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Make Maelstrom Weapons Tradable

  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    beamy93 wrote: »
    No. Plain and simple. Whats the point in having something challenging that offers great rewards if you can just buy it from someone. I have not even completed the first stage of VMA and I am okay with that and you will never see me asking ZOS to make special rewards like that BoE. The point is that these rewards are meant to be shown off as an accomplishment and something you earn. Not have everyone running around with one because they had enough gold to buy one. And yes you can argue that the costume or title is good enough as a reward to show off but its not. Not everyone likes to wear costumes or polymorphs. If they make these BoE then whats the point of even running vMA when you can have someone else do it for you. But that's just my opinion.

    Nobody here is saying make the weapons buyable. Idea is to make them tradable. So only people who have ACUIRED (not earned) said weapons can trade them for OTHER said weapons. They will still be BIND ON PICKUP. Not sellable. Tradable.
    Traaaaaaaaaaadddaaaaaaabbbbllle...

    Making Maelstrom weapons tradable would mean they have to implement trade restrictions to make sure that only those are being traded which is pointless work. So once again I believe they wont make them tradable which is a good thing because once again it would eliminate the purpose of running VMA.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Over the course of the discussion, we've had to remove several posts for flaming. While it is fine to disagree with another member, we have to ask that you do so in a civil and respectful manner. Keep in mind that flaming is against the Forum Rules, and can lead to an action on ones account. For continuation of the discussion, please be sure to stay constructive to the topic, and civil towards your fellow community members.

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    Edited by [Deleted User] on March 7, 2016 9:05PM
    Staff Post
  • damtotb16_ESO
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    I think it's fine as it is now. Sorry guys gotta earn it :)

    Again. read... dictionary... you get it. Or maybe not im not a SN teacher.

    Polysemy wrote: »
    Yeah uhh why should my hard work be wasted on plebs who dont even know how to use the gear properly... Im all for making weapons attainable (not easier to get) through token systems or other systems that require dedication and time but buying Maelstrom weapons? No No No.

    Rip[/quote]
    beamy93 wrote: »
    Weapons should be tradable for other weapons.

    Only people who buy the dlc can acquire the gear, but everyone can get the specific weapons they want through trading.

    Simple concept, no idea how hard it would be to actually implement without people exploiting it somehow.

    Win win though. People still spend money for the new dlcs every few months, but the gear you want will be easier to get.

    This is your angle of vision and I respect that. However I find gear/weapons etc is easy to obtain already so I don't agree with you.
    With time gets easier don't get discouraged!
  • beamy93
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    I think it's fine as it is now. Sorry guys gotta earn it :)

    Again. read... dictionary... you get it. Or maybe not im not a SN teacher.

    Polysemy wrote: »
    Yeah uhh why should my hard work be wasted on plebs who dont even know how to use the gear properly... Im all for making weapons attainable (not easier to get) through token systems or other systems that require dedication and time but buying Maelstrom weapons? No No No.

    Rip
    beamy93 wrote: »
    Weapons should be tradable for other weapons.

    Only people who buy the dlc can acquire the gear, but everyone can get the specific weapons they want through trading.

    Simple concept, no idea how hard it would be to actually implement without people exploiting it somehow.

    Win win though. People still spend money for the new dlcs every few months, but the gear you want will be easier to get.

    This is your angle of vision and I respect that. However I find gear/weapons etc is easy to obtain already so I don't agree with you.
    With time gets easier don't get discouraged!
    [/quote]

    Thx for the encouragement, but it's more of the fact that it's random. If it was something like 20 completes pick any weapon you want then sure sounds good. But running it dozens of times and not getting what you're looking for is too discouraging.
  • beamy93
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    I think it's fine as it is now. Sorry guys gotta earn it :)
    beamy93 wrote: »
    Weapons should be tradable for other weapons.

    Only people who buy the dlc can acquire the gear, but everyone can get the specific weapons they want through trading.

    Simple concept, no idea how hard it would be to actually implement without people exploiting it somehow.

    Win win though. People still spend money for the new dlcs every few months, but the gear you want will be easier to get.

    This is your angle of vision and I respect that. However I find gear/weapons etc is easy to obtain already so I don't agree with you.
    With time gets easier don't get discouraged!

