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Warrior's Fury set

slumber_sandb16_ESO
slumber_sandb16_ESO
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(2 Items) Adds 1064 Maximum Health
(3 Items) Adds 967 Maximum Stamina
(4 Items) Adds 129 Weapon Damage
(5 Items) When you take critical damage, your Weapon Damage is increased by 29 for 6 seconds. This effect can stack up to 20 times.

I know its a set from pvp but would love to see a small change to the 5 piece bonus to be on hit if its an NPC hitting you and on crit when a player hitting you. I really want to use this in pve on my tank.
  • hrothbern
    hrothbern
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    (2 Items) Adds 1064 Maximum Health
    (3 Items) Adds 967 Maximum Stamina
    (4 Items) Adds 129 Weapon Damage
    (5 Items) When you take critical damage, your Weapon Damage is increased by 29 for 6 seconds. This effect can stack up to 20 times.

    I know its a set from pvp but would love to see a small change to the 5 piece bonus to be on hit if its an NPC hitting you and on crit when a player hitting you. I really want to use this in pve on my tank.

    There is not much critical damage coming from NPC's in PVE :'(
    Edited by hrothbern on March 16, 2016 3:00PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    What I don't get is why it's heavy armor. I know ZOS knows the screwed up with HA and tanks and are trying to fix it but a set that increases damage when HA and tanks are meant to take damage isn't exactly the right path. It's nice don't get me wrong love the name and what it does but it was those unkillable tanks that could also slaughter zergs in 10 seconds at PC launch that caused HA and tanks to be over nerfed for a entire year.
  • GreenSoup2HoT
    GreenSoup2HoT
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    hrothbern wrote: »
    (2 Items) Adds 1064 Maximum Health
    (3 Items) Adds 967 Maximum Stamina
    (4 Items) Adds 129 Weapon Damage
    (5 Items) When you take critical damage, your Weapon Damage is increased by 29 for 6 seconds. This effect can stack up to 20 times.

    I know its a set from pvp but would love to see a small change to the 5 piece bonus to be on hit if its an NPC hitting you and on crit when a player hitting you. I really want to use this in pve on my tank.

    There is not much critical damage coming from NPC's in PVE :'(

    I'm pretty sure OP wants an addition to the 5 piece to include increased damage "on hit" by npc's.

    The only problem with this, is you would be able to get ton's of stackes against npc's in keep's/resource's. It's already an underwhelming set because of how terrible heavy Armour is in pvp. The only heavy Armour builds that make sense are magicka templar/dk builds.

    Edited by GreenSoup2HoT on March 16, 2016 3:24PM
    PS4 NA DC
  • Chrlynsch
    Chrlynsch
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    I think the biggest flaw with this set is the fact that 6 seconds is way to short. 20 seconds would be much better. I that the set has a slow build. But what you gain drops off too quickly.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • CP5
    CP5
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    Prothwata wrote: »
    I think the biggest flaw with this set is the fact that 6 seconds is way to short. 20 seconds would be much better. I that the set has a slow build. But what you gain drops off too quickly.

    Have to agree, tanks in pvp need to be able to pace the battle. Sitting still to get the 25 procs stacked with animation canceling and cc and insane damage (where heavy armor only kind of helps) is a good way to get killed, just hope zos gets this for the next dlc and that they realize the game they are balancing for.
  • Lexxypwns
    Lexxypwns
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    Prothwata wrote: »
    I think the biggest flaw with this set is the fact that 6 seconds is way to short. 20 seconds would be much better. I that the set has a slow build. But what you gain drops off too quickly.

    The "stacks" will refresh faster than they drop off if you're tanking a large group(in theory). this + tava's + bloodspawn on stam dk = ALL of the leaps. You'll be able to pull of 4k+ weapon damage, have ultis left and right for burst. The only thing is, you're gonna need some sort of incoming heals. I could imagine tanking a breach or flag with this while your small group comes to bomb

    edit: @DKsUnite, you're the only real pvp tank I know of, any input on this set?
    Edited by Lexxypwns on March 29, 2016 6:11PM
  • Refuse2GrowUp
    Refuse2GrowUp
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    (2 Items) Adds 1064 Maximum Health
    (3 Items) Adds 967 Maximum Stamina
    (4 Items) Adds 129 Weapon Damage
    (5 Items) When you take critical damage, your Weapon Damage is increased by 29 for 6 seconds. This effect can stack up to 20 times.

    I know its a set from pvp but would love to see a small change to the 5 piece bonus to be on hit if its an NPC hitting you and on crit when a player hitting you. I really want to use this in pve on my tank.

    NPCs cannot crit. Much better that enemies not be able to crit in PvE than to ask for a rubbish set buff that would likely cause everyone a lot of headache (i.e. if we suddenly start getting crit'd by PvE enemies).

    Note: Yes I know that some enemies could crit before, but it was a bug that ZOS is/has fixed. There should be no crits in PvE
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    (2 Items) Adds 1064 Maximum Health
    (3 Items) Adds 967 Maximum Stamina
    (4 Items) Adds 129 Weapon Damage
    (5 Items) When you take critical damage, your Weapon Damage is increased by 29 for 6 seconds. This effect can stack up to 20 times.

