We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

Any PVP Updates?

speeez
speeez
✭✭✭
Hey @ZOS_BrianWheeler @ZOS_GinaBruno !

I was wondering if there's anywhere where we can get updates on upcoming PVP changes?

In ESO Live Brian mentioned objective changes to Imperial City districts, PVP Arena, etc. Hearing this kind of stuff makes me and others pretty excited for what you got cooking up and the future of the game. Is there any platform where you can give us any type of updates on what's coming? OR in moments where you or your team gets stuck on something/need an extra opinion on something you can reach out to us for our thoughts if need be?

Basically my goal here is to try and open up some type of communication or at least a feed of what you got coming for us PVP players :D
Even if it isn't us giving any input and you just telling us what changes or things you're doing in the design/develop process, that would be awesome, even if its small things!

Thanks for any type of response


PS if the above isn't ideal then we can just exchange emails and you can just let only me know of upcoming changes ;)
Twitch: www.twitch.tv/speeeztv
YouTube: www.youtube.com/speeeztv
  • ColoursYouHave
    ColoursYouHave
    ✭✭✭✭✭
    I found a thread with some information from Matt Firor in the first post here.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    I found a thread with some information from Matt Firor in the first post here.

    There it is @speeez !
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    AOE caps?

    a8f53789a6.gif
    Gave up.
  • CITADALO
    CITADALO
    ✭✭✭
    speeez wrote: »
    Hey @ZOS_BrianWheeler @ZOS_GinaBruno !

    I was wondering if there's anywhere where we can get updates on upcoming PVP changes?

    In ESO Live Brian mentioned objective changes to Imperial City districts, PVP Arena, etc. Hearing this kind of stuff makes me and others pretty excited for what you got cooking up and the future of the game. Is there any platform where you can give us any type of updates on what's coming? OR in moments where you or your team gets stuck on something/need an extra opinion on something you can reach out to us for our thoughts if need be?

    Basically my goal here is to try and open up some type of communication or at least a feed of what you got coming for us PVP players :D
    Even if it isn't us giving any input and you just telling us what changes or things you're doing in the design/develop process, that would be awesome, even if its small things!

    Thanks for any type of response


    PS if the above isn't ideal then we can just exchange emails and you can just let only me know of upcoming changes ;)

    @ZOS_godfather of ESO
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Jhunn wrote: »
    AOE caps?

    a8f53789a6.gif

    That was glorious.
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Jhunn wrote: »
    AOE caps?

    a8f53789a6.gif

    This sums up what happened to every PvPer since lighting patch*.
    Edited by OdinForge on March 18, 2016 2:56AM
    The Age of Wrobel.
  • Chaquinho89
    Chaquinho89
    ✭✭✭

    Myt5GjZ.jpg
    PC / NA.

    "Each event is preceded by Prophecy. but without the Hero, there is no Event." -- Zurin Arctus, the Underking.
  • Reznique
    Reznique
    ✭✭✭✭
    csbFm6h.gif
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    I got an update for u there's a dude who's a programmer offering his help Probably free of charge saying he can fix Cyrodiil lag getting straight up ignored for a year plus
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Flag Quote · Insightful Agree Awesome
    philb16_ESO6
    1:48AM
    When lag is experienced by everyone (in the same approximate location), then it's a server-side issue. Mega-server doesn't refer to one huge physical machine, rather a network in the standard fashion with a single database, allowing everyone to connect to the same playground. Note that like most sharded games, ESO has zones and instances. The individual servers in the network may be seperate units or more likely, blade servers or a similar tech.

    As for reducing lag in Cyrodiil, I know exactly how to do that, but ZOS don't seem to want to talk to me, even though I have successfully used the technique before. On the offchance that a ZOS employee reads this message, please feel free to dig out my email address from this account and contact me.

    This.
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Flag Quote · Insightful Agree Awesome
    philb16_ESO6
    1:48AM
    When lag is experienced by everyone (in the same approximate location), then it's a server-side issue. Mega-server doesn't refer to one huge physical machine, rather a network in the standard fashion with a single database, allowing everyone to connect to the same playground. Note that like most sharded games, ESO has zones and instances. The individual servers in the network may be seperate units or more likely, blade servers or a similar tech.

    As for reducing lag in Cyrodiil, I know exactly how to do that, but ZOS don't seem to want to talk to me, even though I have successfully used the technique before. On the offchance that a ZOS employee reads this message, please feel free to dig out my email address from this account and contact me.

    This.
    It's not a wordpress blog, there's no simple and "exactly knowable" for the guy from street method to resolve such issue.

    It mostly depends on server-side code and it's horizontal scalability, also database type/architectrue, network architecture and inter-service messaging service/architecture used. And it's not guarantee you that knowing that will ask your question how to fix this.
    It seems like that server-side code does have "fatal flaw" which cannot be resolved by simply increasing number of servers, this can make situation even worser if problem is in insane data flow between them which cannot be handled in a required time and get buffered.
    Edited by Sugaroverdose on March 18, 2016 8:26AM
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    @ZOS_BrianWheeler didn't post anything the last week. He was one of the devs who used to communicate with us pretty often. Did he leave the sinking ship too?
    Because I can!
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Ahh kk I have no idea what I'm talking about just bummed me out seeing something like that.

    Ty for info makes more sense
Sign In or Register to comment.