These all seem like really good points but it seems like you are only thinking about the PvP aspect of the game. Unless that was the point... then disregard this post.
Yes @Sunah, all of my Templar feedback is decidedly PvP-oriented. I play PvE too and enjoy it, but I don't have many big complaints about Templars with regard to PvE. If I'm honest though, PvE class balance just isn't a big issue unless it results in class X not being accepted into groups because it under-performs so terribly (kind of like Templars used to be with DPS...).
But I play this game specifically for PvP. Templars are fun to play in PvP, definitely, but the toolkit is just not where it needs to be if Templars are to compete at the highest levels.
danielpatrickkeaneub17_ESO wrote: »I've overcome the mobility issues with invisibility + speed potions. Works well. Really not sure why this isn't ridiculously popular.
Also, for the PVE guy, as long as you're not trying to actively hurt your potential, there isn't a reasonable PVP build that wouldn't work in PVE. However, many great PVE builds are useless when fighting real people.
danielpatrickkeaneub17_ESO wrote: »I've overcome the mobility issues with invisibility + speed potions. Works well. Really not sure why this isn't ridiculously popular.
Also, for the PVE guy, as long as you're not trying to actively hurt your potential, there isn't a reasonable PVP build that wouldn't work in PVE. However, many great PVE builds are useless when fighting real people.
Regarding your comment on invisibility+speed pots, I definitely use them, but only as a last resort escape. They are super impractical for basic mobility like moving through breaches and repositioning for LoS.
Your point on builds is spot on. All class balancing should really be done with consideration to PvP first. Anything I offer in my posts will always be considered under PvP implications.
Templars, please stop asking for fixes, improvements or buffs. There has not been a single forum suggestion that was ever used by zos and implemented. They live in their own world.
Everything is game braking when thing dont work as intended, for example Toppling charge. Exelent gap closer that being bugged for a long time.
Everything is game braking when thing dont work as intended, for example Toppling charge. Exelent gap closer that being bugged for a long time.
WillhelmBlack wrote: »
Everything is game braking when thing dont work as intended, for example Toppling charge. Exelent gap closer that being bugged for a long time.
Everything is game braking when thing dont work as intended, for example Toppling charge. Exelent gap closer that being bugged for a long time.
In the next patch I like how they upped the damage of Lotus Fan, still allow it to have no minimum distance and they still haven't fixed or replaced the Templar's gap closer. They don't want to fix it, it's too time consuming for them.
Edit: Sorry would like to add to this, I can't believe they actually release DLC before fixing a major class skill.
Burning Light is one of the most iconic and fun elements of the offensive Templar in ESO. It's a really solid passive, but I think it could be better and more organic with a broader scope.
Currently, it has a 25% chance to deal extra damage with Aedric Spear abilities that scales with both stamina and magicka builds.
I have been thinking about how awesome it would be to split it into two pieces like the Sorcerer Implosion passive and allow one piece a % chance to proc on ANY magic damage you deal and the other piece a % chance to proc on ANY physical damage you deal. I realize the % chance and damage amounts may need tweaked as well as the damage of some Dawn's Wrath abilities. So basically the tooltip would look something like this:
Causing any Magic Damage has an X% chance to deal an additional Y Magic Damage. This effect has a Z second cooldown.
Causing any Physical Damage has an X% chance to deal an additional Y Physical Damage. This effect has a Z second cooldown.
This change would allow the Templar flavor to expand into weapon and guild skill lines. If ZOS insists on holding tight to a rigid class system, this is the type of change that would make the Templar class feel more cohesive and apply its flavor more broadly. Thanks for reading!
Burning Light is one of the most iconic and fun elements of the offensive Templar in ESO. It's a really solid passive, but I think it could be better and more organic with a broader scope.
Currently, it has a 25% chance to deal extra damage with Aedric Spear abilities that scales with both stamina and magicka builds.
I have been thinking about how awesome it would be to split it into two pieces like the Sorcerer Implosion passive and allow one piece a % chance to proc on ANY magic damage you deal and the other piece a % chance to proc on ANY physical damage you deal. I realize the % chance and damage amounts may need tweaked as well as the damage of some Dawn's Wrath abilities. So basically the tooltip would look something like this:
Causing any Magic Damage has an X% chance to deal an additional Y Magic Damage. This effect has a Z second cooldown.
Causing any Physical Damage has an X% chance to deal an additional Y Physical Damage. This effect has a Z second cooldown.
This change would allow the Templar flavor to expand into weapon and guild skill lines. If ZOS insists on holding tight to a rigid class system, this is the type of change that would make the Templar class feel more cohesive and apply its flavor more broadly. Thanks for reading!
Then why only Templars? All classes have something similar.
Burning Light is one of the most iconic and fun elements of the offensive Templar in ESO. It's a really solid passive, but I think it could be better and more organic with a broader scope.
Currently, it has a 25% chance to deal extra damage with Aedric Spear abilities that scales with both stamina and magicka builds.
I have been thinking about how awesome it would be to split it into two pieces like the Sorcerer Implosion passive and allow one piece a % chance to proc on ANY magic damage you deal and the other piece a % chance to proc on ANY physical damage you deal. I realize the % chance and damage amounts may need tweaked as well as the damage of some Dawn's Wrath abilities. So basically the tooltip would look something like this:
Causing any Magic Damage has an X% chance to deal an additional Y Magic Damage. This effect has a Z second cooldown.
Causing any Physical Damage has an X% chance to deal an additional Y Physical Damage. This effect has a Z second cooldown.
This change would allow the Templar flavor to expand into weapon and guild skill lines. If ZOS insists on holding tight to a rigid class system, this is the type of change that would make the Templar class feel more cohesive and apply its flavor more broadly. Thanks for reading!
Then why only Templars? All classes have something similar.
I'm not sure what you mean @susmitds - other classes have different mechanics. Burning Light is unique to Templars, just like Implosion is unique to Sorcerers.
Burning Light is one of the most iconic and fun elements of the offensive Templar in ESO. It's a really solid passive, but I think it could be better and more organic with a broader scope.
Currently, it has a 25% chance to deal extra damage with Aedric Spear abilities that scales with both stamina and magicka builds.
I have been thinking about how awesome it would be to split it into two pieces like the Sorcerer Implosion passive and allow one piece a % chance to proc on ANY magic damage you deal and the other piece a % chance to proc on ANY physical damage you deal. I realize the % chance and damage amounts may need tweaked as well as the damage of some Dawn's Wrath abilities. So basically the tooltip would look something like this:
Causing any Magic Damage has an X% chance to deal an additional Y Magic Damage. This effect has a Z second cooldown.
Causing any Physical Damage has an X% chance to deal an additional Y Physical Damage. This effect has a Z second cooldown.
This change would allow the Templar flavor to expand into weapon and guild skill lines. If ZOS insists on holding tight to a rigid class system, this is the type of change that would make the Templar class feel more cohesive and apply its flavor more broadly. Thanks for reading!
Then why only Templars? All classes have something similar.
I'm not sure what you mean @susmitds - other classes have different mechanics. Burning Light is unique to Templars, just like Implosion is unique to Sorcerers.
I mean, say, Shadow Barrier of the Nightblades which require Shadow skills activation. By the same logic then it would also work all skills.