    I know its a set from pvp but would love to see a small change to the 5 piece bonus to be on hit if its an NPC hitting you and on crit when a player hitting you. I really want to use this in pve on my tank.

    NPCs cannot crit. Much better that enemies not be able to crit in PvE than to ask for a rubbish set buff that would likely cause everyone a lot of headache (i.e. if we suddenly start getting crit'd by PvE enemies).

    Note: Yes I know that some enemies could crit before, but it was a bug that ZOS is/has fixed. There should be no crits in PvE

    Didnt mean that NPCs should crit, meant that the set should trigger on normal NPC hits to make it usable in pve, specifically for tanks.
  • Sharee
    Sharee
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    In pvp, you will be dead long before you get hit by 25 crits in a row - either that or your opponent will be dead long before he can crit you so many times.

    I just don't see this set useful in most scenarios beyond maybe a tank being attacked by another tank who happens to have a high crit rate.
  • DKsUnite
    DKsUnite
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    Lexxypwns wrote: »
    Prothwata wrote: »
    I think the biggest flaw with this set is the fact that 6 seconds is way to short. 20 seconds would be much better. I that the set has a slow build. But what you gain drops off too quickly.

    The "stacks" will refresh faster than they drop off if you're tanking a large group(in theory). this + tava's + bloodspawn on stam dk = ALL of the leaps. You'll be able to pull of 4k+ weapon damage, have ultis left and right for burst. The only thing is, you're gonna need some sort of incoming heals. I could imagine tanking a breach or flag with this while your small group comes to bomb

    edit: @DKsUnite, you're the only real pvp tank I know of, any input on this set?

    @Lexxypwns it's quite useless. This set is a *** version of ravager. With ravager though I get 10% chance at 600 wep damage on every hit I think. Why anyone would choose this beats me.

    I'm all for more damage options but to put it behind a stacking mechanic just sucks.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    (5 Items) When you take damage, your Weapon Damage is increased by 29 for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.

    (5 Items) When you are in combat your Weapon Damage is increased by 29 every second. This effect can stack up to 20 times. When you exit combat you will lose 1 stack per second until you enter combat again.

    (5 Items) When you take damage, your Weapon Damage is increased by 29 and your damage recieved is reduced by 0.2% for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.


    Some alternatives. I like the middle one personally.

  • DKsUnite
    DKsUnite
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    (5 Items) When you take damage, your Weapon Damage is increased by 29 for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.

    (5 Items) When you are in combat your Weapon Damage is increased by 29 every second. This effect can stack up to 20 times. When you exit combat you will lose 1 stack per second until you enter combat again.

    (5 Items) When you take damage, your Weapon Damage is increased by 29 and your damage recieved is reduced by 0.2% for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.


    Some alternatives. I like the middle one personally.

    tbh this set could be really cool if you tank, pump up your damage and when you push back you get to smack them down with lots of dps. Idk if i would run this over fasalla though.
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    DKsUnite wrote: »
    (5 Items) When you take damage, your Weapon Damage is increased by 29 for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.

    (5 Items) When you are in combat your Weapon Damage is increased by 29 every second. This effect can stack up to 20 times. When you exit combat you will lose 1 stack per second until you enter combat again.

    (5 Items) When you take damage, your Weapon Damage is increased by 29 and your damage recieved is reduced by 0.2% for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.


    Some alternatives. I like the middle one personally.

    tbh this set could be really cool if you tank, pump up your damage and when you push back you get to smack them down with lots of dps. Idk if i would run this over fasalla though.

    Exactly. Keep defences up until you're ready then unleash the fury.
  • Lexxypwns
    Lexxypwns
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    DKsUnite wrote: »
    (5 Items) When you take damage, your Weapon Damage is increased by 29 for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.

    (5 Items) When you are in combat your Weapon Damage is increased by 29 every second. This effect can stack up to 20 times. When you exit combat you will lose 1 stack per second until you enter combat again.

    (5 Items) When you take damage, your Weapon Damage is increased by 29 and your damage recieved is reduced by 0.2% for 10 seconds. This effect can stack up to 20 times and has a cooldown of 1 second.


    Some alternatives. I like the middle one personally.

    tbh this set could be really cool if you tank, pump up your damage and when you push back you get to smack them down with lots of dps. Idk if i would run this over fasalla though.

    its definitely not better than fasalla, but I don't think any of the new sets except VD are better than fasalla
  • Sharakor
    Sharakor
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    What a horrible set, stacking takes too long, heavy armor only, stacked boost completely goes away after 6 seconds instead of reducing by stacks and 6 seconds is too short ofca duration considering that taking danag consistently is something you cant control. Just imagine fighting fighting the usual nightblade that uses double cloak for regenerating resources. Very good idea but very bad design this set will soon die off after people realize its just nit worth using it over other setups.
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