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Is a High Amount of Researched Traits Causing Lag?

GrumpyDuckling
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The character who I experience, far and away, the most lag on is my crafting character who has a ton of weapon and armor traits researched. I was trying to figure out why this character is laggy and my other characters play fine, and the amount of traits researched is the only difference.

Anyone else experience more lag with a character who has researched a lot of traits?
  • Kristine025
    Kristine025
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    I'm know expert by any means but it seems unlikely that a learned trait would cause lag. I could possibly see extra lag if you were learning a bunch of traits at the same time... maybe... I dunno though. Good question.
  • Mojmir
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    i thought for awhile it was the game trying to account for everyones CP's, but apparently the no CP campaign is lagging for some.
  • Lysette
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    I'm know expert by any means but it seems unlikely that a learned trait would cause lag. I could possibly see extra lag if you were learning a bunch of traits at the same time... maybe... I dunno though. Good question.

    It is not as if the timer would run when you don't watch it - if you watch it, it is calculated and animated while you watch it, but otherwise it would be silly to have a timer running, when you just need to know the starting time and the current time to figure out in which state it is when you actually have to display it on the screen - no one in his right mind would implement a running timer for something like that.
  • GrumpyDuckling
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    I'm know expert by any means but it seems unlikely that a learned trait would cause lag. I could possibly see extra lag if you were learning a bunch of traits at the same time... maybe... I dunno though. Good question.

    Good idea about that it might be because I'm learning a lot of traits at the same time. Once all of my current trait research is done I will play without starting new research to see if performance is any better.
  • myrrrorb14_ESO
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    Lag is caused by many things, learned traits is not one of them. Champion points, passives, quests, and areas explored may be a likely cause why your crafter sees more lag.
  • nimander99
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    Its skill and passives that cause computing lag as I understand it so I doubt known traits would have any effect... Does Eidactic Memory cause lag? Or Lorebook knowledge? I think it's kinda the same, but a good question non the less.
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  • Eiagra
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    Define "lag."

    Are you getting consistent frame (FPS) lag? i.e. general performance degradation?
    Is it some form of burst lag that only occurs when performing certain actions, and/or with specific UI windows open?
    Are you getting network lag? High latency, rubber-banding, enemies freezing up or actions not going through?
    Do your controls stop responding, even though the game continues to run smoothly? (ex. you run in one direction and can't change it for a few moments.)

    Have you tried disabling all add-ons and restarting the game to see if any of those are impacting performance?

    Have you recently made any changes to drivers or had any system or software updates that might be impacting this? (for example, anti-virus or other background apps). Have you made any other notable system changes to software or hardware (including unintended changes from malware -- scan to be sure)?

    At what point in time did this issue become noticeable? Are you comparing pre-patch to post-patch (there were a LOT of changes in the big update) or has this issue started between the span of the last update and today?

    The more details you can provide, the better-equipped folk will be to try and puzzle it out.
          In verity.
  • GrumpyDuckling
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    Eiagra wrote: »
    Define "lag."

    Are you getting consistent frame (FPS) lag? i.e. general performance degradation?
    Is it some form of burst lag that only occurs when performing certain actions, and/or with specific UI windows open?
    Are you getting network lag? High latency, rubber-banding, enemies freezing up or actions not going through?
    Do your controls stop responding, even though the game continues to run smoothly? (ex. you run in one direction and can't change it for a few moments.)

    Have you tried disabling all add-ons and restarting the game to see if any of those are impacting performance?

    Have you recently made any changes to drivers or had any system or software updates that might be impacting this? (for example, anti-virus or other background apps). Have you made any other notable system changes to software or hardware (including unintended changes from malware -- scan to be sure)?

    At what point in time did this issue become noticeable? Are you comparing pre-patch to post-patch (there were a LOT of changes in the big update) or has this issue started between the span of the last update and today?

    The more details you can provide, the better-equipped folk will be to try and puzzle it out.

    Good call. The issues that I am defining as "lag" with this specific character are as follows:

    - Significant delay (2-3 seconds) in the action my character performs when I press a button (swinging my sword, entering a building, interacting with an NPC).

    - A delay in and/or inability to sprint. When I press the sprint button my character will either take an additional second to begin sprinting, or lunge as if he is about to sprint, but "return" to the jog animation (which prevents me from being able to sprint altogether). I have found that I can only "fix" this by dodge rolling and then remaining still for a few seconds. It seems like it resets my character's intended animations, or something.

    - I'm killing a lot of NPCs whose health bars don't reduce while I hit them, then disappear entirely and die. When they die and their health bar has zero health, they remain standing without health, as if frozen, before the animation of their death fall begins.

    Additional notes:
    - I play on Xbox One.
    - None of my other characters have this issue, only my crafting character.
    - I noticed this "lag" about 4 days ago, but do not recall downloading any patches recently for ESO on Xbox One.
    - I have from 5-8 traits researched on every weapon/armor type in the game on this character.

    EDIT: I have not tried playing PVP with this character. Figured it would be even worse.
    Edited by GrumpyDuckling on March 20, 2016 2:34AM
  • Lysette
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    Eiagra wrote: »
    Define "lag."

    Are you getting consistent frame (FPS) lag? i.e. general performance degradation?
    Is it some form of burst lag that only occurs when performing certain actions, and/or with specific UI windows open?
    Are you getting network lag? High latency, rubber-banding, enemies freezing up or actions not going through?
    Do your controls stop responding, even though the game continues to run smoothly? (ex. you run in one direction and can't change it for a few moments.)

