, even sorc shields can't withstand the constant DPS pressure. Mix in a long range CC from prolonged agony (also a 10k DoT) and Cripling Grasp for 18k DoT and movement speed buff/debuff - it wreaks havoc on most classes and builds.
You guys need to understand, Magblade works best when played with sustain/utility approach, it is not a ganker, that is the strong point of a stamina NB. Even if you don't deal peak crits like a stamina NB would, you have the option for a vast selection of utility skills, debuffs, heals and very good and fast sustained DPS with powerful DoT's.
I have both stamina and magicka NB's but I must say - magicka NB outperforms stamina in almost every way and works against all setups of enemies, simply because of better selection of utilities, debuffs, self-healing and not to forget - constant ability to remain semi-invisible to avoid heavy hitting attacks.
Play it right and you will see. Spell power on It's own means nothing, balance is achieved through managing resources well, constant bombardment of very fast, yet not so powerful attacks and timed crowd control.
Heck, apply Cripling Grasp, Entropy, Prolonged agony DoTs and they on their own do over 5k dmg a second all together, and it's damage that can't be dodged out of, it can only be purged. And while that damage is ticking - bombard, bombard, bombard, that is the key to successful magicka NB play.
So in other words, keep at range and not get stuck in a close up brawl? I think that's how I'm dying all the time, hit someone with lotus fan and then instead of jumping back or whatever, I end up getting stuck in a close up brawl then I'm dead...