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Can the jumping in ESO be improved?

Gargath
Gargath
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Can we have the jumping on rocks and other higher structures improved to at least half of the abilities we had in TES:Skyrim?
Now usually meet a high invisible wall ahead, and it forces to make a long trip around, instead of crossing straight over a mountain, saving time.

In Skyrim I could go higher and higher without any problem, even jump to a peak of The Throat of The World without completing first the Greybeards quest, and that also was giving a deeper immersion in game and stronger feelings.

Also jumping in place, near a low structures, usually doesn't push character on to that structure and we land in same place.
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Reapor
    Reapor
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    This is multi-player it wud be abused tbh

    Some where some how some one wud abuse it
    Edited by Reapor on March 20, 2016 7:54PM
  • Xilc
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    God, YES. I agree. At the very least fix the buggy-ness of it. If you so much as even try to jump through a gap between two rocks you get sucked down and then float endlessly forever and have to unstuck yourself. It's so dumb. What DONT you get stuck on in ESO?
  • phairdon
    phairdon
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    A slight improvement would not go astray. Jumping in this game is frustrating experience.
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  • Xendyn
    Xendyn
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    Needs fixed now and needs some changes, too. Jumping in this game has always been one of my biggest annoyances and that floaty-sliding thing has actually gotten me killed a couple times.

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  • rotaugen454
    rotaugen454
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    I should not be able to jump higher in real life than my character can in the game.
    "Get off my lawn!"
  • Malmai
    Malmai
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    Gargath wrote: »
    Can we have the jumping on rocks and other higher structures improved to at least half of the abilities we had in TES:Skyrim?
    Now usually meet a high invisible wall ahead, and it forces to make a long trip around, instead of crossing straight over a mountain, saving time.

    In Skyrim I could go higher and higher without any problem, even jump to a peak of The Throat of The World without completing first the Greybeards quest, and that also was giving a deeper immersion in game and stronger feelings.

    Also jumping in place, near a low structures, usually doesn't push character on to that structure and we land in same place.

    It was nerfed now you can jump higher in REAL LIFE.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'd love to see a climbing skill like Quen displays in the Thieves Guild as well.
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  • NativeJoe
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    Guys <.< Sprinting and dodge rolling was pushing it. Your not getting Acrobatics. Your never going to see levitation. Spell crafting. Or Climbing of any kind.

    This game is too much for the devs to handle as is. Adding in extra movement abilities is FAR FAR FAR to much to EVER expect.
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  • Personofsecrets
    Personofsecrets
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    jump height keeps getting stealth nerfd.
  • phaneub17_ESO
    phaneub17_ESO
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    I kind of like the invisible walls, you can hug a cliff and it will slowly drop you down safely with no damage, whereas if you simply jumped or walked off it would have downright killed you.
  • Preyfar
    Preyfar
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    Xilc wrote: »
    God, YES. I agree. At the very least fix the buggy-ness of it. If you so much as even try to jump through a gap between two rocks you get sucked down and then float endlessly forever and have to unstuck yourself. It's so dumb. What DONT you get stuck on in ESO?
    I jumped on a rock the other day and literally took about half a mount to "float" down... it was painfully hilarious how long it took to get down.
  • Whatzituyah
    Whatzituyah
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    Does anyone miss the Acrobatics skill in the Elder Scrolls games? Like it would be awesome to jump high over stuff but again it would be abused and it was taken out of Skyrim because limitations.
  • Molag_Crow
    Molag_Crow
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    Agreed.. invisible walls are so mean.
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  • Vaoh
    Vaoh
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    NO!!!! DON'T tell them to change this! It will be altered and bugged out horribly. Please no bringing up features that actually work fine. Remember when entering sneak made it so you could only jump half-height? Or the Thieves Guild base game patch causing a slower movement speed issue everyone keeps bringing up? If changed, something terrible will happen to Jumping and I don't want it unresponsive or buggy.

    Valid question, but a possibility dangerous addition to ZOS's empty agenda of things to work on. (Balance/PvP Lag isn't on there. Trust me...).
    Edited by Vaoh on March 21, 2016 7:06AM
  • Crimsonwolf666
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    I think it can be improved and less buggy. I am tired of thinking I can make it to a ledge and sliding down in mid-air for 5 mins till I hit the ground. I don't need super jump, just a more reliable jump.
  • Gargath
    Gargath
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    I kind of like the invisible walls, you can hug a cliff and it will slowly drop you down safely with no damage, whereas if you simply jumped or walked off it would have downright killed you.
    Did someone mention about abuse? The intended effect is your death, but you survive ;).
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  • MrJKurayami
    I am not sure how people jumping over stuff if other people can do it too would be abused, npcs have no issue getting / teleporting up to higher levels I am on. I am pretty sure it has something to do with limitations, as these last two TES games were pure console games with PC stuff added as an afterthought. So of course they wouldn't have been able to handle stuff like acrobatics.
    Edited by MrJKurayami on January 4, 2017 7:23PM
  • skiptomyluau
    skiptomyluau
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    Just need to increase jump height and allow forward control while airborne instead of relying on momentum
  • heaven13
    heaven13
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    I do miss my "billy-goating", as my family called it, but I'd settle for not jumping on a small rock (we're talking Breton knee height here, nothing insane), missing by an inch, and then the super slow-mo fall as my character screams like she's falling 50ft.
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