    Have you tried disabling all add-ons and restarting the game to see if any of those are impacting performance?

    Have you recently made any changes to drivers or had any system or software updates that might be impacting this? (for example, anti-virus or other background apps). Have you made any other notable system changes to software or hardware (including unintended changes from malware -- scan to be sure)?

    At what point in time did this issue become noticeable? Are you comparing pre-patch to post-patch (there were a LOT of changes in the big update) or has this issue started between the span of the last update and today?

    The more details you can provide, the better-equipped folk will be to try and puzzle it out.

    Good call. The issues that I am defining as "lag" with this specific character are as follows:

    - Significant delay (2-3 seconds) in the action my character performs when I press a button (swinging my sword, entering a building, interacting with an NPC).

    - A delay in and/or inability to sprint. When I press the sprint button my character will either take an additional second to begin sprinting, or lunge as if he is about to sprint, but "return" to the jog animation (which prevents me from being able to sprint altogether). I have found that I can only "fix" this by dodge rolling and then remaining still for a few seconds. It seems like it resets my character's intended animations, or something.

    - I'm killing a lot of NPCs whose health bars don't reduce while I hit them, then disappear entirely and die. When they die and their health bar has zero health, they remain standing without health, as if frozen, before the animation of their death fall begins.

    Additional notes:
    - I play on Xbox One.
    - None of my other characters have this issue, only my crafting character.
    - I noticed this "lag" about 4 days ago, but do not recall downloading any patches recently for ESO on Xbox One.
    - I have from 5-8 traits researched on every weapon/armor type in the game on this character.

    EDIT: I have not tried playing PVP with this character. Figured it would be even worse.

    What about add-ons - this could be related to an outdated add-on as well.
    Edit: sorry, no it can't you are on xbox - sorry

    But ... I had a strange thing related to animations and lag as well - and was not even in the game world, it happened on the login screen already:

    I logged in to the character selection screen, there was heavy lag - right, on the character selection screen, maybe 10 fps or less, on mouse actions and mouse wheel all reacted like yours with about 2-3 seconds delay and in slow motion - and then the weird part - my character started to play emotes randomly - on the character selection screen still, not in the game world.

    This is as weird as your experience.
    Edited by Lysette on March 20, 2016 2:56AM
  • zyk
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    I'm know expert by any means but it seems unlikely that a learned trait would cause lag. I could possibly see extra lag if you were learning a bunch of traits at the same time... maybe... I dunno though. Good question.

    It may not be intuitive to think so, but consider that a bug that caused long/failed loads from the character select screen and when zoning was found to be based on the number of completed quests.

    I am not saying the OP is correct, but we shouldn't be quick to dismiss his/her observations. This is an especially buggy game.
  • Eiagra
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    At first, this sounds like it could be either a latency issue or a server CPU issue.

    Since you're on console, the hardware is the same across all instances, so unless your hardware is actually failing here, performance should be the same from device to device.

    See if you can do a speed test both to your ISP (some ISPs provide their own speed test to ensure your connection quality is optimal) and to the nearest physical location to the server you are using (which I don't know, but I imagine someone somewhere does). It won't quite be the same, since you're testing PC-to-remote instead of Console-to-remote, but it's still a helpful step to take anyway, just for process of elimination.

    The fact that only your crafter suffers this is a bit odd... but considering that the endless load screens were caused by either the achievements system or number of quests completed (I forget which), it's not out of the realm of possibility. I wonder if that bug crept back into the system with a new flavor (causing input delay instead of endless load screens).

    Do you have any other crafter and/or high-achievement/quest-completed friends in-game you can see if they are also suffering this?

    Does Console have a Zone chat you could ask in a populated area to see if others are suffering similarly?

    If there were no client patches, maybe something got broken during a server maintenance.

    Definitely something you'll want to open a support ticket on and get as much troubleshooting info as possible.
          In verity.
  • GrumpyDuckling
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    Eiagra wrote: »
    At first, this sounds like it could be either a latency issue or a server CPU issue.

    Since you're on console, the hardware is the same across all instances, so unless your hardware is actually failing here, performance should be the same from device to device.

    See if you can do a speed test both to your ISP (some ISPs provide their own speed test to ensure your connection quality is optimal) and to the nearest physical location to the server you are using (which I don't know, but I imagine someone somewhere does). It won't quite be the same, since you're testing PC-to-remote instead of Console-to-remote, but it's still a helpful step to take anyway, just for process of elimination.

    The fact that only your crafter suffers this is a bit odd... but considering that the endless load screens were caused by either the achievements system or number of quests completed (I forget which), it's not out of the realm of possibility. I wonder if that bug crept back into the system with a new flavor (causing input delay instead of endless load screens).

    Do you have any other crafter and/or high-achievement/quest-completed friends in-game you can see if they are also suffering this?

    Does Console have a Zone chat you could ask in a populated area to see if others are suffering similarly?

    If there were no client patches, maybe something got broken during a server maintenance.

    Definitely something you'll want to open a support ticket on and get as much troubleshooting info as possible.

    Good questions/suggestions, all around. I wrote down a checklist of things to check/do based on what you said. I'll report back with any findings. Thank you!
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