vMSA Token System

Samphaa
Samphaa
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Can we get some sort of token system for vMSA? I've seen quite a few posts lately from people who have completed it many many times and the game still hasn't given them what they want.

I started playing the arena last week, I can clear it relatively easily (because I'm a sorc) but I don't enjoy it, I like playing with friends. If there was something people could work towards it would make it more enjoyable and less like a RNG grindfest. I've got no problem with doing it to get the best weapons, but the fact you can run it 200 times and not get what you want is just depressing. That's at least 200 hours of your life wasted, and you still don't have what you want, just 5x of every permafrost and Winterborn piece you could ever need.

If there was a token system like, you complete it 30 times, each time your earn a token, you can use that token to take a lucky dip on the chest or save up however many (30?) tokens and select the weapon and trait you want, people still have to learn the content, beat it a ton of times, play your game for hours (which is all you really want) they just have something to work towards.

Thoughts?
Edited by Samphaa on March 2, 2016 1:38PM
  • eserras7b16_ESO
    eserras7b16_ESO
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    My thoughts are the looting system of the game is bad in general, not only in vMSA, useless traits should be left out of the system on endgame droped items. It is just bad designed.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Flaminir
    Flaminir
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    Give master crafters the ability to change the traits on items... but make it hard / costly to do so!

    Kills two birds with one stones.... solves the trait issue, and adds value to crafting which a lot of people have been crying out for.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
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    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Samphaa
    Samphaa
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    Flaminir wrote: »
    Give master crafters the ability to change the traits on items... but make it hard / costly to do so!

    Kills two birds with one stones.... solves the trait issue, and adds value to crafting which a lot of people have been crying out for.

    I like this idea alot, but how would you determine master crafter? Having all traits researched in a specific weapon?
  • D0ntevenL1ft
    D0ntevenL1ft
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    Flaminir wrote: »
    Give master crafters the ability to change the traits on items... but make it hard / costly to do so!

    Kills two birds with one stones.... solves the trait issue, and adds value to crafting which a lot of people have been crying out for.

    Say someone hasn't researched traits or put time into being a master crafter, then this SEVERELY disadvantages their gameplay by simply not enjoying one aspect of the game (crafting).This is a clever idea but does not mesh with the idea that players can, now I say technically, focus on certain aspects of this game rather than having it all intertwined. Also if they wanted to become a master crafter after this idea was implemented it would take what 70 days ish? That's not faster than simply changing the horrendous RNG of this game. I say again it's a clever idea but would appear as a band aid fix for 2 problems, which we know doesn't help the game.
  • Flaminir
    Flaminir
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    ✭✭

    Say someone hasn't researched traits or put time into being a master crafter, then this SEVERELY disadvantages their gameplay by simply not enjoying one aspect of the game (crafting).This is a clever idea but does not mesh with the idea that players can, now I say technically, focus on certain aspects of this game rather than having it all intertwined. Also if they wanted to become a master crafter after this idea was implemented it would take what 70 days ish? That's not faster than simply changing the horrendous RNG of this game. I say again it's a clever idea but would appear as a band aid fix for 2 problems, which we know doesn't help the game.

    @D0ntevenL1ft
    Its no different to every other part of the game.

    If you decide not to bother levelling crafting and need some set pieces what do you do? Go find a crafter friend/random and pay them.

    Everybody needs set pieces.

    If you need food? Potions? Glyphs? But haven't bothered levelled crafting what do you do? Go to a friend or random and buy the service from them.

    My point is that if you have decided you do not want to level crafting then you're already at far more of a disadvantage than thsi change would provide... but there are easy ways around it... its what fuels a big chunk of the ESO economy by the buying / selling of these items & services.

    The ability for a trait to be changed by master crafters is no different at all... its just another service they can provide. Either to friends/guildies for free, or a service to sell to others.

    God knows the game needs a few more gold sinks.

    Realistically they aren't going to remove traits from the game... and a whole token system would change WAY too many different intertwined systems across the game to likely be easily created so is a bit of a pipe dream & just won't happen.

    So the last logical option is leave drops as they are across the game, but add the ability to change the traits after an item has dropped.

    But as i say... it shouldn't be easy or cheap... or the whole drop RNG mechanic is meaningless & everybody gets what they want instantly, leading to fewer people running content.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Jsmalls
    Jsmalls
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    Yeah RNG is eh, took me 50+ gold keys for my first Molag Kena Shoulder piece (thank RNGesus it was medium divine) and it's the only one I've gotten.

