MrDenimChicken wrote: »I agree to an extent, but I'm not bothered as much by how the outdoors feels, but moreso the cities and towns.
Cities and towns in this game feel pretty dead compared to other games like GW2 , and not even in the same league as witcher 3 (I know, single player game)
It would be nice if this game had some ambient city songs/noises and more lively npc's to make cities and towns more immersive. When I walk into a big city I want to feel like I am in a big city, but every NPC seems to be so damn static and dead. Most of them just seem to stare into the distance like soul shriven npc's. Really breaks immersion for me personally.
Wouldn't mind some physics in an MMO for a change, but I guess that the calculations had to be done server side so they wouldn't be open to manipulation, meaning that it would be rather problematic having a horde of players running around, stacking an infinite amount of pots and cheese on top of every NPCs head. Would be hilarious to watch though
As for a more lively world, wouldn't hurt, though cloth physics can be heavy to calculate, and bush and water displacement movement is taxing even on a strong computer. When I come to think about it, I don't think I've seen a fully physical rendered MMO yet, where you have a bit of movement in the world's foliage, wind and water displacement. I guess that it's something that needs to be sacrificed to make a world that everyone can enjoy if they want to.