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This game really opens up at level 15

Jaemeson_Foster
Jaemeson_Foster
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So I've been singing this games praises for quite a bit now, but that was even before I hit level 15.

The added skill bar adds such an extra level of depth to your characters playstyle. Before 15, I would charge everything, then cleave and uppercut, etc. But now, I can approach a hostile area, and think of how to go about dispatching the mobs. Do I want to use my melee skill bar and try to aoe the mobs down? Or do I want to sneak attack with my bow bar and try to burn the healer down from a distance before charging in?

Not only the skill bar, but entering the second zone of the faction really opens up the world and shows you how large and how deeply woven the conflicts are across Tamriel. It really starts to feel like an Elder Scrolls game once you leave your faction's initial area.

When will this game stop impressing me? xD
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    @Jaemeson_foster,
    it gets even better:
    1. e.g. once you have levelled up more skills, and have a bigger choice of what to use in specific situations. (Keep levelling all skills, you never know what you will need most. You might even decide to completely change your character attribute and skill point assignments later on - more than once).
    2. The main storyline quest is also very satisfying - you should normally be able to finish it around the time when you get to vr1.
    3. Once you reach vet rank 1, you start gaining Champion points, and can work towards buffing your build with interesting new passives.
    4. Once you have completed the main quest, you can access other faction zones, which all have different storylines and scenery, so you get to explore even more content (while levelling up towards vr16).
    5. PvP in Cyrodiil is a completely different experience, as well as the zone having a lot of quests and delves to explore. You might or might not love it, but it's worth trying out at some point. I recommend getting a horse (or other mount) and visiting the stables daily to train up on speed first though. (You should also join at least one guild).
    6. When you reach Level 45, you should start doing some nonvet dungeon pledges, and get to know how group dungeons and boss fights work. You will need to explore the roles of healer, DPS and tank (if you don't know these already from other games), and learn how to work co-operatively with a team to defeat serious challenges. The nonvet group dungeons are just a warmup and backdrop for learning how to do the Veteran dungeons though, which are much tougher. (Similarly for Trials, although you normally need to be in a guild to find enough people to run these).
    7. Once you reach max level (vr16), you should try figure out an optimum build for your preferred role(s), i.e. armor sets, weapon types, skills used, mundus stone choice etc. It helps a lot in vet dungeons and trials especially.
    8. After all the initial game content, there is a LOT more GOOD content in Craglorn (a group-oriented zone), the Imperial City DLC (PvP and group oriented), and Wrothgar DLC (solo-oriented, except for needing groups for the daily repeatable world boss events), with more DLC content coming out every three months or so.
  • WalkingLegacy
    WalkingLegacy
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    Stops impressing you at end game.
  • Darkonflare15
    Darkonflare15
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    Stops impressing you at end game.

    Except the fact that end game never ends and they are always adding new content. So you can always be impressed with new content. Though not everbody can agree on this because of opinions.
  • Tandor
    Tandor
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    4. Once you have completed the main quest, you can access other faction zones, which all have different storylines and scenery, so you get to explore even more content (while levelling up towards vr16).

    Alternatively, you can level up different characters through the other faction zones so as to play different classes and experience the full content of those zones rather than just the rush through some of it for Cadwell's quests, relying instead on the additional DLC content for leveling beyond level 50.
  • Burning_Talons
    Burning_Talons
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    So I've been singing this games praises for quite a bit now, but that was even before I hit level 15.

    The added skill bar adds such an extra level of depth to your characters playstyle. Before 15, I would charge everything, then cleave and uppercut, etc. But now, I can approach a hostile area, and think of how to go about dispatching the mobs. Do I want to use my melee skill bar and try to aoe the mobs down? Or do I want to sneak attack with my bow bar and try to burn the healer down from a distance before charging in?

    Not only the skill bar, but entering the second zone of the faction really opens up the world and shows you how large and how deeply woven the conflicts are across Tamriel. It really starts to feel like an Elder Scrolls game once you leave your faction's initial area.

    When will this game stop impressing me? xD
    You're thinking too hard all you need to do is
    Wrecking Blow

  • Bowdowntogreatness
    I agree one of the best games and I'm addicted
    What doesn't kill you can only make you stronger
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