mzapkeneb18_ESO wrote: »The base vision and both morphs should be physical.
There are more than enough magic ultis in this game.
Dawnbreaker, flawless or otherwise, is summoning a magical sword which on strike releases a burst of meridia-powered magical energy. Whatever in all that magical energy effect gave you the idea it ought to do physical damage???Flawless Dawnbreaker gives % for weapon damage - so it's created for stamina-builds and must use physical damage.
TheShadowScout wrote: »Dawnbreaker, flawless or otherwise, is summoning a magical sword which on strike releases a burst of meridia-powered magical energy. Whatever in all that magical energy effect gave you the idea it ought to do physical damage???Flawless Dawnbreaker gives % for weapon damage - so it's created for stamina-builds and must use physical damage.
TheShadowScout wrote: »As for stamina builds... ultimates scale off the nigher from stamina/magica anyways, so...
Ultimates shouldn't deal any specific damage. It should be it's own type. So everyone hits as hard with it, stam or magic. Scales off highest stat. Then add a cp in to increaae ultimate damage. If you want super swarm or squash people with leap, you just spec into that CP.
Everyone would have the freedom and flexibility to use any Ult then.
TheShadowScout wrote: »To be clear, I am not saying there shouldn't be physical damage ultimates. I am just saying, those with obviously magical effects should not be artificuially "physicaled" just for game balance.
On the other hand... it might always be possible to add more ultimates.
Or even more simply... make ultimates benefit from both sets of champion system benefits... like they get their damage from the higher of stamina/magica, they could get their bonus damage from the higher of the "magical damage/physical damage" constellations...
There. Problem solved!
The problem with this is that we use Flawless for the passive slotted bonus. It makes little sense than an anti-undead/daedroth/ww(with the FG passive Tracker) was chosen to be the best-in-slot passive weapon bonus Ultimate.
If Flawless did physical damage it would so utterly obliterate vampires in PvP or even in PvE against bosses that it couldn't possibly be implemented.
It simple could not remain all three of the following: passive weapon bonus + anti-daedroth/undead bonus + physical damage
WillhelmBlack wrote: »Already hits hard, so does incapacitating strike. If those scaled off 4000 weapon damage it would just be a one shot.
It already is a one shot if you're a vampire and it's from stealth.
GrumpyDuckling wrote: »WillhelmBlack wrote: »Already hits hard, so does incapacitating strike. If those scaled off 4000 weapon damage it would just be a one shot.
It already is a one shot if you're a vampire and it's from stealth.
One shot if a person is running no points into health?
WillhelmBlack wrote: »Already hits hard, so does incapacitating strike. If those scaled off 4000 weapon damage it would just be a one shot.
It already is a one shot if you're a vampire and it's from stealth.