I think the solution is just to do away with racial passives. Or reduce their significance so they're comparable to the single-player games. If Altmer only got +50 magicka there wouldn't be a plague of Altmer sorcs.
I know, i did read the stuff (this time, at least)Lenikus I think he is referring to the way you are perceived in groups when you have a less than ideal race for your build...Not being looked down upon for being an Altmer Tank for instance....
I know, i did read the stuff (this time, at least)
But really, pleeaaaase stop all the race stuff.. they WILL give us race changes in the future and then we'll be able to swap our toons to teh meta races every 2 weeks when they start tweaking the passives for us to buy teh 7k crowns racial change.
I play an Imperial for Stamina.He's a Nightblade.You can be anything you want to.There's no need to pay such close attention to he passives.They do help.but it isnt totally important.
I know, i did read the stuff (this time, at least)Lenikus I think he is referring to the way you are perceived in groups when you have a less than ideal race for your build...Not being looked down upon for being an Altmer Tank for instance....
But really, pleeaaaase stop all the race stuff.. they WILL give us race changes in the future and then we'll be able to swap our toons to teh meta races every 2 weeks when they start tweaking the passives for us to buy teh 7k crowns racial change.
TheShadowScout wrote: »Not another "let us cherry-pick our passives" thread...
It may be a good idea from a min/maxxer point of view. But it is an awful one from an ESO point of view.
The TES racial benefits have always been a little skewed in some direction. Redguards have always been better fighters then mages. Altmer have always been better with magica then with physical prowess. Nords have always been tough and cold resistant. Dunmer have always had a thing for fire... (well, not always, but ever since they were turned into dunmer I suppose)
The idea to let people "morph" their passives to their playstyle is one that will disgust people like me who love the TES lore, and came to the game for the lore and nothing else.
The point is, some combinations are -supposed- to be less then super-effective. Consider it an slight handicap for those people who whine about how everything is too easy for their super-advanced mad ESO skillz....
Yes, I did. Was not really impressed by TES:Daggerfall... that came with TES:Morrowind...TheGrayChangeling wrote: »Did you play Daggerfall? If you took full advantage of the customization options it really almost didn't matter what race you chose as far as bonuses went because you could *cherry pick* what you wanted. In fact cherry picking what you want for your character is a time honored tradition of the franchise. If anything, ESO breaks with that tradition by denying the option to cherry pick abilities to make your own class. (Something I and others, argued against them excluding as soon as it was announced they wouldn't be allowing it).
Considering what I remember, I'd arguena gainst 1), but would have to agree completely with 2). And I would not mind toning the passives down a bit, to have them be less of a gap... or wish that they for example gave you some preselected attribute points that people could later balance by their spending choices of the points they earn going up the levels...TheGrayChangeling wrote: »And yes, racials have been a little skewed in the titles after TES II, but 1) arguably not as much and 2) this is not a single player ES title. We can neither mod it to suit our playstyle nor ignore that there are other players who we must satisfy in group pve content or compete against in pvp.
I would agree with the notion, not with the conclusion that it would mean an argonian "hero" can trade in their racial amphibeous advantage for more magica, or a dunmer their inborn fire resistance for added stamina. That's generally not how it works. The hero thing usually -adds- to a racial basics, not replaces them with something people like more...TheGrayChangeling wrote: »Finally, as has been pointed out, in the LORE there are great exemplars of all nearly all classes in nearly all races even if some races are deemed to *generally* be better than others at various pursuits. But we aren't playing the general folk. We are playing the Hero who is reborn again and again to save Nirn. It's not unreasonable to think said champion might rise above the commonplace expectations of their people.
TheShadowScout wrote: »Considering what I remember, I'd arguena gainst 1), but would have to agree completely with 2). And I would not mind toning the passives down a bit, to have them be less of a gap... or wish that they for example gave you some preselected attribute points that people could later balance by their spending choices of the points they earn going up the levels...
I would agree with the notion, not with the conclusion that it would mean an argonian "hero" can trade in their racial amphibeous advantage for more magica, or a dunmer their inborn fire resistance for added stamina. That's generally not how it works. The hero thing usually -adds- to a racial basics, not replaces them with something people like more...
And that was my point about the backgrounds. I would hate for the current passives to become freely selectable like some of the min/maxxers clearly desire... but I would not mind having some -additions- to the established passives that -could- be done in an "pick one outta three according to your desired build".
TheGrayChangeling wrote: »TheShadowScout wrote: »Not another "let us cherry-pick our passives" thread...
It may be a good idea from a min/maxxer point of view. But it is an awful one from an ESO point of view.
The TES racial benefits have always been a little skewed in some direction. Redguards have always been better fighters then mages. Altmer have always been better with magica then with physical prowess. Nords have always been tough and cold resistant. Dunmer have always had a thing for fire... (well, not always, but ever since they were turned into dunmer I suppose)
The idea to let people "morph" their passives to their playstyle is one that will disgust people like me who love the TES lore, and came to the game for the lore and nothing else.
The point is, some combinations are -supposed- to be less then super-effective. Consider it an slight handicap for those people who whine about how everything is too easy for their super-advanced mad ESO skillz....
Did you play Daggerfall? If you took full advantage of the customization options it really almost didn't matter what race you chose as far as bonuses went because you could *cherry pick* what you wanted. In fact cherry picking what you want for your character is a time honored tradition of the franchise. If anything, ESO breaks with that tradition by denying the option to cherry pick abilities to make your own class. (Something I and others, argued against them excluding as soon as it was announced they wouldn't be allowing it).
...
Or maybe someone rolled a character with a race they liked originally, and later the character "matured" while adventuring/PvPing/ERPing/crafting and took on a different persona.
It isn't outside of the realm of possibilities, and if people want a feature, why does it matter to you? Their choices will have little-to-no impact on you, so eff it! Let them eat cake!
Conquistador wrote: »Here's a great suggestion to absolutely let you play how you want without being gimped by your own racial passives: Racial morphs.
Before you get all cannon on me, realise this: the imperials are supposed to be great mages and sword and board warriors. How can you make a great mage as an Imperial right now?
Racial morphs would be a balanced way to let you place the race you want, but morph those racial abilities to better fit how you want to play. Redguards would morph their stamina recovery passive into health or magicka recovery based on how they play. An Adrenaline Rush equivalent for magicka (Energy Rush)or HP (Bloodlust) would be awesome and can totally be balanced. It would allow you to play any race, any way at any time. No RE-ROLLING because a patch broke your balls.
It would cost you a skillpoint to morph the racial passive, but it would be cool for anyone to customise their heroes.