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A skill to make sprinting consume magicka instead of stamina

FunkyMunkayya
When i am playing my characters that use stamina i find i am forced to always use my mount instead of just sprinting place to place. The reason being that after sprinting around an area i am left without enough stamina for my next attack. Magicka users do not have this inconvenience and are able to cast a flurry of attacks after their sprint. I suggest some sort of skill for stamina pures that reduces the physical exertion of sprinting through the use of some sort of magic therefor using magicka to sprint instead of stamina (So that stamina pures have the same capabilty as magicka pures to unleash attacks after their sprint) Could call such an ability something along the lines of (magic assited movement) or (magicka infused steps).
Edited by FunkyMunkayya on March 24, 2016 9:42PM
  • Curtdogg47
    Curtdogg47
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    as stamina build I like this idea. I currently use the PVP assault skill for increased movement. Which helps, But that comes at the cost of not having a more useful skill on my bar.
    when I think about it, maybe there could be a movement pool and a separate combat pool of stamina. But I'm sure this would cause things to fall out of balance somehow.
  • Acrolas
    Acrolas
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    I'd love if I could run a football cross-field using rainbow farts. But I can't. Stamina drain is a realistic mechanic and why the stamina passives are called things like endurance and conditioning.

    The wizard archetype isn't athletic, trading physical power for spell knowledge. The warrior type is athletic, but getting tired/fatigued is the trade-off.
    signing off
  • Vangy
    Vangy
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    Use rapid manoeuvres. Then just run without sprinting. Gets u around fast enough. Or at least it used to. With current patch speed in general has taken a bit hit for some reason....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

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  • TheShadowScout
    TheShadowScout
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    A skill to make sprinting consume magicka instead of stamina
    ...would be a bad idea, for fluff reasons. I mean, if you run, you exhaust your -stamina- not your mental energy...

    A magica based ability that boosts your moveement on the other hand... perhaps added to the mages guild line to be available for everyone... sort of like a magica-fuelled rapid maneuver...
    That I would like to see.
  • bikerangelo
    bikerangelo
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    How about, and this is a long shot... but if my character is wearing cloth armor, he should be given a bit of a bonus to running, sprinting, moving around in general as opposed to someone wrapped up in leather.
  • Lyrebon
    Lyrebon
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    It's called a mount, fools.
  • c.p.garrett1993_ESO
    I don't see why the concept seems so abhorred to some people, didn't previous titles usually include spells to increase movement speed or trade stamina for magicka? I never played it, but I'm pretty sure Morrowind did this and modders added to to Skyrim.
  • NBrookus
    NBrookus
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    As a magicka user, I NEVER sprint into battle. The little stam I have is needed to break CC or dodgeroll, because there's an abundance of CC.

    If I don't have a teammate popping rapids, I might Streak toward battle and am probably using Boundless Storm, both of which consume magicka for movement speed. So we're really in the same position via resources.

    My magicka DK doesn't have either mobility option. Chains maybe, if you are close enough.
  • ThatGuyCameron
    ThatGuyCameron
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    This would only be useful for a stamina user who doesn't rely on any magic spells, or anyone who only PvEs enemies who don't CC them. Otherwise as a Mage you're depleting your main resource.
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  • FunkyMunkayya
    Removed
    Edited by FunkyMunkayya on March 24, 2016 9:44PM
  • EnemyOfDaState
    EnemyOfDaState
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    Yeah it sucks for Stamina builds that our skills/running/dodge roll/blocking are all tied to the same resource pool. It also doesn't help that we can't regenerate stamina while blocking.
  • Levefre
    Levefre
    What about leaving the stamina bar for abilities and using the same, thinner stamina bar that mounts use for sprinting? Could be an idea. I'm not really fussed either way but I can see where folks are coming from.
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  • LMar
    LMar
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    Do keep in mind that magicka users have much lower stamina so cannot sprint for long or break cc etc. We use mounts for long distance too!
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  • dday3six
    dday3six
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    So what is the horse for then? Yes, I'll grant that there are some issues with mobility on Stamina classes, but in open world just get on the horse.
  • TiberX
    TiberX
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    Looks like u are asking for a Diesel engine :D
  • EnemyOfDaState
    EnemyOfDaState
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    Levefre wrote: »
    What about leaving the stamina bar for abilities and using the same, thinner stamina bar that mounts use for sprinting? Could be an idea. I'm not really fussed either way but I can see where folks are coming from.

    I like this idea. I hate running through the sewers then next thing I know I have to fight some EP or AD with no resources.
  • FunkyMunkayya
    Bump
  • oibam
    oibam
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    How about remove 3 classes so all have the same class and the same spells?
  • phaneub17_ESO
    phaneub17_ESO
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    Sorcerer, Dark Exchange - Dark Deal: costs Magicka to give you back Health and Stamina. It does take 1 second to cast, but if you exhaust your stamina you might as well.
  • Duiwel
    Duiwel
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    Dodge roll, block & sprinting should be on a seperate bar for stam users or use magicka.

