It's just bad that you buy a game with a specific set of minimum requirements, then upon buying said game, those minimum requirements changes. That's fundamentally wrong - surely?
howardeb17_ESO2 wrote: »And surprisingly many people are OK with it.
I can do nothing.
Yes it was needed. They don't need to be supporting x9, dx11, and in the future x12 all at the same time. its to much back and forth...and focusing on a more limited number of more functional api's is better for everyone not on a laptop nearly a decade old.
I really do feel for you guys tho. It is a pain to be dropped so harshly like this.
But alas, T'is the only way for things to progress...and at least they did it around tax return time, and that is about as merciful as they could do it.
This was not a finished DX9 game, but a program that constantly evolves. This is a work in progress, no matter the initial 2014 release date. So expect the minimum specs to go up, as long as this game develops.
This was not a finished DX9 game, but a program that constantly evolves. This is a work in progress, no matter the initial 2014 release date. So expect the minimum specs to go up, as long as this game develops.
BS. I work on a high-profile MMO and we maintain OS-specific support for older clients because quite frankly if we dropped support for DX9 we'd lose 40% of our customers - or in more meaningful terms, we'd lose 320,000 customers approximately. We're able to provide DX9, DX11 and OpenGL support in our game with a much smaller development team, why can't Zenimax do the same?
This was not a finished DX9 game, but a program that constantly evolves. This is a work in progress, no matter the initial 2014 release date. So expect the minimum specs to go up, as long as this game develops.
BS. I work on a high-profile MMO and we maintain OS-specific support for older clients because quite frankly if we dropped support for DX9 we'd lose 40% of our customers - or in more meaningful terms, we'd lose 320,000 customers approximately. We're able to provide DX9, DX11 and OpenGL support in our game with a much smaller development team, why can't Zenimax do the same?
howardeb17_ESO2 wrote: »LostScot - thanks.
That's what I meant. I'm glad somebody confirmed it.
And yes - why can't Zenimax do the same, if maintaining DX9 is not a big deal.
I don't understand it.