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Werewolf possibilities

Elevenstorm
Elevenstorm
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So I've put a small amount of thought into this. Some ideas are really fixes to what I think are bugs with WW and others are potential ideas to freshen up WW.

1) Please please please allow WW to resurrect downed allies.
2) Allow WW to use synergies. This is a huge downfall to being a WW in TG with the new 5 set gear requiring you to use a synergy.
3) Give WW's the overload treatment. What I mean by this is allow the transformation to take place and not use a "timer". Using each ability consumes a number of ultimate (x amount of ultimate each attack). This would allow WW's to stay in form indefinitely if they were not using any abilities which would help those that RP.
4) Need to have the beserker morph actually be a black wolf with red eyes.
5) Heavy attacks for the different morphs would have different abilities. Beserkers would go "beserk" slashing as quickly as possible as you hold it down but does not add a bleed effect like the light attacks do. Leader morph would invigorate allies around him giving them some minor buff.

Discuss.
  • AegisWolf
    AegisWolf
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    Add the passive from the Pack Leader morph to the second level of Call of the Pack passive, and turn Pack Leader into a tank werewolf with everything that caused fear (Transformation and Roar) turned into a 15-sec taunt. Adapt Ferocious Roar and Howl of Agony to work for the taunts, too, and everything else fits.

    As for making it work like Overload, I'd rather they made it work like the Assassination ultimate used to, and you could build up more ultimate beyond the activation threshold. More ultimate, for a werewolf, meaning more time. Allow us to build up to 1200 ultimate for two minutes in werewolf.

    Give werewolves a werewolf costume for RP purposes.

    Finally, make poison hurt more untransformed again.
    Edited by AegisWolf on March 16, 2016 5:25AM
  • Elevenstorm
    Elevenstorm
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    @Wrobel @ZOS_GinaBruno

    Has your team looked into points 1 and 2 above? This is big for pve/pvp WW's.
    Edited by Elevenstorm on March 16, 2016 8:55PM
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    A longer bank of WW time won't help much. While we all have had the issue of "5 more second and I could have... ", in general it doesn't help.

    Synergies... Just needs to be fixed. Same with rez.

    For transform... How about allowing transform when you don't have enough Ult, but.... Make it a 5sec channel that has no immunity (stuns you and also unstealthes you). There could be an animation for those 5 sec where you work up your rage.
  • Elevenstorm
    Elevenstorm
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    @Wrobel @ZOS_GinaBruno

    Bump for visability.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    And while we're at it, Werewolves NEED a taunt folded into one of their morphs.

    This is WAY past due.
  • Autolycus
    Autolycus
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    I think the proposed adjustments in the OP are all great suggestions. Glad you tagged the bosses on this one, I think they should see it.
  • Drazorious
    Drazorious
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    I would love to see this happen @wrobel @ZOS_GinaBruno
    Stuff and things
  • Nerouyn
    Nerouyn
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    3) Give WW's the overload treatment. What I mean by this is allow the transformation to take place and not use a "timer". Using each ability consumes a number of ultimate (x amount of ultimate each attack). This would allow WW's to stay in form indefinitely if they were not using any abilities which would help those that RP.

    I don't have any WW's yet. Love the idea of shapechanging but don't love the limited time implementation.

    Overload is hands down my favourite ultimate because I much prefer the way it functions to all of the others. So change WWs to work the same and I'd probably go get myself bitten straight away.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Having a taunt would be nice actually.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Farorin
    Farorin
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    The other things I don't care too much about, but the first two are very frustrating issues that need looking into.
  • Glaiceana
    Glaiceana
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    Agree with all these points! :) Have some of the same and more in my own werewolf improvement thread: http://forums.elderscrollsonline.com/en/discussion/239891/my-suggestions-for-improving-werewolves
    Priests of Hircine
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  • AegisWolf
    AegisWolf
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    Having a taunt would be nice actually.

    Coupled with our durability and our ability to regen time when we take damage, it fits.
  • GrumpyDuckling
    GrumpyDuckling
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    I'd like to see Werwolf become a pure toggle (so not like Overload) where if it's on it's on for good until you toggle it off. Then, when you toggle it off there's a 45 second cool down so you want to be smart about when to toggle it.
  • AegisWolf
    AegisWolf
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    I'd like to see Werwolf become a pure toggle (so not like Overload) where if it's on it's on for good until you toggle it off. Then, when you toggle it off there's a 45 second cool down so you want to be smart about when to toggle it.

    They'd have to water it down too much for it to be appealing.
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