    And you cannot say the gear is easy to get. The difficulty of the arena can be argued, which would be a topic for another thread, but the gear is random. Random in the weeklies and random from the loot chest. Random and easy: Two different concepts.
  • Lucius_Aelius
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    I agree with others that they should absolutely not be tradeable, but RNG is also a fickle ***** that deserves to burn in hell for all eternity, and anyone who says otherwise doesn't know what they're talking about. Some solution is needed for people to be able to actually earn rewards that are useful and meaningful to them from end game activities without ridiculous grinding and crossing your fingers for something good to come out of it.
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  • Oreyn_Bearclaw
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    You know what I would love? One comment from a dev that says one of 2 things. Either:

    RNG is the system we plan to stick with, so deal with it.

    or

    We are looking at other methods and here are some preliminary ideas.

    If its the first one, just let us know so we can move on...
  • beamy93
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    You know what I would love? One comment from a dev that says one of 2 things. Either:

    RNG is the system we plan to stick with, so deal with it.

    or

    We are looking at other methods and here are some preliminary ideas.

    If its the first one, just let us know so we can move on...

    Yeah that would be nice. The thing is they're probably not working on something or they would have gave us a time frame of the implementation like with VR.

    Plus, with the monster helm vendor they're showing us that they either don't care or don't have enough staff/time to work on a better system then just selling putting them for gold and AP.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    beamy93 wrote: »
    You know what I would love? One comment from a dev that says one of 2 things. Either:

    RNG is the system we plan to stick with, so deal with it.

    or

    We are looking at other methods and here are some preliminary ideas.

    If its the first one, just let us know so we can move on...

    Yeah that would be nice. The thing is they're probably not working on something or they would have gave us a time frame of the implementation like with VR.

    Plus, with the monster helm vendor they're showing us that they either don't care or don't have enough staff/time to work on a better system then just selling putting them for gold and AP.

    I honestly don't know what other options would work that would make both PvE players and PvP players happy with monster helms. If they used a token system for it from completing vet dungeons then PvE players would be happy but PvP players wud be back to square one. So buying them for gold and AP is the best solution to that issue.
  • LadyNalcarya
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    beamy93 wrote: »
    Weapons should be tradable for other weapons.

    Only people who buy the dlc can acquire the gear, but everyone can get the specific weapons they want through trading.

    Simple concept, no idea how hard it would be to actually implement without people exploiting it somehow.

    Win win though. People still spend money for the new dlcs every few months, but the gear you want will be easier to get.

    This is a nice idea actually, especially for people with magicka builds that keep getting stamina weapons and vice versa.
    For example, I got all kinds of those stamina weapons and my stam dk alt wears them, but I just want a staff... :s
    But tbh I'd still prefer token system. I dont mind rng with crafting style books and other fluff, but since character performance in this game is gear-dependent, I think its not wise to make obtaining it luck-based.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Kammakazi
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    You want the best weapons? You better work.
    https://www.youtube.com/watch?v=pt8VYOfr8To
  • sagitter
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    More tradable items = More gold sellers profit.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Kammakazi wrote: »
    You want the best weapons? You better work.

    LOL this is like the 3rd Awesome I have given you today. Keep it up :lol:
  • LadyNalcarya
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    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?
    Edited by LadyNalcarya on March 8, 2016 2:16AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Samphaa
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    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?
  • Vaoh
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    @Decado

    There are many ways to build your character. If you want the absolute Best-in-Slot "master" weapons you need to earn them yourself by proving your mastery. RNG is RNG, which is why everything else needs to be BoE. Would be nice (not helpful in Vet Maelstrom though) if you could even share dungeon/trial drops with other group members while in the same instance where you earned them. Bind on Group!

    As for the token system idea that the community has brought up, I think it's a fantastic thought! Something like this:

    • A normal Maelstrom Arena completion gives two tokens.
    • A veteran Maelstrom Arena completion gives nine tokens.
    - 10 tokens: V16 Epic chosen set armor piece, random trait/random slot
    - 16 tokens: V16 Epic chosen set armor piece, random trait/selected slot
    - 20 tokens: V16 Epic random set jewelry piece, random trait
    - 32 tokens: V16 Epic set armor piece, selected trait/selected slot
    - 40 tokens: V16 Epic chosen set jewelry piece, random trait
    - 50 tokens: V16 Epic random Maelstrom Weapon, random trait
    - 75 tokens:V16 Epic chosen Maelstrom Weapon, random traif
    - 90 tokens: V16 Epic chosen Maelstrom Weapon, chosen trait
  • DRXHarbinger
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    Samphaa wrote: »
    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?

