PhatGrimReaper wrote: »I think the siege changes OR the changes to Rapids & Purge would have been good, but the combination has lead to even bigger numbers showing up to keep takes. The moments when you defend a keep with 8v40+ are cool, but I feel like it encourages more people to be in one place which is sort of opposite to what this patch was about wasn't it?
PhatGrimReaper wrote: »I think the siege changes OR the changes to Rapids & Purge would have been good, but the combination has lead to even bigger numbers showing up to keep takes. The moments when you defend a keep with 8v40+ are cool, but I feel like it encourages more people to be in one place which is sort of opposite to what this patch was about wasn't it?
I feel like I can defend anything but attacking is bloody nightmare.
PhatGrimReaper wrote: »PhatGrimReaper wrote: »I think the siege changes OR the changes to Rapids & Purge would have been good, but the combination has lead to even bigger numbers showing up to keep takes. The moments when you defend a keep with 8v40+ are cool, but I feel like it encourages more people to be in one place which is sort of opposite to what this patch was about wasn't it?
I feel like I can defend anything but attacking is bloody nightmare.
^Sooooo much this.... pretty much sticking to the backfield atm
PhatGrimReaper wrote: »PhatGrimReaper wrote: »I think the siege changes OR the changes to Rapids & Purge would have been good, but the combination has lead to even bigger numbers showing up to keep takes. The moments when you defend a keep with 8v40+ are cool, but I feel like it encourages more people to be in one place which is sort of opposite to what this patch was about wasn't it?
I feel like I can defend anything but attacking is bloody nightmare.
^Sooooo much this.... pretty much sticking to the backfield atm
We keep trying, attacking is what we do. But... damn lol. There's so little mitigation, so much damage, I can't take keeps 24 vs 60 anymore.
AbraXuSeXile wrote: »Defending is fun but attacking is a death sentance without a group, watching random pugs take that oil back is funny a few times then its hard to watch.
They changed too much at same time as usual.
I think it´s fine.
Player have to learn to open more than one breach on a defended keep. I think that´s how it should be.
AbraXuSeXile wrote: »Defending is fun but attacking is a death sentance without a group, watching random pugs take that oil back is funny a few times then its hard to watch.
They changed too much at same time as usual.
Does siege shield help with this at all or still a joke? Wondering if we're actually at a point now where you need to use alliance war support skills to support groups when fighting.