    But I've only run vMA about 8 times and I've recieved two precise Destro Staves 1 Inferno, 1 Frost, a Precise Resto, 2 axes, a sword, and a shield. The luck has been with me for vMA.

    But go figure I can't loot succession jewelry to save my life...

    That and I've only ever seen 1 piece of spell cure in over 30 to 40 WGT runs.
  • bikerangelo
    bikerangelo
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    This isn't a band-aid fix, this needs to happen now.

    I've received so many v16 swords with the "training" or "exploration" trait on them that it makes me furious. A friend of mine has picked up an entire Overwhelming Surge set with the "well-fitted" trait on every item. Implementing a feature to change the traits of items (at a cost, sure, but make it worth it) would stitch up the gaping wound that is RNG. Make it a master crafter exclusive perk, I don't care, there's plenty around anyways and gives them something else to do.
  • d8rmir
    d8rmir
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    Yeah RNG is eh, took me 50+ gold keys for my first Molag Kena Shoulder piece (thank RNGesus it was medium divine) and it's the only one I've gotten.

    But I've only run vMA about 8 times and I've recieved two precise Destro Staves 1 Inferno, 1 Frost, a Precise Resto, 2 axes, a sword, and a shield. The luck has been with me for vMA.

    But go figure I can't loot succession jewelry to save my life...

    That and I've only ever seen 1 piece of spell cure in over 30 to 40 WGT runs.

    I don't know you but I probably already hate you. Btw do you need one of my three defending bows?
  • Schemering
    Schemering
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    This idea has already been mentioned in general, not only for MSA, in a meeting between raid guilds and devs. A token system like WGT and Prison combined with the selection method of Cyrodiil vendors would be best option it still doesnt make things easy but removes the randomness and gives reward for practice.
    PC/EU AD 1500+ PC/NA 300+

    Schemering - Breton magicka Nightblade
    Ambergloed - Argonian Templar Healer
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  • Samphaa
    Samphaa
    ✭✭✭
    Yeah RNG is eh, took me 50+ gold keys for my first Molag Kena Shoulder piece (thank RNGesus it was medium divine) and it's the only one I've gotten.

    But I've only run vMA about 8 times and I've recieved two precise Destro Staves 1 Inferno, 1 Frost, a Precise Resto, 2 axes, a sword, and a shield. The luck has been with me for vMA.

    But go figure I can't loot succession jewelry to save my life...

    That and I've only ever seen 1 piece of spell cure in over 30 to 40 WGT runs.

    I'd happily swap my succession necklace for one of those d staffs!
  • nine9six
    nine9six
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    Anything to get rid of RNG. Hate it.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • D0ntevenL1ft
    D0ntevenL1ft
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    Flaminir wrote: »

    @D0ntevenL1ft
    Its no different to every other part of the game.

    If you decide not to bother levelling crafting and need some set pieces what do you do? Go find a crafter friend/random and pay them.

    Everybody needs set pieces.

    If you need food? Potions? Glyphs? But haven't bothered levelled crafting what do you do? Go to a friend or random and buy the service from them.

    My point is that if you have decided you do not want to level crafting then you're already at far more of a disadvantage than thsi change would provide... but there are easy ways around it... its what fuels a big chunk of the ESO economy by the buying / selling of these items & services.

    The ability for a trait to be changed by master crafters is no different at all... its just another service they can provide. Either to friends/guildies for free, or a service to sell to others.

    God knows the game needs a few more gold sinks.

    Realistically they aren't going to remove traits from the game... and a whole token system would change WAY too many different intertwined systems across the game to likely be easily created so is a bit of a pipe dream & just won't happen.

    So the last logical option is leave drops as they are across the game, but add the ability to change the traits after an item has dropped.

    But as i say... it shouldn't be easy or cheap... or the whole drop RNG mechanic is meaningless & everybody gets what they want instantly, leading to fewer people running content.

    See the only major thing you're missing here is these items are not tradable. Therefore this will not "fuel a big chunk of the ESO economy through goods and services". Now don't get me wrong i have all the traits researched for any weapon that could drop, but the fact is that these items are not comparable to any other craft able set that "i can go get my friend to make".
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