rfennell_ESO wrote: »So... I probably will regret mentioning this.
But you can do the heist in the time just killing everything.
It's actually easier to do it that way than the way that's intended.
rfennell_ESO wrote: »So... I probably will regret mentioning this.
But you can do the heist in the time just killing everything.
It's actually easier to do it that way than the way that's intended.
Which heist? You lose 1 minute or so for each kill, and in most heists you come across more guards than you have minutes on the timer.
This is a bug. I'm not sure what you're arguing here?s7732425ub17_ESO wrote: »> 1. If you get the final treasure before picking up all of the chests, the radar markers disappear.
Sure, but the markers still show up on the map as you get nearby, and it's very obvious where they are located.
I did not know that! Thank you - this is not a bug.> 2. Sometimes there will be four extra chests, plus one treasure. This happened when I picked up the treasure before the chests, but only sometimes.
There are always multiple caches (more than 3) that spawn. Also, a hidden cache is allowed to respawn in the exact same spot if you give it time. So there may be 8 caches that spawn, and you only have to pick up three.
It's certainly possible. Can you tell me what I'm doing wrong?> 4. Jumping down in stealth - not far enough to cause a yell, or damage, or a roll - while WELL outside of a detection ring caused me to be detected (and ultimately this was the last straw on bugs).
You seem to be doing something wrong.
Flouride_Bandito wrote: »This is a bug. I'm not sure what you're arguing here?s7732425ub17_ESO wrote: »> 1. If you get the final treasure before picking up all of the chests, the radar markers disappear.
Sure, but the markers still show up on the map as you get nearby, and it's very obvious where they are located.I did not know that! Thank you - this is not a bug.> 2. Sometimes there will be four extra chests, plus one treasure. This happened when I picked up the treasure before the chests, but only sometimes.
There are always multiple caches (more than 3) that spawn. Also, a hidden cache is allowed to respawn in the exact same spot if you give it time. So there may be 8 caches that spawn, and you only have to pick up three.It's certainly possible. Can you tell me what I'm doing wrong?> 4. Jumping down in stealth - not far enough to cause a yell, or damage, or a roll - while WELL outside of a detection ring caused me to be detected (and ultimately this was the last straw on bugs).
You seem to be doing something wrong.
I called out that I made errors - many! many, many! - which caused restarts. The final bug I saw was the #4 above, and it did happen. It's probably that it was yet another instance of #5, actually... the detection ring was NOT being drawn due to elevation, and their location prediction algorithm thought I was detected. That might have been it.
I'm very glad you're amazing at these heists! I find them a lot of fun because they're challenging.
As others have mentioned, more caches will spawn than are needed to complete the heist, so you can ignore that one that's impossible to get in stealth, and just grab a different one elsewhere. Yes, I still think it's dumb that there's one you can't get without alerting that archer, but at least you can ignore it.Flouride_Bandito wrote: »The heist involves an old cistern or well in the middle, with three possible chest locations within. One is cleverly hidden and easy to get (down in the water, past the hanging moss). One is on the lower ledge of the cistern. This second chest unfortunately exposes some of the major flaws in ESO's jumping mechanics, but I'll set those aside. The third possible chest, however, is located in front of a stationary archer. This archer is literally firing his arrows through the chest at the brightly-lit target behind. It is not possible to pick up this chest right in front of this archer.
Whoa, a guard actually came up through the floor? I've never had that happenFlouride_Bandito wrote: »3. I was seen through the floor by a lantern guard. He rose up through the floor like Cain himself and fought me.
4. Jumping down in stealth - not far enough to cause a yell, or damage, or a roll - while WELL outside of a detection ring caused me to be detected (and ultimately this was the last straw on bugs).
5. Vertical detection is broken overall. I get that this is a hard problem but right now it's random whether or not you'll be detected while standing well below an enemy (or well above, as happened to me).