    I know people who do it for 40k. Pretty cheap given the weapons would be worth a fortune.
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    Down With BOP!
  • LadyNalcarya
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    Samphaa wrote: »
    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?

    Same *** as goldselling. ;)
    No matter how you limit the trade, people who want to buy an advantage, will do that. So why limit it for anyone else?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Samphaa
    Samphaa
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    Samphaa wrote: »
    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?

    Same *** as goldselling. ;)
    No matter how you limit the trade, people who want to buy an advantage, will do that. So why limit it for anyone else?

    But how? Pop round their house and play it for them?
  • LadyNalcarya
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    Samphaa wrote: »
    Samphaa wrote: »
    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?

    Same *** as goldselling. ;)
    No matter how you limit the trade, people who want to buy an advantage, will do that. So why limit it for anyone else?

    But how? Pop round their house and play it for them?

    Give them account info and confirmation code from mail, I suppose.
    Edit: I'm just trying to say that there are always people who try to buy gold/items/etc. But this doesnt mean that game's market must die because there might be goldsellers. It is dying already actually... Only tempers and mats are worth something, and almost everything else is BoP.
    While I agree that vMA weapons should be somewhat "deserved" (trading only for another weapon or token system might be a solution), but I dont understand why regular sets like Briarheart or Permafrost are also bound... Old DSA sets liek healer and footman werent.
    Edited by LadyNalcarya on March 8, 2016 12:39PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Personofsecrets
    Personofsecrets
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    This would make irrelevant content somewhat relevant so I am for the change.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

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  • jbcrocks
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    Lol the flames are lit!
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  • Refuse2GrowUp
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    Samphaa wrote: »
    sagitter wrote: »
    More tradable items = More gold sellers profit.

    Less tradable items = more people hiring other people to do vMA for them ;)
    Much more fair, eh?

    Other people to do it for them? What's this sh*t all about?

    I know 15 or 16 players that are running vet Maelstrom for other players.

    I know over 40 players that have had someone beat vet Maelstrom for them.

    I know a handful of players that have been having someone beat vet Maelstrom for them on multiple toons each week, and placing quite high on the leaderboards, so that they get the weekly reward

    Avg cost of having someone beat vet Maelstrom for you is 50k gold.

    As for how: They simply provide the player they are paying to do the run for them with their PSN log in info and let that person log into their account to do the runs. Very risky; but apparently a lot of people find the risk acceptable.

    ________

    Back on topic. I run in a fairly small gaming circle, so if I know of this many, then one can only assume this is merely the tip of the iceberg in terms of the magnitude of this problem. Now, I have always upheld that certain items and weapons should be earned (largely Monster Helms and Master/Maelstrom Weapons). However, the devs are now selling monster helms. I find it completely unacceptable that a player unable to beat vCOA, vWGT, vCOH etc can get the helms. But this apparently does not coincide with how the devs feel this game should be played. So, with the buy end-game items culture already in place by the game's developers... I think it is ridiculous how many Stormproofs are running around in the game; players that I have seen quite recently fail at basic dungeons are now Stormproofs.

    I have not yet beaten vMaelstrom, and I will be damned if I am going to let someone else beat it for me.

    I agree with every player here who has said that these weapons should be earned and not sold, whole heartedly. However, this problem has become endemic. I would much rather the weapons just become sellable at this point. If players are going to find ways to get them without earning them anyway, I would much rather they buy them outright and not get the title and leaderboard placement. Because the day that I beat Maelstrom and only get a 300 score but don't make it on a leaderboard, yet I don't get a weekly because one dude got 30 others on the leaderboard above me, I am going to lose my ***.
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  • idk
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    Doncellius wrote: »
    @Decado

    There are many ways to build your character. If you want the absolute Best-in-Slot "master" weapons you need to earn them yourself by proving your mastery. RNG is RNG, which is why everything else needs to be BoE. Would be nice (not helpful in Vet Maelstrom though) if you could even share dungeon/trial drops with other group members while in the same instance where you earned them. Bind on Group!