    I agree, but if you are a magicka user you have no right to complain :wink:
    @Duiwel:
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  • Lysette
    Lysette
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    I don't see why the concept seems so abhorred to some people, didn't previous titles usually include spells to increase movement speed or trade stamina for magicka? I never played it, but I'm pretty sure Morrowind did this and modders added to to Skyrim.

    yes, that was part of the alteration school in Oblivion iirc - you could boost attributes and skills - and as well in the destruction school were drain and absorb spells for that.

    And in Skyrim you just ate vegetable soup to have endless power attacks and sprint ability for 6 minutes.
    Edited by Lysette on March 24, 2016 8:32AM
  • Vangy
    Vangy
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    How about stamina shields and group heals then? I should be able to heal the group as a stamina healer if you want to run as far as my stam DK =(
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

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  • WillhelmBlack
    WillhelmBlack
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    :/
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  • DRXHarbinger
    DRXHarbinger
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    Lyrebon wrote: »
    It's called a mount, fools.

    Exactly. 120 champ points even gives the horse unlimited stamina so you don't even have to train it. Easy.
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  • mariskaas
    mariskaas
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    Why not make magicka users float by default when getting around faster, it would make sense if that uses magicka.
  • magnusthorek
    magnusthorek
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    It's kind of rare to have Dark Deal as morph if you're sorcerer, so most of the times we stay with Boundless Storm. The thing is the Major Expedition of this ability lasts only for 7 seconds because it's not exactly the purpose of the ability.

    Spend 20 CPs in The Tower constellation after maxed 100 in Magician perk is a waste as they would be much better used if dropped in Arcanist perk. I don't know one player that really have it. Besides, infinite stamina for the horse while their overall speed sucks, it's almost like don't having it at all
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  • FunkyMunkayya
    Lyrebon wrote: »
    It's called a mount, fools.
    Your mount doesnt pertain to what i am talking about, as the most frequent place where this would be used in my case is in dungeons (where u are unable to mount in the first place). the main reason i want stamina pures to have a skill that lets their sprint consume magicka is to even out the playing feild. For example (a magicka pure is sprinting through a dungeon then all of a sudden they encounter a group of monsters their stam bar is now empty yet they are left with a full magicka bar to cast their attacks) on the other side of this (a stamina pure is sprinting through the same dungeon, and all of a sudden encounters a group of monsters, contrary to the magicka pure there main resource for attacks is now depleted and they are left with limited or no stamina to perform their attacks) this in my opinion gives magicka pures a distinct advantage over stamina pures simply for the reason that there main resource (magicka) is left unhindered after their sprint.
    Edited by FunkyMunkayya on March 24, 2016 9:46PM
  • Vangy
    Vangy
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    Lyrebon wrote: »
    It's called a mount, fools.
    Your mount doesnt pertain to what i am talking about, as the most frequent place where this would be used in my case is in dungeons (where u are unable to mount in the first place). the main reason i want magicka users to have a passive abil that lets their sprint consume magicka is to even out the playing feild. For example (a magicka pure is sprinting through a dungeon then all of a sudden they encounter a group of monsters their stam bar is now empty yet they are left with a full magicka bar to cast their attacks) on the other side of this (a stamina pure is sprinting through the same dungeon, and all of a sudden encounters a group of monsters, contrary to the magicka pure there main resource for attacks is now depleted and they are left with limited or no stamina to perform their attacks) this in my opinion gives magicka pures a distinct advantage over stamina pures simply for the reason that there main resource (magicka) is left unhindered after their sprint.

    How about stamina shields and group heals then? I should be able to heal the group as a stamina healer if you want to run as far as my stam DK =( This would even out the playing field too. You get to sprint with mag and I get to group heal and have shields with stam? Deal?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • FunkyMunkayya
    (To Vangy's comment above this) doesnt stamina already involve sheilds? AKA blocking? Or do you mean damage absorbing spell type of sheild? If u could clarify please. Personally i think using stamina for healers is too far but there are already stamina based skills that already do group heals to a certain extent, IE (heath funnel) in the siphoning skill tree, but this is only a minimal amount of healing so not the same as a full out healer build..
    Edited by FunkyMunkayya on March 24, 2016 7:57PM
  • flying_ace2
    flying_ace2
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    I suggest some sort of passive ability for magicka pures that reduces the physical exertion of sprinting therefor using magicka to sprint instead of stamina which would make things a bit more fair.

    Just.....no.........

    My sorc has a very small stam pool and she's able to get by with CPs in the right place and potions for stam regen. There's nothing she needs stam for except rapids and to break free/dodge roll, which she's able to manage like she needs to.

    My stamblade, on the other hand, has stam for days. Again, CPs and her stam regen drink buff means she hardly ever runs out. She can cast rapids over and over again, sprint and dodge roll, and still have plenty of stam left over to attack thanks to her stam regen.

    I'd say maybe rearrange your CPs and look into some different regen drinks or the use of potions as needed. Maybe rearrange your attribute points and get some new enchants for stam on your gear? I don't know if you're trying to play a stam sorc or what, but I personally do not want to see any kind of change like this for my magicka sorc. My nb's also just fine!
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