the way the pvp now is zerg vs zerg
To solve this i suggest:
attackers
must own all resources
Forward camp - attackers must build forward camp in order to trigger AO(attack objective)
The idea is to keep all resources and forward camp up all time , not all focus on attack fort
The attackers must keep small groups in all resources and forward camp.
there no need map design changes just to code new rules(?)
good? bad?