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What i dislike about 2.3.5 (Rant?)

GreenSoup2HoT
GreenSoup2HoT
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Wanna hear some of my opinion's? Well here goes..

1:
New and Updated Item Sets
We’re introducing new item sets which will be available from a variety of sources:
3 new crafted item sets, available exclusively at the crafting stations in Abah’s Landing.
2 new non-crafted item sets, available from Thieves Guild daily quests, the Grouping Tool reward boxes, or rarely from Thieves Guild world bosses.
3 older non-crafted sets, revamped and available from the new Treasure Troves.
4 new non-crafted sets, available from Maw of Lorkhaj as a drop, or from the weekly Trial leaderboards.
3 older non-crafted sets, revamped and available from Maw of Lorkhaj as a drop.
6 new Alliance War item sets, available from Rewards of the Worthy mails and Alliance War leaderboards, as well as the new Alliance War vendor.

Why does the patch note's always have to be so vague? I really do not understand why Zos does not tell us what the set's are. Even if players from pts know what these set's are it's still information many would want to see. It would be much easier if this information was just supplied within the patch note's.


2:
You mentioned the 6 alliance war set's but nothing about how they work and how they will change the game. I think it would be great if we got a little developer insight why these set's were created. I'd really love to hear why Leki's Focus was created.

The 6 set's mentioned:
Vicious Death
Transmutation
Marksman’s Crest
Leki’s Focus
Fasalla’s Guile
Warrior’s Fury


3:
Wall repair kits will now repair 5,000 damage per repair.
Note that the cost will remain the same.
I would of loved to see an AP increase for siege repair. In my opinion, you need to obtain more AP fixing wall's then the actual cost of Wall Repair Kit's. Many people ignore repairing wall's altogether since it's a net lose in the long run.


4:
Doubled the amount of Alliance Points a player character is worth.
There is now a cap on Alliance Point bonuses per player in group to a maximum of 50%.
When does this AP bonus per player in a group cap out at 50% maximum? 5 player's? 10 player's?


5:
Fixed an issue where it was possible to recover Stamina while using sprint or crouch.
No stamina recovery while crouched is a huge blow to player's who like to use stealth tactic's....especially Vampire's. So can you not recover any stamina now while crouched (sneaking)? Am i'm going to be forced to stand up every 30 second's to regenerate my stamina since i apparently do not gain any even if im sitting still just crouched?

I'm fine with the sprinting change but changing crouch stamina regen.... that's a low blow. I might as well stop playing until v16 shadowwalker come's out. I live in stealth with my Vampire....


6:
Manifestation of Terror (Aspect of Terror morph):
This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
The traps created by this morph are now visible to enemies.
Reduced the amount of targets feared by each trap to one target from six targets.

WHO ASKED FOR THIS CHANGE? Zos you made a completely niche/underutilized ability even worse off then before. The amount of target's Manifestation of Terror could fear was what made the morph unique and still powerful when used in specific situation's.

With this new change sure i can fear sorc's out of daedric mine's but did we really need it when we had Agony in the first place? I need to hear it from Wrobel, what on earth was he thinking with this one..


7:
Vampire
Drain Essence: Fixed an issue with this ability and its morphs where you would get stuck in the animation if it was the killing blow on an enemy.
Unnatural Resistance: Fixed an issue where purchasing this passive would not update your Health Recovery in the character UI.

Thank you Zos! Us vampire's have been asking for this ui bug to be fixed for a long time!.... however did you fail to notice how abysmal the other two Vampirism ability's are performing right now? Do you see how many Vampire's are actually stage 1 these day's? How about that Undeath passive, it's really making a difference...

Glad to see Vampire's take 25% extra flame damage, take 60% more damage from dawnbreaker, get insta gibbed by camouflage hunter, all while taking an extra 9% weapon/spell damage from anyone with the Slayer passive. It's also nice to know that almost every Sorcerer and Nightblade is using the direct counter to an entire skill line! Dawnbreaker! Now that's what i call balance!

