@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
Apologies in advance
when if this gets out of hand, but I wanted to
segregate highlight the PVP community's requests for Armchair Developer time from the other PVE and immersion-related suggestions.
Suggestions for Cyrodiil:
- Incentivize spreading out populations thru the quest structure for capture resources/keeps and scouting missions. This could mean having another quest giver that gives timed quests to reach and capture objectives but that encourages focus towards less obvious objectives.
- Incentives for visiting landmarks and points of interest to encourage fighting away from keeps.
- Removing AOE caps. Or at least a technical explanation of why large groups shouldn't receive FULL damage.
PVP objectives in Imperial City.
- Make each districts have a waypoint for each faction so that if your waypoint is captured, you have to respawn in your sewers then zone back in. Possibly make it so only one waypoint can be captured in a district at a time so at least 2 factions are respawning simultaneously.
- A PVE combat indicator in Imperial City which gives a disadvantage to larger groups. I've suggested this before, but it would work similar to the "crossed swords" but indicate PVE activity for groups larger than 3 people. Size of the group would effect how specific the indicator is, for a group of 4-6 only have two Districts light up after you are killing mobs there. For groups 6-12, identify the actual district they have recently been fighting in. For groups 12+, identify the rough quadrant they were fighting soon after combat.
Basic Combat changes:
- Mount while in combat but start with low stamina. Because healers are people too (See following video from 0:24 til 2 min mark).
https://www.youtube.com/watch?v=p4fgeBKRTb8&feature=youtu.be&t=24s
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