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TG Templar healing ritual feedback

Brutusmax1mus
Brutusmax1mus
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Hey, in curious to what the consensus of healing ritual and it's morphs are for the thieves guild update. I like this skill for general healing when movement isn't needed as much on ps4, and to me it sounds like it got a ton better. Just looking for feedback, ty!
  • Zheg
    Zheg
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    It's not better, and won't be better until the skill is designed without a cast time. Even in pve, the damage is structured to come in bursts and your heals need to be immediate; this is even more true in pvp. The BoL nerf would have been not as big a deal if we could actually use ritual to group heal...
    Edited by Zheg on March 11, 2016 5:52PM
  • Tankqull
    Tankqull
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    Zheg wrote: »
    It's better, and won't be better until the skill is designed without a cast time. Even in pve, the damage is structured to come in bursts and your heals need to be immediate; this is even more true in pvp. The BoL nerf would have been not as big a deal if we could actually use ritual to group heal...

    the skill remains completly useless in the game aslong as not atleast two of these things have been erased:
    - casting time
    - being ruptable
    - being snared while casting
    - horrible radius

    so e.g. change it to be unruptable while not snaring you during its castingtime, would atleast allow you to stay close to your groupmembers while casting it, as you can keep up with their speed.
    or significantly reduced casting time (not this TG shenanigans reduction...) with increased radius(28m) would atleast allow you to reach your groupmembers while moving around you with mach2 while you try to be faster than the slug right beside you while you try to stand under the enemys radar as you are still vulnurable to rupts and cc.
    Edited by Tankqull on March 11, 2016 5:38PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Khaos_Bane
    Khaos_Bane
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    It's designed like most other things Templar. Game mechanics are designed for mobility, and instant direct damage.


    Templars are slow and have buffs that require the Templar to stay in that radius or cast every 2-4 seconds. @Wrobel has coined this a HOUSE, the Templar's HOUSE, and the Templar wants you out of it !

  • crislevin
    crislevin
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    Tankqull wrote: »
    Zheg wrote: »
    It's better, and won't be better until the skill is designed without a cast time. Even in pve, the damage is structured to come in bursts and your heals need to be immediate; this is even more true in pvp. The BoL nerf would have been not as big a deal if we could actually use ritual to group heal...

    the skill remains completly useless in the game aslong as not atleast two of these things have been erased:
    - casting time
    - being ruptable
    - being snared while casting
    - horrible radius

    so e.g. change it to be unruptable while not snaring you during its castingtime, would atleast allow you to stay close to your groupmembers while casting it, as you can keep up with their speed.
    or significantly reduced casting time (not this TG shenanigans reduction...) with increased radius(28m) would atleast allow you to reach your groupmembers while moving around you with mach2 while you try to be faster than the slug ride beside you while you try to stand under the enemys radar as you are still vulnurable to rupts and cc.

    28 m radius would be crazy, it may as well cover the whole of Nirn.
  • OneWhomWaits
    OneWhomWaits
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    Worthless skill. I don't run it.
  • Brutusmax1mus
    Brutusmax1mus
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    I don't understand the hate, sure it has the initial castr time but if you spam t just like springs it will hit at equal intervals, just like springs. Plus a residual effect. And it's the same size and cheaper and heals more as springs. Mobility is huge though.
  • Brutusmax1mus
    Brutusmax1mus
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    In PvP i only use it in breaches, otherwise i use springs
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