Millerman34n wrote: »We are closing this thread to due to the negativity that breaks our code of conduct, thank you and please check out our crown store we have a new mud crab pet and a camel mount!
Actual zos response u will get if this thread revives over 1 thousand views.
RadioheadSh0t wrote: »They are unable to fix the lag, or they are unwilling to dedicate the resources to do so. Those are the only two options.
xxslam48xxb14_ESO wrote: »Since its always when servers get super high population that they start lagging, can't they just reduce max population by half and then make 2 more servers? Sounds good on paper at least. People also seem to enjoy smaller scale pvp better anyways so I am really not seeing any downside.
Are you on console? I'm experiencing horrid server lag/frame drops when all 3 factions reach population cap on nonvet campaign, this game would be so great if I could reliably switch skills bars without a 3 second lag. Use range-capped abilitys without the opponent teleporting 10 meters away from me causing me to just want to spam ambush/gap closers because it's the only thing that works due to latency/frame drops. Not have to wait 2 minutes just to respawn/transit due to "unusually" long load times. And there's the load screen of death.. http://xboxdvr.com/gamer/S3r3n1ty17/video/15870635
Unfortunately, the screen capture ends just before it shows me being helplessly smacked around by an over zealous DC player.