    As for the token system idea that the community has brought up, I think it's a fantastic thought! Something like this:

    • A normal Maelstrom Arena completion gives two tokens.
    • A veteran Maelstrom Arena completion gives nine tokens.
    - 10 tokens: V16 Epic chosen set armor piece, random trait/random slot
    - 16 tokens: V16 Epic chosen set armor piece, random trait/selected slot
    - 20 tokens: V16 Epic random set jewelry piece, random trait
    - 32 tokens: V16 Epic set armor piece, selected trait/selected slot
    - 40 tokens: V16 Epic chosen set jewelry piece, random trait
    - 50 tokens: V16 Epic random Maelstrom Weapon, random trait
    - 75 tokens:V16 Epic chosen Maelstrom Weapon, random traif
    - 90 tokens: V16 Epic chosen Maelstrom Weapon, chosen trait

    If this is what you want then I suggest your playing the wrong game. Hopefully ESO doesn't devolve to this. The token system as a whole but also the weakness of giving tokens for normal ma. Only those that can complete the vet should have a shot at them.

    They nerfed completion of vma yesterday by permitting saves making it easier for everyone to compete it.
    Edited by idk on March 8, 2016 1:41PM
  • LadyNalcarya
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    As for how: They simply provide the player they are paying to do the run for them with their PSN log in info and let that person log into their account to do the runs. Very risky; but apparently a lot of people find the risk acceptable.

    Well, I guess in the worst case scenario they can just pretend that their account has been hacked.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • DRXHarbinger
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    As for how: They simply provide the player they are paying to do the run for them with their PSN log in info and let that person log into their account to do the runs. Very risky; but apparently a lot of people find the risk acceptable.

    Well, I guess in the worst case scenario they can just pretend that their account has been hacked.

    Just change password afterwards. Easy.

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    Down With BOP!
  • Oreyn_Bearclaw
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    I am getting asked more and more by Pugs in zone to run this for them. I am actually considering dropping my Stormproof title. I have been offered 100k for a clear on several occasions. People are very trusting it seems. This obviously violates the TOS and is not something I will do (mostly because I know I will get a sharpened inferno staff on my first clear for them and want to kill myself), but I am not surprised it is happening. I somehow feel like I am part of a back alley drug transaction/sting operation.

    End of the day, is this what ZOS wants? They created this mess by placing BIS BOP weapons behind very tough solo content. I am not sure that making them tradeable with each other or a token system fixes this particular problem (both ideas I love, btw), but it is a problem none the less. BOE is the only fix, and not sure I support that if I am being totally honest.

    Another solution that has been tossed around our guild a lot is: Increase all bosses/mini-bosses health by 50-100% and allow for a two man version. Yes it will be easier, but it will also be a hell of a lot more fun. It would also open up this content to a much larger % of the player base.
    Edited by Oreyn_Bearclaw on March 8, 2016 6:03PM
  • beamy93
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    I was hoping this would just be a temporary fix. I assumed they want to eventually do away with rng and are trying to implement a token/rrward system bit makeing the weapons tradable seems like an easy concept to implement quickly.
  • Vaoh
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    @Giles.floydub17_ESO
    I've also been told I was playing the wrong game when I said I wanted to solo Vet dungeons. I soloed Vet City of Ash two days ago, so I'm pretty sure I know what I'm saying with this stuff. (try it yourself if you think it's so easy to do)

    If someone wants to run Normal Maelstrom FORTY-FIVE TIMES for a single weapon of choice, more power to them (maybe require you to beat Vet Maelstrom once to make Maelstrom weapons purchaseable). If you complete Vet Maelstrom you will gain 4.5x tokens to spend, and allow you to finish off those elusive Maelstrom jewelry sets. This system would be the same as it is now but give much more incentive to continue running it and be more enjoyable. Most everyone would love this system.

    And just so you know, people saving + returning later in Veteran Maelstrom Arena do not count on the leaderboards. It's not a nerf. This is a fantastic step in terms of convenience and alleviating frustration from an Arena capable of kicking you and resetting progress.

    So unfortunate that ZOS is actually improving their game here isn't it? Complain about something else.
    Edited by Vaoh on March 9, 2016 2:00AM
  • Xjcon
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    Lol is all I can do. Would I farm VMA constantly to sell Weapons or other gear? Damn right I would. Grinding something for a reward is what it's all about. Currently grinding VMA is frustration and disappointment as I get everything but what I'm after.

    Not sure where Zos wants to take this game but I guarantee you won't see any VMA items BOE at this point. And with all the things on their list to work on/fix I doubt we see any type of loot system change within the next 6 months.
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