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If ZOS were to implement a difficulty slider, how should it be done?
My solution to the problem is to scale all zones and players to max level (like Wrothgar) and to allow players to lower their scaled levels in exchange for higher loot drop rates and more xp.
Feel free to comment with praise, criticism or by proposing your own idea.
Please do NOT question whether a difficulty slider is necessary, as that is a topic for another quest. This thread is purely about the HOW, not the IF.