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It's worth noting to anyone replying to this thread that the date of the OP is months ago, and some of the bugs mentioned in that post no longer exist. Specifically the fire traps virtually always exploding when you try to disarm them - this used to happen all the time, but it seems to be fixed now as they disarm just fine. Also, just after TG launched a couple of times I had a bug where the caches would simply disappear after you grabbed the main treasure - they simply wouldn't appear anywhere. This doesn't happen anymore either.As others have mentioned, more caches will spawn than are needed to complete the heist, so you can ignore that one that's impossible to get in stealth, and just grab a different one elsewhere. Yes, I still think it's dumb that there's one you can't get without alerting that archer, but at least you can ignore it.Flouride_Bandito wrote: »The heist involves an old cistern or well in the middle, with three possible chest locations within. One is cleverly hidden and easy to get (down in the water, past the hanging moss). One is on the lower ledge of the cistern. This second chest unfortunately exposes some of the major flaws in ESO's jumping mechanics, but I'll set those aside. The third possible chest, however, is located in front of a stationary archer. This archer is literally firing his arrows through the chest at the brightly-lit target behind. It is not possible to pick up this chest right in front of this archer.
The one you mention that's difficult to get with the jumping mechanics... If it's the one I'm thinking of (in the middle level of the cistern), you can get it without jumping - you can hug the central pillar and walk around it on the tiny tiny ledge to get to and from that cache.Whoa, a guard actually came up through the floor? I've never had that happenFlouride_Bandito wrote: »3. I was seen through the floor by a lantern guard. He rose up through the floor like Cain himself and fought me.
4. Jumping down in stealth - not far enough to cause a yell, or damage, or a roll - while WELL outside of a detection ring caused me to be detected (and ultimately this was the last straw on bugs).
5. Vertical detection is broken overall. I get that this is a hard problem but right now it's random whether or not you'll be detected while standing well below an enemy (or well above, as happened to me).
I've also noticed that vertical detection is a bit buggy. Sometimes when you're above/below an enemy it's impossible for them to detect you, and sometimes they can detect you no problem - even in the exact same location on multiple occasions you can get different results.
Has anyone else been having issues since the DB patch with the anti-stealth aura of guards not always showing up? Sometimes I can fix it by popping out of stealth and then popping back into stealth (at which point the aura will appear), and sometimes that has no effect and the aura won't appear no matter what I do. I can usually estimate how far the anti-stealth extends pretty well, but it has caught me once when it wasn't visible.
UltimaJoe777 wrote: »Heists I stopped doing: Underground Sepulcher, The Hideaway, pretty much the ones that have you loot chests. I might still do Deadhollow Halls though considering how much I've dealt with that one to get it down pat. I'll be SO glad when I'm done with these entirely though.
UltimaJoe777 wrote: »Heists I stopped doing: Underground Sepulcher, The Hideaway, pretty much the ones that have you loot chests. I might still do Deadhollow Halls though considering how much I've dealt with that one to get it down pat. I'll be SO glad when I'm done with these entirely though.
All heists are really really easy on any class if you're willing to craft a Night's Silence set or equivalent, have 4/4 in the force lock passive and a source of major expedition. Mind you, these are not absolutely necessary, they just make heists dead easy. Some maps - I think it's Underground Sepulchre and Secluded Sewers - allow you to skip large parts of the map while still getting enough caches to complete the secondary objective.
Now, trying to pull off a flawless sacrament... THAT's hard
Not if you know the layout and plan properly. It took me a few times to realize that for sacraments you always always always want to do get the secondary target first, because otherwise you simply won't have time to get the primary target and get out before the overseer arrives. You also want to scout out the route you'll be taking back from the primary target to the exit before you take him/her out, and in some cases it's worth eliminating a few of the people along that route prior to eliminating your target. Remember: you can have an alert status as high as 4/5 and still get the maximum reward - although it sure is more satisfying to do it with an alert status of 0/5.UltimaJoe777 wrote: »Heists I stopped doing: Underground Sepulcher, The Hideaway, pretty much the ones that have you loot chests. I might still do Deadhollow Halls though considering how much I've dealt with that one to get it down pat. I'll be SO glad when I'm done with these entirely though.
All heists are really really easy on any class if you're willing to craft a Night's Silence set or equivalent, have 4/4 in the force lock passive and a source of major expedition. Mind you, these are not absolutely necessary, they just make heists dead easy. Some maps - I think it's Underground Sepulchre and Secluded Sewers - allow you to skip large parts of the map while still getting enough caches to complete the secondary objective.
