If it doesnt make money, it doesnt make sense.
So in very short the answer is: No.
This is very true. There's a segment of the player population who would just grind out whatever activity gave you a chance of getting Crowns for hours, and never buy any Crowns again.medusasfolly wrote: »If it doesnt make money, it doesnt make sense.
So in very short the answer is: No.
Actually, at a low dispense rate, it could prompt people to pay for additional crowns in order to use the ones they've earned. Ten crowns won't buy you anything. And even if you earned it a few times over, still not much. But having that burning a hole in a player's pocket might push them to buy more.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
WhiteCoatSyndrome wrote: »I don't think it would be worthwhile. The purpose of Crowns is to make Zeni money, which handing out Crowns for free wouldn't do. This is also ignoring the problem of people farming bosses, which already happens.
Now, if they wanted to give Crowns for OUT of game actions--say, give players Crowns because they got ten of their friends to join ESO--that I could see.
Swtor provides them as rewards with acheivements and most of those are locked behind the pay wall. The most recent acheivements in ToR that provide cash shop tokens require a subscription. In total, not a lot is to be gained.
This is very true. There's a segment of the player population who would just grind out whatever activity gave you a chance of getting Crowns for hours, and never buy any Crowns again.medusasfolly wrote: »If it doesnt make money, it doesnt make sense.
So in very short the answer is: No.
Actually, at a low dispense rate, it could prompt people to pay for additional crowns in order to use the ones they've earned. Ten crowns won't buy you anything. And even if you earned it a few times over, still not much. But having that burning a hole in a player's pocket might push them to buy more.
The majority of the player population, however, isn't going to bother with doing that (insert "ain't nobody got time for that" lady here), and instead is more likely to see that they earned some free Crowns, and stop to say "hey cool, what can I buy?" That's when they're likely to see some things that cost just a bit more than they have, and spend some actual money on Crowns.
If ZOS got the dispense rate right, having one or more ways to earn Crowns in-game could actually boost Crown sales. Too high and it'll reduce Crown sales, too low and people will just get frustrated with it (which would also likely reduce Crown sales).
Oh, yeah, the bold part is a very good point. Yeah, I don't want something that opens the door to that possibility. I'd like to think ZOS knows that doing that would *** people off and therefore wouldn't do it, but best to just avoid the possibility in the first place.starkerealm wrote: »The purpose to paying out cartel coins in TOR, Gems in Guild Wars 2, and grind or cash shop currencies in any number of other MMOs is to, effectively, bait the player into paying for cash shop currency. It encourages the idea that you actually have something of value from the game, with the intention of making it harder to leave.
Honestly, it's a really deceptive and scummy, mechanic. At a psychological level.
It also allows developers to stick flat out pay to win mechanics in their MMOs, (Cryptic, I'm looking at you guys), and still say, "no, but, you can earn dilithium, and convert it to zen to buy these things, so it's open to everyone."
So, while I can understand the desire to get crowns for free... it's probably for the best that they're not. It encourages a hard line between stuff you can buy that's cool or saves time, and stuff you can buy that actually makes you powerful, but the "convenience" is you can get it without having to grind crowns for six months.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Oh, yeah, the bold part is a very good point. Yeah, I don't want something that opens the door to that possibility. I'd like to think ZOS knows that doing that would *** people off and therefore wouldn't do it, but best to just avoid the possibility in the first place.starkerealm wrote: »The purpose to paying out cartel coins in TOR, Gems in Guild Wars 2, and grind or cash shop currencies in any number of other MMOs is to, effectively, bait the player into paying for cash shop currency. It encourages the idea that you actually have something of value from the game, with the intention of making it harder to leave.
Honestly, it's a really deceptive and scummy, mechanic. At a psychological level.
It also allows developers to stick flat out pay to win mechanics in their MMOs, (Cryptic, I'm looking at you guys), and still say, "no, but, you can earn dilithium, and convert it to zen to buy these things, so it's open to everyone."
So, while I can understand the desire to get crowns for free... it's probably for the best that they're not. It encourages a hard line between stuff you can buy that's cool or saves time, and stuff you can buy that actually makes you powerful, but the "convenience" is you can get it without having to grind crowns for six months.
starkerealm wrote: »The purpose to paying out cartel coins in TOR, Gems in Guild Wars 2, and grind or cash shop currencies in any number of other MMOs is to, effectively, bait the player into paying for cash shop currency. It encourages the idea that you actually have something of value from the game, with the intention of making it harder to leave.
Honestly, it's a really deceptive and scummy, mechanic. At a psychological level.
It also allows developers to stick flat out pay to win mechanics in their MMOs, (Cryptic, I'm looking at you guys), and still say, "no, but, you can earn dilithium, and convert it to zen to buy these things, so it's open to everyone."
So, while I can understand the desire to get crowns for free... it's probably for the best that they're not. It encourages a hard line between stuff you can buy that's cool or saves time, and stuff you can buy that actually makes you powerful, but the "convenience" is you can get it without having to grind crowns for six months.
Giles.floydub17_ESO wrote: »starkerealm wrote: »The purpose to paying out cartel coins in TOR, Gems in Guild Wars 2, and grind or cash shop currencies in any number of other MMOs is to, effectively, bait the player into paying for cash shop currency. It encourages the idea that you actually have something of value from the game, with the intention of making it harder to leave.
Honestly, it's a really deceptive and scummy, mechanic. At a psychological level.
It also allows developers to stick flat out pay to win mechanics in their MMOs, (Cryptic, I'm looking at you guys), and still say, "no, but, you can earn dilithium, and convert it to zen to buy these things, so it's open to everyone."
So, while I can understand the desire to get crowns for free... it's probably for the best that they're not. It encourages a hard line between stuff you can buy that's cool or saves time, and stuff you can buy that actually makes you powerful, but the "convenience" is you can get it without having to grind crowns for six months.
The concept of the cash shop and providing in game rewards of tokens for the cash shop is one thing that has absolutely nothing to do with P2W in games such as ToR and ESO since neither game has P2W.