I just wanted to add a little something since above does sound a little whiny. Yes Dawnbreaker should be a hard counter to Vampire's but not to the extent it is now. I'm thinking tone down the bonus damage to 25%. This would make it still pack a punch against vampire's but not instant death. Out of all the disadvantage's vampire's have, it's dawn-breaker which i think is the most "out of tune". Camo Hunter once fixed will be fine in my book's.


8:
Magicka Detonation:
Reduced the damage from this ability and its morphs by 15%.
Increased the amount of additional damage per hit to 10% additional damage per target hit from 5%
Increased the cap for the bonus damage to a total of 100% more damage done, from 25% more damage done.

Glad to see stamina build's get to join in on the Zerg Bombing.... o wait. Guess i might as well reroll Magicka.


9:
Magelight:
This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter).
Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.
This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.
The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.
The Inner Light morph will continue to increase your maximum Magicka while slotted.

I'm actually pretty okay with this change. Mage and Inner Light needed this buff. It's great that you do not need a toggle anymore and have some stealth "reveal". The duration is small and cost is great so it's perfectly fine in my opinion.

HOWEVER. Zos dropped a ball here with Radiant Mage Light. Removing the passive detection will be aweful. I would much rather see this ability turned into a 15 second buff where the stealth mitigation is active when the mote of magelight is active as well. This morph in particular should perform the way it has before this patch's change's. Giving player's passive stealth mitigation is going to be way to strong while slotted, everyone and their mother's will slot this thing. Which will then ruin the stealth component of this game which i believe is a vast majority of the player base.

Nobody asked for this change to mage light. In my opinion everyone just wanted this to be a buff instead of a toggle. I swear, you could roll back the change to mage light and change the old toggled version to a 15 second buff and everyone would be satisfied.



Well there you have it. This is what i dislike about the latest patch note's. I just want to reiterate, these are my opinion's. Nothing against Zos, they have a great game. Just there are some thing's i would of done differently.

If you have anything you like or dislike about the latest patch note's, feel free to post em here.


Edited by GreenSoup2HoT on March 8, 2016 3:19AM
PS4 NA DC
  • nordickittyhawk
    nordickittyhawk
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    8:
    Magicka Detonation:
    Reduced the damage from this ability and its morphs by 15%.
    Increased the amount of additional damage per hit to 10% additional damage per target hit from 5%
    Increased the cap for the bonus damage to a total of 100% more damage done, from 25% more damage done.

    Glad to see stamina build's get to join in on the Zerg Bombing.... o wait. Guess i might as well reroll Magicka.

    YUP! sums up this patch pretty well
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.

    My favorite confusing patch note!

    So it does more damage by storing less damage.... owww my head!
  • mertusta
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    4:
    Doubled the amount of Alliance Points a player character is worth.
    There is now a cap on Alliance Point bonuses per player in group to a maximum of 50%.
    When does this AP bonus per player in a group cap out at 50% maximum? 5 player's? 10 player's?

    Looks like it is 6 players. Check this table.

    And for the fifth, you do not need to stand up. If you stop "walking while sneaking", you will regen your stamina. No need to break your invisibility.
    Edited by mertusta on March 8, 2016 3:14AM
  • GreenSoup2HoT
    GreenSoup2HoT
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    mertusta wrote: »
    4:
    Doubled the amount of Alliance Points a player character is worth.
    There is now a cap on Alliance Point bonuses per player in group to a maximum of 50%.
    When does this AP bonus per player in a group cap out at 50% maximum? 5 player's? 10 player's?

    Looks like it is 6 players. Check this table.

    And for the fifth, you do not need to stand up. If you stop "walking while sneaking", you will regen your stamina. No need to break your invisibility.

    O wow thank's for the chart!

    I'm actually a little worried though. I would much rather see the Emperor of Campaign's be the person leading group's. Not the no life teenager who play's all day and does nothing but gank with a couple friend's. Not very Emperor like if you know what i mean.

    I personally don't like the new AP change's. If you want more AP then join a group and fight bigger battle's. I hate how Zos has catered to the 1vX'ers so to speak. It's probably to get bigger group's to "thin out" for lag reason's.

    You never know how thing's may turn out though. It may of been a good or bad idea depending on how you look at it.

    Edited by GreenSoup2HoT on March 8, 2016 3:30AM
    PS4 NA DC
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