Now, trying to pull off a flawless sacrament... THAT's hard
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Not if you know the layout and plan properly. It took me a few times to realize that for sacraments you always always always want to do get the secondary target first, because otherwise you simply won't have time to get the primary target and get out before the overseer arrives. You also want to scout out the route you'll be taking back from the primary target to the exit before you take him/her out, and in some cases it's worth eliminating a few of the people along that route prior to eliminating your target. Remember: you can have an alert status as high as 4/5 and still get the maximum reward - although it sure is more satisfying to do it with an alert status of 0/5.UltimaJoe777 wrote: »Heists I stopped doing: Underground Sepulcher, The Hideaway, pretty much the ones that have you loot chests. I might still do Deadhollow Halls though considering how much I've dealt with that one to get it down pat. I'll be SO glad when I'm done with these entirely though.
All heists are really really easy on any class if you're willing to craft a Night's Silence set or equivalent, have 4/4 in the force lock passive and a source of major expedition. Mind you, these are not absolutely necessary, they just make heists dead easy. Some maps - I think it's Underground Sepulchre and Secluded Sewers - allow you to skip large parts of the map while still getting enough caches to complete the secondary objective.
Now, trying to pull off a flawless sacrament... THAT's hard
Definitely agreed. Actually, I think part of the reason why I was able to relatively quickly learn to do the sacraments while hitting all optional objectives (and about half the time with an alert level of 0/5) is because I spent a bunch of time doing heists, and what I learned from heists I applied to sacraments. I totally agree about it being a steeper learning curve than heists though.Not if you know the layout and plan properly. It took me a few times to realize that for sacraments you always always always want to do get the secondary target first, because otherwise you simply won't have time to get the primary target and get out before the overseer arrives. You also want to scout out the route you'll be taking back from the primary target to the exit before you take him/her out, and in some cases it's worth eliminating a few of the people along that route prior to eliminating your target. Remember: you can have an alert status as high as 4/5 and still get the maximum reward - although it sure is more satisfying to do it with an alert status of 0/5.UltimaJoe777 wrote: »Heists I stopped doing: Underground Sepulcher, The Hideaway, pretty much the ones that have you loot chests. I might still do Deadhollow Halls though considering how much I've dealt with that one to get it down pat. I'll be SO glad when I'm done with these entirely though.
All heists are really really easy on any class if you're willing to craft a Night's Silence set or equivalent, have 4/4 in the force lock passive and a source of major expedition. Mind you, these are not absolutely necessary, they just make heists dead easy. Some maps - I think it's Underground Sepulchre and Secluded Sewers - allow you to skip large parts of the map while still getting enough caches to complete the secondary objective.
Now, trying to pull off a flawless sacrament... THAT's hard
Oh, I know. I've got the flawless sacrament and the 15x highest reward sacrament achievements (just waiting for the right victims to spawn for blackest sacrament or whatever it's called). I just meant the learning curve there is steeper than in heists, and they're less forgiving if you make mistakes.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Exactly! The topic has been resurrected and I've got the perfect run very long time ago XD@Sasyk not much point in replying to OP since the thread was created 3 months ago and a lot was fixed about heists since then
Haha ya I failed to check the date on the original post. You win this time thread necromancer.
If you plan on doing a lot of heists (I've been doing a ton lately to get the complete TG motif) I highly recommend investing in a set of stealth gear if you haven't already.Flouride_Bandito wrote: »Haha ya I failed to check the date on the original post. You win this time thread necromancer.
Hah, yeah, I don't like opening new threads if there's a topic already. I suppose I should have, though!
Thank you to all the kind replies. I really, really love this part of the game - I think heists are awesome fun. I need to get better at them, of course, but that's why I enjoy 'em. I just wanted to call out the several bugs I found while restarting... a lot... today. Heck, I never force locks, because I love the lockpicking minigame. I love the vampire stealth speed. I love the heists.
So, it seems we have confirmed bugs:
1. The radar markers for the chests DO disappear after you loot the main treasure.
2. There is a (sometimes large) slowdown between timer start and chests appearing.
3. Vertical detection is bugged.
4. That archer chest is not currently possible.
Things that ain't bugs:
1. I'm not very good at these yet! I failed and deserved to fail quite a bit.
2. More chests will spawn than are necessary. This. Is. Awesome! This means I can pick and choose. I like.
Again, thank you to everyone replying. I've learned a ton about heists and I wish I could do another one immediately. I wish they would let me do, like, practice heists
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |